[Exalted] Adventure difficulty/NPC power?

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Does Exalted include any guidlines on what kind of NPCs or what
adventures or challanges to use against PCs of a given experience level
(like in D&D, where you want to put an Xth-level party against CR ~X
encounters)?

I've leafed through the Time of Tumult adventure(s) and didn't notice
any mention of the expected PC power level. That can't be right, can it?
If starting PC can finish it, doesn't that mean that experienced PCs
will wipe the floor with the enemies? If experienced PCs will have fun,
doesn't that mean that starting PCs have no hope against the
antagonists?

How does a (newbie) Storyteller quickly gauge whether a potential enemy
will come out a wimp, just right, or overwhelming when put up against
the PCs?


--
Jasin Zujovic
jzujovic@inet.hr
 
Archived from groups: alt.games.whitewolf (More info?)

"Jasin Zujovic" <jzujovic@inet.hr> wrote in message
news:MPG.1b5a35f841a843398989a@news.iskon.hr...
> Does Exalted include any guidlines on what kind of NPCs or what
> adventures or challanges to use against PCs of a given experience level
> (like in D&D, where you want to put an Xth-level party against CR ~X
> encounters)?
>
> I've leafed through the Time of Tumult adventure(s) and didn't notice
> any mention of the expected PC power level. That can't be right, can it?
> If starting PC can finish it, doesn't that mean that experienced PCs
> will wipe the floor with the enemies? If experienced PCs will have fun,
> doesn't that mean that starting PCs have no hope against the
> antagonists?
>
> How does a (newbie) Storyteller quickly gauge whether a potential enemy
> will come out a wimp, just right, or overwhelming when put up against
> the PCs?

I learned by experimentation. First I put them up against normal to
well-equipped mortals, then I threw in a (starting) Dragon-Blood or two, and
worked up from there. Didn't quite get to the point where I put them up
against other Celestials, but I imagine that would work similarly (starting
off with the weakest types and working up). If you're dealing with newbie
PCs as well, starting with mortal opponents is probably a good idea, so they
can try out all their fancy moves. A couple of my PCs, after fighting the
mortals realised things like "This A-and-B combo works better than I
thought", and "This Charm doesn't do what I thought it would in actual
combat, can I change it out?" I figured the first battle was a learning
experience for everyone anyway, so I let them do it, and offered everyone
else a last chance to make changes as well.

Another difference from D&D is the experience scale. In Exalted, you
generally earn single-digit xp in the course of a session, rather than
hundreds and thousands. This means that making sure the fights are exactly
at thus-and-so power level compared to the PCs doesn't matter as much,
because you're not getting xp-per-kill . They can be slaughtering hordes of
mortals, or being captured after a tough struggle with a team of powerful
Lunars, but as long as they do it in a cool, in-character way, they're still
going to get the experience points.

Hope that helps,
Grant
 
Archived from groups: alt.games.whitewolf (More info?)

Jasin Zujovic wrote:

> Does Exalted include any guidlines on what kind of NPCs or what
> adventures or challanges to use against PCs of a given experience level
> (like in D&D, where you want to put an Xth-level party against CR ~X
> encounters)?

Exalted generally doesn't work that way -- you'll have to manage by
eyeballing, sorta like RPGs in general before D&D3e's CR system.

Remember that unlike in D&D, where BAB increases as a function of level
and so more powerful characters will always be combat-capable even if
they're not focused, it's entirely possible to have an Exalt with 400
XP, none of it spent on combat Charms. You can't judge a character's
power level based on how much XP they have.

> I've leafed through the Time of Tumult adventure(s) and didn't notice
> any mention of the expected PC power level. That can't be right, can it?
> If starting PC can finish it, doesn't that mean that experienced PCs
> will wipe the floor with the enemies? If experienced PCs will have fun,
> doesn't that mean that starting PCs have no hope against the
> antagonists?

Nah. Starting PCs will have more difficulty, and 100+ XP PCs will have
it easier, but that doesn't necessarily make it more or less fun for
either of them. If you feel like your PCs will power through the
opponents provided, you can always up the numbers a bit.

> How does a (newbie) Storyteller quickly gauge whether a potential enemy
> will come out a wimp, just right, or overwhelming when put up against
> the PCs?

