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People, i wonder if anyone remembers me. I'm an old ADOM player, back
from the times of 0.4 (or something along the lines, back when
hurthlings were still halflings). Today, i will begin questing for the
completion of the hardest Metalman challenge in existance, the one which
has never been completed in all of ADOM history: I will attain the rank
of Eternium Man, going into the small cave at level 1 and exiting it at
level 50. Wish me luck, for it shall be a LONG adventure.

Madriker
 

Antoine

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Madriker Valentine wrote:
> People, i wonder if anyone remembers me. I'm an old ADOM player, back

> from the times of 0.4 (or something along the lines, back when
> hurthlings were still halflings). Today, i will begin questing for
the
> completion of the hardest Metalman challenge in existance, the one
which
> has never been completed in all of ADOM history: I will attain the
rank
> of Eternium Man, going into the small cave at level 1 and exiting it
at
> level 50. Wish me luck, for it shall be a LONG adventure.

What is your plan of attack?

A.
 
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Madriker Valentine wrote:

> I'm an old ADOM player, back
> from the times of 0.4 (or something along the lines, back when
> hurthlings were still halflings). Today, i will begin questing for the
> completion of the hardest Metalman challenge in existance, the one which
> has never been completed in all of ADOM history: I will attain the rank
> of Eternium Man, going into the small cave at level 1 and exiting it at
> level 50. Wish me luck, for it shall be a LONG adventure.

Welcome back. I'm only from the days of 0.9.9 gamma 6. You have
chosen a formidable task. Good luck. Some of the most innovative
players in the history of ADOM have only made it to the low 30s in
experience level in this challenge game.
--
Andy Williams
ADOM Guidebook - http://www.andywlms.com/adom/
ADOM Guidebook Mirror - http://users.rcn.com/andy.williams/adom/
 

Antoine

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Madriker Valentine wrote:
> > Welcome back. I'm only from the days of 0.9.9 gamma 6. You have
> > chosen a formidable task. Good luck. Some of the most innovative
> > players in the history of ADOM have only made it to the low 30s in
> > experience level in this challenge game.
>
> You have done the ADOM community a great service with your ADOM
> guidebook, and for this i respect you greatly. I will be the first
one
> to make it, and my name will be recorded in ADOM history. I didn't
think
> you were in ADOM only from Gamma 6... This formidable task WILL be
> completed on my laptop. Be assured of it. High Elven Mage is the
> race/class combination i chose to complete this challenge, and rest
> assured... I WILL complete it... Or die trying ;)

Occasional progress update posts would be appreciated.

A.
 
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> What is your plan of attack?
>
> A.
>

Very simple. Just roll up a high elven mage and hope for the best. I'll
make it, sooner or later. I'll be the Eternium Man. So far 1 character
has died in the Small Cave, at level 13.

Madriker
 
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> Welcome back. I'm only from the days of 0.9.9 gamma 6. You have
> chosen a formidable task. Good luck. Some of the most innovative
> players in the history of ADOM have only made it to the low 30s in
> experience level in this challenge game.

You have done the ADOM community a great service with your ADOM
guidebook, and for this i respect you greatly. I will be the first one
to make it, and my name will be recorded in ADOM history. I didn't think
you were in ADOM only from Gamma 6... This formidable task WILL be
completed on my laptop. Be assured of it. High Elven Mage is the
race/class combination i chose to complete this challenge, and rest
assured... I WILL complete it... Or die trying ;)

Madriker

P.S.: I suppose, according to the last version of the guidebook, that no
one has still completed this challenge game...
 
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Madriker Valentine wrote:

> I suppose, according to the last version of the guidebook, that no
> one has still completed this challenge game...

Correct. As the foreintroduction states, whether it is possible is a
matter of debate. The whole ADOM community is waiting for proof that
it is possible, of course. Good luck once again. It will be
extremely difficult, to say the least. The closest PC was a hurthling
monk, IIRC. There will also be an element of luck involved - avoiding
breeders.
--
Andy Williams
ADOM Guidebook - http://www.andywlms.com/adom/
ADOM Guidebook Mirror - http://users.rcn.com/andy.williams/adom/
 
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"Andy Williams" <invalid@invalid.invalid> wrote in message
news:mdff31de91ticnvukl94pndbt2rpc9t1ce@4ax.com...
> Madriker Valentine wrote:
>
> > I suppose, according to the last version of the guidebook, that no
> > one has still completed this challenge game...
>
> Correct. As the foreintroduction states, whether it is possible is a
> matter of debate. The whole ADOM community is waiting for proof that
> it is possible, of course. Good luck once again. It will be
> extremely difficult, to say the least. The closest PC was a hurthling
> monk, IIRC. There will also be an element of luck involved - avoiding
> breeders.

