eq2 reaction to latest patch

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Archived from groups: alt.games.everquest (More info?)

I have been studying lately and haven't had much time to do anything outside
of tradeskilling but here's my observation so far and I'd love to hear
others POV.

I find the nested boxes/bags fantastic, although i haven't nested boxes yet
so i don't know if you can actually walk if you do that. I loathed zoning
and running about everytime i made a box and so far this works flawlessly. 3
cheers for SOE!

I don't like the changes to the fuel costs. Tradeskilling went from
something where i could sort of break even selling back to the merchant to
something where i'll have to sell to other players, and there's a heck of a
lot of people selling the same as me. So it looks like i'll have to
adventure to cover the cost of tradeskilling. Argh, tradeskilling as a
moneysink. This is one of the reasons EQ2 was saying it was better: the
artisan is supposed to be a viable choice. Maybe it is if you can have an
alt merchant on another account, but so far i have seen a lot of depressing
things that look like sales below cost price, presumably as the items were
used as skillups and they can't be sold to npc now.

Perhpas the attuneable bit will mean people will buy my forged iron
chainmail, but considering questable stuff is easy to get and you get xp in
the process, it's hard for me to sell what i can make. The money/time ratio
for tradeskillign so far is poor and seems to have slipped into the
negative. Perhaps there are exploits i'm missing. If i could find rares for
my sage, perhaps i would sing a different tune. None so far.

I have also heard the pally horse now walks. I haven't tested it and i am
hoping that's false, but frankly, they should have used a burro as the
steed. I have ridden on horses and the usual impression is
"whee!",
"stop now please!"
"Argh that's barbed wire"
"I told you you couldn't jump it".

I can rollerskate faster than a pally horse. Perhaps gnomes could invent the
pushbike.

The con bit i saw once and it looked nice and i haven't yet heard one of the
new voices. I am unlikely to own a house pet as frankly i'd want one that
can feed itself. There's rats everywhere, isn't there? And, if you have a
baby dragon, lots of sheep and deer for shiny scales and a healthy internal
hearth.

Ralph, Relph, Rolph and Carpcat
still on najena (barely)
 
Archived from groups: alt.games.everquest (More info?)

>
> The con bit i saw once and it looked nice and i haven't yet heard one of
> the
> new voices. I am unlikely to own a house pet as frankly i'd want one that
> can feed itself. There's rats everywhere, isn't there? And, if you have a
> baby dragon, lots of sheep and deer for shiny scales and a healthy
> internal
> hearth.
>
> Ralph, Relph, Rolph and Carpcat
> still on najena (barely)
>
>
I've experienced a few of the new voices. The worst by far are the skeles
in Vermin Snye that now sound like Bugs Bunny.

Also, what's the deal with all new tents and overland miners, woodcutters
etc.? Looks like we're being invaded.

And, there seems to be a lot more gathering nodes in Antonica. Maybe they
bumped it up figuring everyone would be fighting for food components?

LoonBoon (aka Enrico)
 
Archived from groups: alt.games.everquest (More info?)

I have a 36 Dirge that is my main, and so far I haven't had alot of
complaints about the patch,
I haven't really gotten into Crafting that much, so the Crafting patch
didn't affect me as much as others.
I prefer Questing for my gear, so buying it doesn't affect me as much.
I don't really sell alot of stuff in Merchant mode, and when I do, I
find that Harvested stuff seems to sell much quicker than any other
items.
I've tended to sell to Merchants before, mostly because I have no
patience for the Merchant Selling.
Since I'm a Dirge, I run everywhere, (even before the patch I could run
faster than Pally/SK or seemed to) so the Horse thing doesn't bother
me.

And I like the new Con system.. much prettier..

/pizza is an awesome new idea

Overall. I'm not unhappy with the patch, but I see only one problem so
far.
There were people who already had large caches of money, these people
will now be the Nobility , as it were, and Upgrading to new houses,
with their prohibitive costs, will be near impossible.

