Archived from groups: alt.games.everquest (
More info?)
On Wed, 22 Dec 2004 11:14:16 -0800, dagon@dagon.net (Mark Rafn) wrote:
>Graeme Faelban <RichardRapier@netscape.net> wrote:
>>For something like Mez, I can see the usefulness of this, for tossing out
>>heals and buffs and even slows, it just gets damned annoying.
>
>Mezzes too. If you're with a competent 'chanter, it's just as reasonable to
>assume that adds are under control as it is to assume that the shaman has
>slowed or is slowing the target. She'll tell you if there's a problem and
>you need to do something, (you can also tell by the "splat" sound as she gets
>pummelled)...
>
>These macros are just irksome.
>
>>Mezzes are different, in that it is useful to know which
>>mob(s) are being mezzed.
>
>And even for this, it doesn't work well. Too many mobs with the same name,
>and just enough resists/stuns/interrupts to make a macro tied to a cast
>misleading and confusing.
>
>Just don't do it.
>
>The only times people need to know which are mezzed is when some aren't. It's
>far better to have a hotkey to announce those as needed. If you like cutesy
>spam, this is your chance: "Please offtank %T, it's too cranky to sleep."
>
>It's far less annoying, and carries actual useful information.
I have to disagree. For mezzes it's pretty critical. In some cases,
people don't even notice that there is an add. Not necessarily
because they are crummy players, but due to lag or strange pathing or
whatever. Also, it's not unusual that a mob will appear to continue
to move or attack after I've mezzed it. The last thing I need is
someone deciding to "off-tank" (my least favorite word) right as my
mez lands.
I'll usually use my macro key the first time and then silently remez
if necessary, but if we get lots of adds, and I think that the tank or
puller has lost track of the count, I'll announce remezzes as well.
Keeping track of crowd control is absolutely critical.
I agree that using macros to announce bufs or slows is generally not
necessary, EXCEPT when you have multiple group members who can perform
the same task. Example: my chanter normally slows, but if we get
multiples it's way more critical to mez the adds than to slow one of
them. So in that case the beast or shammy can slow. Announcing the
slows avoids wasting mana.
If you have all of your group talk in a separate window, you shouldn't
be seeing a whole lot of spam anyway, so I'm not sure why this is such
a big issue for people.