S.T.F.U.
"There is a long life ahead for Unreal Engine 3. Version 4 will exclusively target the next console generation, Microsoft's successor for the Xbox 360, Sony's successor for the Playstation 3 - and if Nintendo ships a machine with similar hardware specs, then that also. PCs will follow after that." - Tim Sweeney, Founder of Epic Games
"To be honest, and I'm going to cast a small pall on the industry here, I don't think you're going to get much higher until the next generation of consoles... just now we're just barely coming into the sweet spot of the next-gen consoles... We're at the point where it's viable to ship games on these next-gen consoles and it's going to be a gold mine for a couple of years... Publishers are generally putting their money where the highest return is, and in the past that's been on consoles and I think that's still the case." - Mark Rein, vice president of Epic Games
"I think people would rather make a game that sells 4.5 million copies than a million and 'Gears' is at 4.5 million right now on the 360. I think the PC is just in disarray… what's driving the PC right now is 'Sims'-type games and 'WoW' and a lot of stuff that's in a web-based interface. You just click on it and play it. That's the direction PC is evolving into So for me, the PC is kind of the secondary part of what we're doing. It's important for us, but right now making AAA games on consoles is where we're at." - Cliff "CliffyB" Bleszinski, Design Director, Epic Games
"...high-end videogames are suffering very much on the PC. Right now, it makes sense for us to focus on Xbox 360 for a number of reasons. Not least PCs with multiple configurations and piracy." - Cliff "CliffyB" Bleszinski, Design Director, Epic Games
"Consoles will pretty much define what the next five years of games look like on the PC..." - Mark Rein, vice president of Epic Games