There has to be some money in the economy, Inflation is a part of life,
What they are trying to implement seems to be closer to a Communist
state, maybe they should hire and economist to explain to them how a
money based system is supposed to work.
 
Archived from groups: alt.games.everquest (More info?)

>That's odd, I am having very little difficulty making pristines at and

>above my level for tiers 3 in Sagecraft and provisioning. I do get
some
>failures, but my success rate is 70% or so for level 22 spells (my
>current level as a Sage), and is 95% or better for level 24 provisions

>(started doing them at level 21).

Yeah, I think its just carpenters that are having a hard time. My would
be provisoner is actually better of at his level (fuel cost 2c less)
and has no trouble levelling up and making pristines. Most of the new
recipes are white (even) and need few combines. In an hour I can make a
stack to twenty and get about 60% exp. No idea about the market value
since I normally use them myself but I'm led to believe food and
drink is a very lucrative market.
 
Archived from groups: alt.games.everquest (More info?)

>I have had trouble selling much, and it takes a lot longer than an
hour
>to make a stack of decent food/drink, as the long lasting ones involve

>several subcombines which are sometimes higher level than the final
>combine.

True, but I normally don't bother with them. Only the ones that
require one combine (which I often buy) or coffee which needs no
combines. I do this because I'm levelling my craftsman up so he can
be proper provisioner but also because I'm wary of spending to much
time making an item with 4+ hour duration only to have it go when I die
10 seconds after consuming it!!
 
Archived from groups: alt.games.everquest (More info?)

Maybe SOE should incorporate a /whine command for you guys.I can't
believe some of the childish responses I have read here regarding the
patch and how it has ruined your character. You seem to overlook the
numerous good things SOE has brought into the game .If they take
anything away from your character then you threaten to quit and say
that your switching to WoW. Well , go right ahead and go to WoW ,that
would leave EQ2 with a few less whiners. EQ2 is the best RPG on the
planet and I dislike some of there nerfs as well , but I don't go
around whining about them .A game as complex as EQ2 requires
adjustments now and then to balance out the classes. If something gets
nerfed it is usually for the better overall game,and unfortunately
sometimes individual players get screwed in the process .But as a great
Vulcan once said , "The needs of the many, outweigh the needs of the
few , or the one. "
But all hope is not lost. In dealing with SOE the last 5 years the
one thing I admire about them is they listen to their players .They
want more than anyboby to have the best game on the market.So instead
of flaming SOE on websites,perhaps you should try the /feedback command
in game and let them know how you feel in an adult and kind manner . If
there nerf overly effects a certain area of the game ,they will get
enough feedback on it and readjust it.
 
Archived from groups: alt.games.everquest (More info?)

"Shadow" <kitchen@fis.org.nz> wrote in message
news:T2mRd.166176$K7.107156@news-server.bigpond.net.au...
>I have been studying lately and haven't had much time to do anything
>outside
> of tradeskilling but here's my observation so far and I'd love to hear
> others POV.

I honestly think this patch has killed of my carpenter.

Here's the problem:

1. Selling to the merchants does not even allow me to break even.
2. Doing trade writs does not allow me to break even.
3. Doing workshop tasks does not allow me to break even.
4. Furniture doesnt sell. I know a lvl 47 carpenter and he has sold a total
of 4 beds!
4. Boxes within boxes. This is the death of the boxes market. Without
durability on these the market is going to be flooded. I have already seen 1
guy selling 35 boxes overnight. The maximum you used to be able to sell was
6. In a week or so demand will have dried up and boxes will not sell.
5. Carpenters cannot make pristine components using their carpentry skills.
If we want pristine it is going to cost us twice as much in fuel, we are
already crafting at a loss.
6. NPC merchants sell better furniture than carpenters and are around 90%
cheaper. A rare rug created by a carpenter looks the same as a 17s rug you
can buy of a NPC.
7. Status reduction still not shown on furniture.
8. Less money in the game with the new patch, less people wanting higher
tier rooms, less furniture for carpenters.
9. Furniture has no durability loss.

