Archived from groups: alt.games.everquest (
More info?)
Rumbledor <Rumbledor@hotspamsuxmail.com> wrote in
news:Xns95D887B413F35Rumbledorhotmailcom@204.127.199.17:
> "Wolfie" <dbgbdwolf@gte.net> wrote in news:fXUDd.224793$6w6.143175
> @tornado.tampabay.rr.com:
>
>> Rumbledor wrote:
>>> Dark Tyger <darktiger@somewhere.net> wrote in
>>> news:tssvt0dooniknl3g8vlhv4a4d1gebscqrk@4ax.com:
>>>
>>>> The big question is are you using the crafting skills for more than
>>>> just countering failures?
>>>
>>> Ack! You can use them outside of "wack-a-mole'ing" the problem icons
>>> that pop up?
>>
>> Of course.
>>
>>> Looks like I really need to read up on them more.
>>
>> It's really not that difficult -- examine the ability icon
>> for a description of what it does.
>>
>> Each ability has two functions: it counters events (and
>> you use it to "whack-a-mole") and it advances either
>> progress or durability for a cost (which can be power, the other
>> factor -- progress for durability, durability for progress -- or
>> success chance.)
>>
>> So, say you have a "Concentrate" ability. You'd use
>> that whenever an event like "Distraction" occurs (i.e., someone bangs
>> a door, whatever.) But additional concentration would also allow you
>> to convert power to progress, so you could use it for that. (Or maybe
>> concentration means you're more careful, so it converts
>> power to durability...)
>>
>> So, when you're running short of durability, you would
>> use a skill that increases durability. If your durability is
>> fine, you're use something that increases progress. And
>> so on. Of course, you can also "stack" buffs -- such
>> as using one ability to convert power to progress and
>> another to convert progress to durability -- where the
>> combination is better than the single effect. As it is
>> right now, up to three abilities can be in use at any
>> one time, in any combination.
>>
>> The "skill" in "tradeskills" is figuring out which buffs do
>> what and for how much -- and then using them in the
>> manner (alone or in combinations) which allow you to
>> create the desired level of quality with the minimum
>> investment in time (including downtime regenerating
>> power.) Add in that you have to take in account
>> the random events and it's an interesting activity (at
>> least until you have it figured out and are craking out the 100th ink
>> or whatever...)
>
> So, is it safe to assume that if you elect to keep all three given
buffs
> active all the time, it will drain your power more quickly? Otherwise,
> why wouldn't you keep them all up? They would always be active to
> counter any events that occur, and as you said, the combination would
be
> better than any one.
>
> Do I understand that correctly?
>
Some of the skills actually increas power in exchange for losing
durability or progress. For the most part however, you will lose power
rather rapidly if you use the skills a lot. Another thing to keep in
mind is that with the last patch, they just messed up some of the skills.
--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Prophet of 69 seasons
On Steamfont
Graeme, 21 Dwarven Mystic, 19 Scholar