If I remember correctly (and I'm never wrong, apart from when I'm not right)
the hurthling monk in question took advantage of certain breeders to bring
down monster generation on the level, every now and then popping one off for
food. By the mid-thirties though he got extremely bored of it (as you can
imagine it would have been an immense effort of tedium to get that far) and
ended up killing too many jellies and getting slaughtered by the newly
generated monsters on the level. I can't remember all of the details
exactly, but the gamma he was using was updated later that made a certain
aspect of using the breeders impossible.

And yeah, luck is quite an immense factor - might be best to give it a try
on characters generated on Creator's Day, but that means waiting till
July...

--
Darren Grey
 
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"Madriker Valentine" <madriker@NOSPAM.gmail.com> wrote in message
news:fPKZd.1831$kC3.960@tornado.fastwebnet.it...
> People, i wonder if anyone remembers me. I'm an old ADOM player, back
> from the times of 0.4 (or something along the lines, back when
> hurthlings were still halflings). Today, i will begin questing for the
> completion of the hardest Metalman challenge in existance, the one which
> has never been completed in all of ADOM history: I will attain the rank
> of Eternium Man, going into the small cave at level 1 and exiting it at
> level 50. Wish me luck, for it shall be a LONG adventure.

Hello, and welcome back. You will need more than just luck to complete that
quest, but good luck to you all the same. I'm currently trying every now
and then to do the ToEF challenge (I can never remember the proper name of
it - I always just call it Asbestos Man in my head...) which is proving
rather difficult, even though I'm letting my characters take advantage of
every wilderness encounter on the way to the tower. Had one promising dark
elven elementalist who found some bracers of rgeneration and was managing
not to suffer from the heat - he also found an altar on the 2nd level, which
was my undoing, because in an attempt to get him a precrowning a hill giant
threw a rock at me as I tried to lure him on to the altar...

Why are you going for elven wizards though? I don't see what advantage they
have - surely they'll just starve to death eventually? An hurthling
elementalist might last a little while, since they get spells automatically
with each level, and so don't rely on spellbooks... Hmm, spellcasters I
suppose would be a decent choice overall since they can stay on Coward,
keeping their DV high, and still cast lots of destrctive spells... I've
never tried for eternium myself - I have enough difficulty going through
there normally without some invisibility... Hmm, a wizard who starts off
with the Invisibility spellbook might obviously have some advantages...

--
Darren Grey
 
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Madriker Valentine wrote:
>People, i wonder if anyone remembers me. I'm an old ADOM player, back
> from the times of 0.4 (or something along the lines, back when
> hurthlings were still halflings). Today, i will begin questing for
the
> completion of the hardest Metalman challenge in existance, the one
which
> has never been completed in all of ADOM history: I will attain the
rank
> of Eternium Man, going into the small cave at level 1 and exiting it
at
> level 50. Wish me luck, for it shall be a LONG adventure.

Good luck!

I have only been playing from just before the release of 1.1.1, and I
can only get my PCs into the low 20s. Elven magic-users are one of my
favorite combos. I have gotten to level 13 in the SMC with a gnomish
elementalist.
 
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Madriker Valentine wrote:
>People, i wonder if anyone remembers me. I'm an old ADOM player, back
> from the times of 0.4 (or something along the lines, back when
> hurthlings were still halflings). Today, i will begin questing for
the
> completion of the hardest Metalman challenge in existance, the one
which
> has never been completed in all of ADOM history: I will attain the
rank
> of Eternium Man, going into the small cave at level 1 and exiting it
at
> level 50. Wish me luck, for it shall be a LONG adventure.

Good luck!

I have only been playing from just before the release of 1.1.1, and I
can only get my PCs into the low 20s. Elven magic-users are one of my
favorite combos. I have gotten to level 13 in the SMC with a gnomish
elementalist.
 