Overall I believe the Carpenter class has now been killed off :-(

I'll give it a week or two and if SoE dont show any signs of fixing the
class I have worked so hard on then i'm off. I have had WoW for two weeks
and not once have I thought about installing it, this patch though has
totally ruined my carpenter.
 
Archived from groups: alt.games.everquest (More info?)

I'm smoking good ole Texas homegrown.But seriously , SOE is not out to
screw EQ2 players.Most of the good ideas built into the game come from
player feedback.The few in-game problems I have encountered have been
quickly responded to by GM's.You don't create an empire the size of
Sony without a good track record of customer service.Instead of
thanking them for the ability to next boxes ,people complain about
flooding the market with boxes.BIG F***ing DEAL! It's a game for crying
out loud and should be challenging.If you can't handle the challenges
then maybe you should play Pac-Man or Pong.
Just because they don't change the game to benefit YOUR character
doesn't mean they don't listen.
 
Archived from groups: alt.games.everquest (More info?)

On Fri, 18 Feb 2005 13:27:15 GMT, "Shadow" <kitchen@fis.org.nz> wrote:

>Perhpas the attuneable bit will mean people will buy my forged iron
>chainmail, but considering questable stuff is easy to get and you get xp in
>the process, it's hard for me to sell what i can make.

The main benefit for traders, now that lots of stuff is attunable, is
that they'll no longer be passing it onto alts and guildmates when
they outgrow it, so you should have an increased demand for armour.

And the nested boxes/bags thing means you can now sell large numbers
of boxes at a time, as opposed to however many you have room for in
your main Inv slots. Of course, I can only carry 1 or 2 at a time, so
there's still lots of back and forth from the crafthall and bank...

--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
 
Archived from groups: alt.games.everquest (More info?)

<terrytexstar@sbcglobal.net> wrote:
> Maybe SOE should incorporate a /whine command for you guys.I can't
> believe some of the childish responses I have read here regarding the
> patch and how it has ruined your character. You seem to overlook the
> numerous good things SOE has brought into the game .If they take
> anything away from your character then you threaten to quit and say
> that your switching to WoW. Well , go right ahead and go to WoW ,that
> would leave EQ2 with a few less whiners. EQ2 is the best RPG on the
> planet and I dislike some of there nerfs as well , but I don't go
> around whining about them .A game as complex as EQ2 requires
> adjustments now and then to balance out the classes. If something gets
> nerfed it is usually for the better overall game,and unfortunately
> sometimes individual players get screwed in the process .But as a great
> Vulcan once said , "The needs of the many, outweigh the needs of the
> few , or the one. "
> But all hope is not lost. In dealing with SOE the last 5 years the
> one thing I admire about them is they listen to their players .They
> want more than anyboby to have the best game on the market.So instead
> of flaming SOE on websites,perhaps you should try the /feedback command
> in game and let them know how you feel in an adult and kind manner . If
> there nerf overly effects a certain area of the game ,they will get
> enough feedback on it and readjust it.

What the hell are you smoking? Obviously something good to induce a Star
Trek reference, make you whine about whining without seeing the irony *and*
make you think they listen to their players.
 
Archived from groups: alt.games.everquest (More info?)

On Fri, 18 Feb 2005 14:06:53 -0000, "Cheddar" <me@there.net> wrote:

>
>Overall I believe the Carpenter class has now been killed off :-(
>
>I'll give it a week or two and if SoE dont show any signs of fixing the
>class I have worked so hard on then i'm off. I have had WoW for two weeks
>and not once have I thought about installing it, this patch though has
>totally ruined my carpenter.

I have 2 crafters, a jeweller and a carpenter. THe jeweller made me
cahs (and made my jewelry, natch) buy my carpenter was my main
crafter, as I loved making stuff for my room.

