A few years ago, I was interested in what the Lego MMO could offer. I've had numerous real-life events to keep me busy, and was only reminded about the Lego MMO when I saw the "is closing" memo... SO, I loaded that up, clicked on stuff for a couple hours, and while I could see that it could be limitted, up to the point I had played, it was interesting, and I had a lil bit of fun.
When EQ2 was released, I was deep in SWG, and was far burnt out on EQ... BUT, the things I remember most about any MMO - was the "newness" of not being able to steam-roll everything on my own. The challenge. Naturally, that appeal doesn't last very long, but I now knowing that EQ2 is "free", I may consider taking a look at it before The Old Republic kicks off in 2 weeks.
And, in my opinion, Pay2Win only applies when there's some reason to compete for - IE, PVP. Any promise of prizes won through "Cyber Sport" of a game isn't worth the time investment compared to my employment. So, aside of better gear providing a clear advantage to gain loot and dominate in competition - I could care less if anyone has better stuff than I, regardless of how they had obtained it. Heck, even then, I don't care how someone else obtained gear, provided that the difference between P2P and a subscription doesn't mean completing the same dungeon and receiving different rewards...