Archived from groups: alt.games.everquest (
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Mark Morrison <drdpikeuk@aol.com> wrote in
news:82r0q0t1nek6b78qcrdp2e0r9nub1r9m0b@4ax.com:
> On Sun, 21 Nov 2004 06:58:15 GMT, "dontemailme"
> <dontemailme@dontemailme.com> wrote:
>
>>
>>"Mark Morrison" <drdpikeuk@aol.com> wrote in message
>>news:6i9tp09vgda72qc7ul7d6ovl4k28909uef@4ax.com...
>>> On Fri, 19 Nov 2004 14:52:23 GMT, "Ken Andrews" <gobble@degook.com>
>>> wrote:
>>>
>>> >Lessee, filaments, coal, eolith tempers, sandpaper, stroma wash,
>>> >and on, and on, and on.
>>>
>>> This is where you're going wrong - tempers, washes, oils, etc,
>>> should all be made by you - when you make them yourself, each batch
>>> is a batch of 3 - compared to 24 or 48c you're paying for a single
>>> one.
>>>
>>> I'm a level 13 Artisan, and will make 14 in my next session, ann I
>>> currently have 90s, as I only buy fuels. If I'm making stuff for
>>> the sake of levelling, and run out of, say, lead for temper, then I
>>> stop crafting think that require it. I don't buy it, ever.
>>>
>>> And when you're making this with iron, turqouise, etc, you shouldn't
>>> be bothering with tin, lead, etc, unless you really have to -
>>> they're too low to give decent xp.
>><snip>
>>
>>I noticed there seemed to be no market for the items produced at low
>>level eg lumber. I checked out the price on the market and it was
>>lower than just selling to the vendor. I am not sure if there's a low
>>level item an artisan can produce at profit on my server anyway
>>(Antonia Bayle). Maybe when you can make backpacks or weapons it
>>changes around?
>>
>>So many different items are found that i've found storing them nigh
>>impossible and have just been destroying anything outside a few
>>stacks.You can't seem to drop them in your house like in swg or put
>>them in crates, and the bank-space without backpacks is pretty tiny.
>>Maybe when i get high level crafting will be useful but so far it just
>>seems like a money sink.
It's not really much of a money sink, you can vendor the items you
create, and so long as you do all the subcombines, you should end up with
a profit.
>>
>>I remember them saying that crafting would be like combat; very
>>involved and it wouldn't be possible to have someone macroing their
>>way through it. That said, I've seen a lot of people afk in front of
>>the machinery, with a healer (afk) healing them. I assume they are
>>using a second class and some sort of macro program to brute force
>>their way through the crafting xp?
>>
> You need backpacks and boxes - my back is now filled with 6 slot
> bags/boxed.
>
> You need fur to make the backpacks, and 1wood and 2 tin to make a
> strongbox.
>
12 slot strongboxes, awesome for the bank, I only have 2 so far, looking
forward to filling up the bank with them.
--
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Ancient Graeme Faelban, Barbarian Prophet of 69 seasons
On Steamfont in <Bane of Evil>
Graeme, 15 Dwarven Shaman, 13 Scholar