However, it's beed a few weeks since I made anything, and can't image
getting past lvl 22, where she's currently stuck.

Like the guy you mentioned, I've sold about 3 beds on the market -
I've given more away to guildmates.

I think I lost interest when the big crafting nerf hit a few weeks
ago, adn it became almost impossible to make Pristine anything - hell,
now I can't ever refine and plane wood and get a pristine...If I grind
away for a few more levels, I can finally make Tier 3 strongboxes, but
I honestly can't be bothered - especially now I'm gettting 2 or 3 new
recipes per level - it gets extremely dull making the same shelves and
bunk beds over and over...

I'm still having fun adventuring with my new Priest, who has just hit
21, and will soon be visiting Stormhold, but my little periods of "I'm
SO close to quitting" are getting closer and closer together. If I do
quit, I won't bother with WoW, as it's just more of the same. I'll
probably go back to Anarchy Online, as I miss my Fixer... 😛



--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
 
Archived from groups: alt.games.everquest (More info?)

"Shadow" <kitchen@fis.org.nz> skrev i en meddelelse
news:T2mRd.166176$K7.107156@news-server.bigpond.net.au...
> I have been studying lately and haven't had much time to do anything
outside
> of tradeskilling but here's my observation so far and I'd love to hear
> others POV.

The patch changed my keyboard settings. I have now have a differnt layout
where some of the letters are gone and other characters are in other places.
I haven't been able to go back to my own country settings - I don't know
how.
 
Archived from groups: alt.games.everquest (More info?)

Frandsen wrote:

> The patch changed my keyboard settings. I have now have a differnt layout
> where some of the letters are gone and other characters are in other places.
> I haven't been able to go back to my own country settings - I don't know
> how.
>
Same here, I had some interesting conversations as :) was transformed to
>( ...

Timo
 
Archived from groups: alt.games.everquest (More info?)

"Mark Morrison" <drdpikeuk@aol.com> wrote in message
news:vtub115krh13r8782ctk7qd3t07g3s9q4o@4ax.com...
> On Fri, 18 Feb 2005 14:06:53 -0000, "Cheddar" <me@there.net> wrote:
>
>>
>>Overall I believe the Carpenter class has now been killed off :-(
>>
>>I'll give it a week or two and if SoE dont show any signs of fixing the
>>class I have worked so hard on then i'm off. I have had WoW for two weeks
>>and not once have I thought about installing it, this patch though has
>>totally ruined my carpenter.
>
> I have 2 crafters, a jeweller and a carpenter. THe jeweller made me
> cahs (and made my jewelry, natch) buy my carpenter was my main
> crafter, as I loved making stuff for my room.
>
> However, it's beed a few weeks since I made anything, and can't image
> getting past lvl 22, where she's currently stuck.
>
> Like the guy you mentioned, I've sold about 3 beds on the market -
> I've given more away to guildmates.
>
> I think I lost interest when the big crafting nerf hit a few weeks
> ago, adn it became almost impossible to make Pristine anything - hell,
> now I can't ever refine and plane wood and get a pristine...If I grind
> away for a few more levels, I can finally make Tier 3 strongboxes, but
> I honestly can't be bothered - especially now I'm gettting 2 or 3 new
> recipes per level - it gets extremely dull making the same shelves and
> bunk beds over and over...
>
> I'm still having fun adventuring with my new Priest, who has just hit
> 21, and will soon be visiting Stormhold, but my little periods of "I'm
> SO close to quitting" are getting closer and closer together. If I do
> quit, I won't bother with WoW, as it's just more of the same. I'll
> probably go back to Anarchy Online, as I miss my Fixer... 😛
>

T3 strongboxes on my server are now their lowest they have ever been, 85s.
Sadly they will only get lower as more people make them (furniture obviously
doesnt sell), eventually there will come a time when everyone has all the
boxes they need and we wont be able to give them away.

