jasonelmore :
This is bad news for VR.. The new tetherless VR Headsets can't get here soon enough. That will be when VR truly takes off.
Eve: Valkyrie was designed as a seated game, so it might not directly benefit much from wireless headsets.
From the sound of user reviews, it just wasn't a particularly great game. I see lots of reviews mentioning major issues with the user interface and controls, repetitive gameplay and other problems. The developers appear to have been addressing some of these things, but a lot of the reports I'm seeing are things that probably should have been fixed before the game's launch.
Of course, the slow uptake of PC VR probably hasn't helped, and there would have likely been a more established market for VR games like this if the Rift and Vive had each launched for a couple hundred dollars less. The initial pricing of the Rift was higher than most people expected, the release came a year or so later than expected, and slow production created a lengthy delay to actually get the headsets, all of which dulled a lot of the initial hype. The pricing might be better now, but I think many people may still be hesitant to drop several hundred dollars or more on one of the current headsets, when the next generation of consumer hardware is on the horizon, potentially with things like higher resolution, eye tracking, and wireless connectivity.
...it hasn’t made much of a dent recently, attracting only 13 players in the last 24 hours on Steam.
I don't think that's an entirely accurate metric to judge the player base by. For one thing, I imagine you are looking at the most concurrent players, and naturally not everyone is going to play at the same time, so there were undoubtedly more players than that on Steam in the last 24 hours, just not all at once. I believe the game also features cross-platform play between the PS4, Steam and the Oculus store as well, so the actual player numbers are probably a fair amount healthier than that. I'm sure they haven't lived up to the developer's expectations though.