Archived from groups: alt.games.neverwinter-nights (
More info?)
On Sat, 24 Apr 2004 16:25:55 -0400, "Insane Ranter" <whoo@hooo.me>
wrote:
>
>"Drax" <Drax@never.com> wrote in message
>news:m0ek8098cv7du6snbqnlc6bh83ib728fp4@4ax.com...
>> On Fri, 23 Apr 2004 23:53:44 -0400, "Insane Ranter" <whoo@hooo.me>
>> wrote:
>>
>> >
>> >"Drax" <Drax@never.com> wrote in message
>> >news:e98j80pjhb7jc2gmsh3ljphss4lkrii2je@4ax.com...
>> >> On Fri, 23 Apr 2004 13:04:00 -0400, "Insane Ranter" <whoo@hooo.me>
>> >> wrote:
>> >>
>> >> >
>> >> >"Drax" <Drax@never.com> wrote in message
>> >> >news:30ai80d90s11ql7jqlfhdr57gsgm62r6t1@4ax.com...
>> >> >> On Fri, 23 Apr 2004 14:11:22 GMT, Barry Scott Will
>> >> >> <nwn**JUNK**@cavecreations.net> wrote:
>> >> >>
>> >> >> >Drax wrote:
>> >> >> >> UK Manual, page 48 listing the new Sorceror/Wizard spells. For
>> >level
>> >> >> >> 6 lists Bigby's Forceful hand, Evil Blight, Isaac's Greater
>Missile
>> >> >> >> Storm and Undeath to Death. The next page, 49, in the listing
>for
>> >> >> >> Level 9 spells lists Bigby's Crushing Hand, Black Blade of
>Disaster
>> >> >> >> and Tide of Battle.
>> >> >> >
>> >> >> >
>> >> >> >Yes, but they were obviously removed from the game prior to release
>> >(but
>> >> >> >after that manual went to press). This is not the first time
>something
>> >> >> >appears in the manual that was removed from the game. To get the
>> >spells
>> >> >> >to work, after modifying your spells.2da, it needs to be placed in
>the
>> >> >> >/override folder. If that is not working, the problem is most
>likely
>> >> >> >your use of WordPad to edit the file. It needs to be a plain text
>file
>> >> >> >and WP is probably converting it. Use Notepad or some other plain
>text
>> >> >> >editor.
>> >> >>
>> >> >> Thanks it worked but, its strange Tide of Battle is a Wizards spell
>> >> >> that does Divine damage.
>> >> >
>> >> >Why is that strange?
>> >>
>> >> In D&D Wizards are Arcane spellcasters and Clerics are Divine
>> >> spellcaster. If you played D&D you would understand to someone who
>> >> doesn't I guess it not that important.
>> >
>> >I do both and don't see why it matters... So what if a wizard is about
>to
>> >tap into the "divine" forces What exactlly is divine anyway/
>> >
>>
>> Divine spells comes from the gods where Arcane spells come from your
>> own ability to using the Weave. Chapter 10 of both the 3E and 3.5 PHB
>> is all about Magic it will explain the difference between Divine and
>> Arcane magic. In 2E PHB its in Chapter 7 and in AD&D its in the DMG
>> p38 under Character Spells
>
>Doesn't it also depend on the setting as well?
>
I should not have said the Weave thats FR but, there has always been
a separation between magic from the gods (Divine) and magic made by
mortals (Arcane) it goes all the way back to the 1st edition of AD&D