Wait till you get past 25 in carpentry, it's a nightmare levelling up. I had
to make 100 ash tables to level from 29-30. I couldnt give these away and
ended up selling to the merchant for 12s each. This paid for my fuel etc and
left me with a small profit. It was a pain but I was happy as I had levelled
and I really wanted to see what T4 beds etc were like.

To do what I did isnt now possible anymore, you will either have to find
someone to buy your furniture (good luck!) or craft at a loss. Because we
cant create pristine primary components with our skill it's going to cost
you even more.

I was also giving away furniture to guildies and friends, I wont even be
able to do that anymore 🙁

Overall I just feel fed up. It seems that crafter are treated as 2nd class
citizens by SoE. It's a real shame as I was enjoying my carpenter and was
looking forward to hitting 50.
 
Archived from groups: alt.games.everquest (More info?)

Error correction on previous post.....*next boxes should be *nest
boxes...sorry
 
Archived from groups: alt.games.everquest (More info?)

> Overall. I'm not unhappy with the patch, but I see only one problem so
> far.
> There were people who already had large caches of money, these people
> will now be the Nobility , as it were, and Upgrading to new houses,
> with their prohibitive costs, will be near impossible.
>
> There has to be some money in the economy, Inflation is a part of life,
> What they are trying to implement seems to be closer to a Communist
> state, maybe they should hire and economist to explain to them how a
> money based system is supposed to work.

I've read a lot of comments by people on the board that have said the same
thing. I honestly dont think SoE are really taking into account the huge
power they wield when they swing that nerf patch.
 
Archived from groups: alt.games.everquest (More info?)

I just smoked another one and had a brainstorm.Why don't Sony make
all our characters levels 50.Give us an unlimited supply of Plat, the
ability to warp to any location on the server, free access to all zones
, give us godmode so we never die and the ability to create any item
just by typing it in the chat box...would that make everyone happy????
 
Archived from groups: alt.games.everquest (More info?)

Mark Morrison <drdpikeuk@aol.com> wrote in
news:vtub115krh13r8782ctk7qd3t07g3s9q4o@4ax.com:

> On Fri, 18 Feb 2005 14:06:53 -0000, "Cheddar" <me@there.net> wrote:
>
>>
>>Overall I believe the Carpenter class has now been killed off :-(
>>
>>I'll give it a week or two and if SoE dont show any signs of fixing
>>the class I have worked so hard on then i'm off. I have had WoW for
>>two weeks and not once have I thought about installing it, this patch
>>though has totally ruined my carpenter.
>
> I have 2 crafters, a jeweller and a carpenter. THe jeweller made me
> cahs (and made my jewelry, natch) buy my carpenter was my main
> crafter, as I loved making stuff for my room.
>
> However, it's beed a few weeks since I made anything, and can't image
> getting past lvl 22, where she's currently stuck.
>
> Like the guy you mentioned, I've sold about 3 beds on the market -
> I've given more away to guildmates.
>
> I think I lost interest when the big crafting nerf hit a few weeks
> ago, adn it became almost impossible to make Pristine anything - hell,
> now I can't ever refine and plane wood and get a pristine...If I grind
> away for a few more levels, I can finally make Tier 3 strongboxes, but
> I honestly can't be bothered - especially now I'm gettting 2 or 3 new
> recipes per level - it gets extremely dull making the same shelves and
> bunk beds over and over...

That's odd, I am having very little difficulty making pristines at and
above my level for tiers 3 in Sagecraft and provisioning. I do get some
failures, but my success rate is 70% or so for level 22 spells (my
current level as a Sage), and is 95% or better for level 24 provisions
(started doing them at level 21).