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bork bork bork Darren Grey bork 10:06:48 PM bork 3/16/2005 bork bork:

> Hello, and welcome back. You will need more than just luck to
complete that
> quest, but good luck to you all the same. I'm currently trying every
now
> and then to do the ToEF challenge (I can never remember the proper
name of
> it - I always just call it Asbestos Man in my head...) which is
proving
> rather difficult, even though I'm letting my characters take
advantage of
> every wilderness encounter on the way to the tower.

Hmm, I wonder if this is the ToEF challenge that arose during a
discussion
here on r.g.r.a between me and that Danish fellow, or if there is one
that
predates our discussion and we didn't know about it. In any case,
although we
never agreed on what is a good ruleset for the challenge, I think we de
facto
agreed on the name Brimstone Man. But maybe not even on that; it's been
a
while. If you're interested in reading that discussion (and notes from
some
test runs by the other fellow), well, Google is, as always, your
friend.

[...]

> Why are you going for elven wizards though?

I was a bit surprised as well.

> I don't see what advantage they have - surely they'll just starve to
death
> eventually?

In my opinion, the GEWi [1] would, like every other "attacker" based on
raw
force, be likely to die of being slaughtered long before dying of
starvation.
But if that happens to not happen, then yeah, the lack of food
preservation
is fairly problematic and I always tried to avoid it in my combos for
attacking EM unless I thought there was something else about the combo
that
was overwhelmingly great.

> An hurthling
> elementalist might last a little while, since they get spells
automatically
> with each level, and so don't rely on spellbooks...

Same problem; in both cases, some good strategic manevering could
prolong the
agony, but the further you get, the more hideous it all gets, until you
eventually cook up your own death -- in the sense that you're doubling
your
opponents' level whenever your own level goes up.

That's why one classic school of thought in Eterniology has been the
pet
approach. a) Pet kills, b) you eat, c) you take drops, you go to
school, you
keep repeating steps a), b), c), you finish school, you keep repeating
steps
a), b), c), you found an IT business, you keep repeating steps a), b),
c),
you retire, and in the meantime, you've collected enough stuff to
safely
raise your experience level to 10 or so. :)

In the heyday of my eternifying, I had a quite well-developed strategy
involving the farming and exploitation of a certain pickpocketable
breeder,
based only on things that are relatively (*relatively*!) easy to find
in the
SMC. Pickpocketing is a fabulous way to gain more power faster without
gaining experience...

The trouble with any approach is that -- whether by design or just
accidentally -- Biskup has done something that makes monster generation
in,
at least, the SMC grind to a halt after about a week of game time spent
nonstop on the level. At least sometimes. Some folks have reported it,
some
haven't, some inconsistently; I personally have encountered it
consistently
on the few occasions where I've survived for many days in the SMC. It's
kind
of hard to reach the point where you can repro the behavior, but once
it
arrives, the only way to return monster generation to normal is to take
a
staircase (you can then immediately return, of course), and IME you
will find
that some people will tell you in advance that they won't find your
eventual
win valid if it includes such a step, so... well, it's all rather
discouraging.

Here again, Google is your friend. I wrote treatises on Eterniology
much
longer and winder than the above back in the day (very, very roughly a
year
ago).

> Hmm, spellcasters I
> suppose would be a decent choice overall since they can stay on
Coward,
> keeping their DV high, and still cast lots of destrctive spells...

It's something that (if you ever try Eternium) you should try at least
once
-- and try as cleverly as possible -- just to understand why it will
never
work. (Or prove me wrong.) :)

> I've never tried for eternium myself - I have enough difficulty going

> through there normally without some invisibility... Hmm, a wizard
who
> starts off with the Invisibility spellbook might obviously have some
> advantages...

IMO no, because he still has to fight in order to generate corpses
and/or
rations to eat; eventually he is going to run into the wall of his own
experience level (by, though not only by, taking things up to the point
where
nasty things that see invisible are generated).

> --
> Darren Grey



--
While many of the era's musical works strove to simulate the narcotic
experience, [The Eight Seasons of Chromalox] PROVIDES ONE!

[1] Crawl notation for "Grey Elven Wizard" -- hey, it's not my fault
nobody
ever invented a standard combo notation for ADOM :)