Archived from groups: alt.games.everquest (
More info?)
Wolfie wrote:
> Shadow scribbled:
>
> > Would an igneous apprentice (app2) be regarded as tougher than a
> > tellurian recruit (adept1) at lv 20? i can't tell the difference.
>
> Define "tougher."
>
> The tellurian pets are tank pets -- high HPs (and/or damage
> mitigation), relatively low DPS.
>
> Fire pets are wizard pets -- low HPs (and/or damage mitigation),
> relatively high DPS.
>
> Air pets are scout pets -- medium HPs (and/or damage mitigation),
> relatively high DPS dependent upon mob/pet positioning (it's
> better behind the mob with backstab, etc.)
>
> Of course level makes a difference but I don't believe you see
> that at level 20. Both pets should still be your level; I don't
> believe the tellurian recruit becomes level-capped until 24.
> I'd *guess* the level would reallly start to matter around 26
> (when mobs would be orange to the pet) but not before.
>
> The general rule is use earth (tellurian) pets for soloing
> XP mobs; other pets when grouping (or farming greys.)
While what Wolfie says is true in theory, the reality in EQ2 is the
earth pet is the best pet in every situation. It has more HPs, more
DPS (not even close at higher levels), and better taunt. There is
never a situation to use the other pets at higher levels.