>
> I'm still having fun adventuring with my new Priest, who has just hit
> 21, and will soon be visiting Stormhold, but my little periods of "I'm
> SO close to quitting" are getting closer and closer together. If I do
> quit, I won't bother with WoW, as it's just more of the same. I'll
> probably go back to Anarchy Online, as I miss my Fixer... 😛
>

If I were to end up quitting EQ2, I'd go back to playing more EQ1 I
expect.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 25 Dwarven Mystic, 22 Sage
Aviv, 12 Gnome Brawler, 23 Provisioner
 
Archived from groups: alt.games.everquest (More info?)

Mark Morrison <drdpikeuk@aol.com> wrote in
news:6jub11dpr74o9ii290kt6ijh49541sn1cj@4ax.com:

> On Fri, 18 Feb 2005 13:27:15 GMT, "Shadow" <kitchen@fis.org.nz> wrote:
>
>>Perhpas the attuneable bit will mean people will buy my forged iron
>>chainmail, but considering questable stuff is easy to get and you get
>>xp in the process, it's hard for me to sell what i can make.
>
> The main benefit for traders, now that lots of stuff is attunable, is
> that they'll no longer be passing it onto alts and guildmates when
> they outgrow it, so you should have an increased demand for armour.
>
> And the nested boxes/bags thing means you can now sell large numbers
> of boxes at a time, as opposed to however many you have room for in
> your main Inv slots. Of course, I can only carry 1 or 2 at a time, so
> there's still lots of back and forth from the crafthall and bank...
>

Yep, I remember having to waddle to the bank after having made just 2 or
3 boxes some time back.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 25 Dwarven Mystic, 22 Sage
Aviv, 12 Gnome Brawler, 23 Provisioner
 
Archived from groups: alt.games.everquest (More info?)

On 18 Feb 2005 15:20:23 GMT, Graeme Faelban
<RichardRapier@netscape.net> wrote:

>Mark Morrison <drdpikeuk@aol.com> wrote in
>news:6jub11dpr74o9ii290kt6ijh49541sn1cj@4ax.com:
>
>> On Fri, 18 Feb 2005 13:27:15 GMT, "Shadow" <kitchen@fis.org.nz> wrote:
>>
>>>Perhpas the attuneable bit will mean people will buy my forged iron
>>>chainmail, but considering questable stuff is easy to get and you get
>>>xp in the process, it's hard for me to sell what i can make.
>>
>> The main benefit for traders, now that lots of stuff is attunable, is
>> that they'll no longer be passing it onto alts and guildmates when
>> they outgrow it, so you should have an increased demand for armour.
>>
>> And the nested boxes/bags thing means you can now sell large numbers
>> of boxes at a time, as opposed to however many you have room for in
>> your main Inv slots. Of course, I can only carry 1 or 2 at a time, so
>> there's still lots of back and forth from the crafthall and bank...
>>
>
>Yep, I remember having to waddle to the bank after having made just 2 or
>3 boxes some time back.

I always made 20 at a time. They went into the overfilled spot and
didn't add any weight. Haven't done it since they made it that you
could nest the boxes tho. You'd have to make sure you didn't have any
empty inventory slots to do that trick now.

--
Wulfbones Gnome Cleric Qeynos Test
Wulfrunner Gnome Predator Qeynos Test
WUlfkiller Gnome Warrior Qeynos Test
Wulffy Gnome Summoner Qeynos Test

Wulfbones
 
Archived from groups: alt.games.everquest (More info?)

"BombayMix" <bombaymix@altavista.co.uk> wrote in
news:1108740386.057688.286690@z14g2000cwz.googlegroups.com:

>>That's odd, I am having very little difficulty making pristines at and
>
>>above my level for tiers 3 in Sagecraft and provisioning. I do get
>>some failures, but my success rate is 70% or so for level 22 spells (my
>>current level as a Sage), and is 95% or better for level 24 provisions
>
>>(started doing them at level 21).
>
> Yeah, I think its just carpenters that are having a hard time. My would
> be provisoner is actually better of at his level (fuel cost 2c less)
> and has no trouble levelling up and making pristines. Most of the new
> recipes are white (even) and need few combines. In an hour I can make a
> stack to twenty and get about 60% exp. No idea about the market value
> since I normally use them myself but I'm led to believe food and
> drink is a very lucrative market.
>