Wing it.
--
Stephenls
Geek
"I'm as impure as the driven yellow snow." -Spike
 
Archived from groups: alt.games.whitewolf (More info?)

Stephenls wrote:

> Jasin Zujovic wrote:
>
>> Does Exalted include any guidlines on what kind of NPCs or what
>> adventures or challanges to use against PCs of a given experience
>> level (like in D&D, where you want to put an Xth-level party against
>> CR ~X encounters)?
>
> Exalted generally doesn't work that way -- you'll have to manage by
> eyeballing, sorta like RPGs in general before D&D3e's CR system.
>
> Remember that unlike in D&D, where BAB increases as a function of level
> and so more powerful characters will always be combat-capable even if
> they're not focused, it's entirely possible to have an Exalt with 400
> XP, none of it spent on combat Charms. You can't judge a character's
> power level based on how much XP they have.

It is good that I read the rest of the thread before hitting "send" on
my own reply, since I wrote essentially the same thing.

>> I've leafed through the Time of Tumult adventure(s) and didn't notice
>> any mention of the expected PC power level. That can't be right, can
>> it? If starting PC can finish it, doesn't that mean that experienced
>> PCs will wipe the floor with the enemies? If experienced PCs will have
>> fun, doesn't that mean that starting PCs have no hope against the
>> antagonists?

Nota bene: The Invisible Fortress adventure in /ToT/ is a very deadly
adventure indeed. A group of starting Solars could probably manage it,
but I would suggest you not unleash it on your players until they have
buffed up a little. If you don't pull any punches, it's still a good
challenge for middling Solars or veteran Terrestrials.

> Nah. Starting PCs will have more difficulty, and 100+ XP PCs will have
> it easier, but that doesn't necessarily make it more or less fun for
> either of them. If you feel like your PCs will power through the
> opponents provided, you can always up the numbers a bit.
>
>> How does a (newbie) Storyteller quickly gauge whether a potential
>> enemy will come out a wimp, just right, or overwhelming when put up
>> against the PCs?
>
> Wing it.

A note on winging it: There are plenty of ways to adjust the difficulty
of a combat without actually fudging the rolls. (And these are more
dramatic, too.)

Not all opponents are mindless fight-to-the-death types. Extras are
generally ordinary mooks and have no desire to part with their lives; if
the PCs quickly kill or disable several of them, the rest may rout.
(Fighting the Anathema is SCARY.) An Exalted enemy might be more pleased
to simply demonstrate his obvious superiority (like perhaps cutting a
distinctive scar into the face of one of the PCs) than to kill them all.
After all, dead opponents don't tell fearful tales of your battle
prowess. Other honor-minded foes might offer to spare the PCs in
exchange for a service or two (story hook!) and pragmatic enemies can
sometimes be bought off.

Also bear in mind that characters in the game cannot actually see the
stats on paper or hear the dice roll. If a PC gets off a lucky shot that
significantly wounds an NPC (especially in the first few rounds of
battle) the NPC may stop to reconsider whether the PC is more powerful
than he originally thought-- he may suggest a parley, begin fighting
more defensively, or withdraw and prepare to attack later with better
preparation or reinforcements.
--
[The address listed is a spam trap. To reply, take off every zig.]

"Mmm! Power lines and paint chips! My childhood ROCKS!" -- Fighter,
8-bit Theatre
 
Archived from groups: alt.games.whitewolf (More info?)

Il Sat, 10 Jul 2004 18:21:51 +0200, Jasin Zujovic <jzujovic@inet.hr>
ha scritto:

>If starting PC can finish it, doesn't that mean that experienced PCs
>will wipe the floor with the enemies? If experienced PCs will have fun,
>doesn't that mean that starting PCs have no hope against the
>antagonists?

the real antagonist in the "dungeon" is an evil mind wich plays the
charachter agaiunst one another and attacks when the charachters are
not ready to defend themselves. a group of essence 7 sidereals are in
the same troubles as a group of starting DB 😀

>How does a (newbie) Storyteller quickly gauge whether a potential enemy
>will come out a wimp, just right, or overwhelming when put up against
>the PCs?

the story should not be a matter of challenge 😀
--
i hope she fries
i'm free if that bitch dies...
....i'd better help her out...
Domon
per rispondermi, togli il FILTRO!