I have had trouble selling much, and it takes a lot longer than an hour
to make a stack of decent food/drink, as the long lasting ones involve
several subcombines which are sometimes higher level than the final
combine. What in the world was SoE thinking when they set up the levels
on these? At tier 3, it is a huge timesink just to keep my main supplied
with drink.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 25 Dwarven Mystic, 22 Sage
Aviv, 12 Gnome Brawler, 23 Provisioner
 
Archived from groups: alt.games.everquest (More info?)

terrytexstar@sbcglobal.net wrote in news:1108765411.026870.121940
@c13g2000cwb.googlegroups.com:

> I'm smoking good ole Texas homegrown.But seriously , SOE is not out to
> screw EQ2 players.Most of the good ideas built into the game come from
> player feedback.The few in-game problems I have encountered have been
> quickly responded to by GM's.You don't create an empire the size of
> Sony without a good track record of customer service.Instead of
> thanking them for the ability to next boxes ,people complain about
> flooding the market with boxes.BIG F***ing DEAL! It's a game for crying
> out loud and should be challenging.If you can't handle the challenges
> then maybe you should play Pac-Man or Pong.
> Just because they don't change the game to benefit YOUR character
> doesn't mean they don't listen.
>

Wow, what's in that Texas homegrown? SOE and a good track record of
customer service? I have reported numerous issues with quests and game
mechanics, out of which, to date, one has been fixed (this is in EQ2).
EQ1, many have had serious issues getting some kind of a response to a
petition in anything approaching a reasonable timeframe, for a very long
time.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 25 Dwarven Mystic, 22 Sage
Aviv, 12 Gnome Brawler, 23 Provisioner
 
Archived from groups: alt.games.everquest (More info?)

<terrytexstar@sbcglobal.net> wrote:
> I just smoked another one and had a brainstorm.Why don't Sony make
> all our characters levels 50.Give us an unlimited supply of Plat, the
> ability to warp to any location on the server, free access to all zones
> , give us godmode so we never die and the ability to create any item
> just by typing it in the chat box...would that make everyone happy????

Texas homegrown must be some potent stuff.
 
Archived from groups: alt.games.everquest (More info?)

On Fri, 18 Feb 2005 14:15:43 GMT, Timo wrote:

>Frandsen wrote:
>
>> The patch changed my keyboard settings. I have now have a differnt layout
>> where some of the letters are gone and other characters are in other places.
>> I haven't been able to go back to my own country settings - I don't know
>> how.
>>
>Same here, I had some interesting conversations as :) was transformed to
> >( ...
>
>Timo

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--
Henrik Dissing
Vork - Dwarf Guardian and Weaponsmith on Highkeep
Member of Knights of Knowledge
(e-mail: hendis AT post DOT tele DOT dk)
 
Archived from groups: alt.games.everquest (More info?)

On Fri, 18 Feb 2005 08:45:25 -0800, Bob Perez wrote:

>Don't know the command and cannot verify personally, but I heard from
>someone last night that you can actually change your profession choice now.
>This would be thematically consistent with being able to respec your traits
>(/respec, can do once) and being able to re-attune all of your equipment.
>It's like they're giving us a bye on our original choices now with all these
>dramatic changes.

No good reason that I can think of not to make this an integrated part of
the game. As I explained in my other post, it would help building a working
economy, ultimately removing the need to nerf things all the time in an
endless battle against inflation, deflation, classes becoming useless, some
people undeservedly getting filthily rich, etc., etc. The game will never be
fun as long as they change the rules all the time.
--
Henrik Dissing
Vork - Dwarf Guardian and Weaponsmith on Highkeep
Member of Knights of Knowledge
(e-mail: hendis AT post DOT tele DOT dk)