Archived from groups: alt.games.whitewolf (
More info?)
On 15 Dec 2004 10:10:51 -0800, handofomega@hotmail.com wrote:
>
>Patrick Baldwin wrote:
>> So I'm a little behind on the Exalted technology
>> curve. I hear that there are new rules for making
>> widgets since Book of Three Circles. Are they any good?
>> And what does it take to just make something like a daiklaive
>> or some armor?
>>
>Shite! Hang on a little longer, gotta get my S&S book back...As I
>recall, tho, the new rules on Artifact-forging are a lot more complex,
>perhaps needlessly so. Basically, Artifacts are rated by a combination
>of factors like Usefulness, Story Impact, etc, that drives their
>"price" up, but said price can be bought down again by adding some
>flaws or drawbacks to the item. I *think* the in-story process is
>more-or-less the same, but I was really more interested in the
>description of Factory-Cathedrals to be honest...
>Dex,
>not very helpful, sorry...^^;;
I have some pretty simple rules for imbuing magic items and armour in my
d20 Exalted game:
Upon reaching 4th level, you may spend XP to imbue your items (or yourself)
with magic. If you are 1st to 10th level, the cost is one-fifth what the
regular market price in gp would be for the enchantment. For example, a +1
sword has a market price of 2,000 gp (plus the cost of the sword itself),
so the XP cost of imbuing it would be 400 XP. If you are 11th to 20th
level, the cost is one-tenth what the regular market price in gp would be
for the enchantment.
This process takes one day per 1,000 gp market price, just as for item
creation. The Signature Item feat (see below) reduces the XP cost by
one-half for the purposes of imbuing one specific item. An imbued item must
either be a weapon, or take up an item slot.
An imbued item's caster level is always equal to your character level.
If you imbue an item, its magic works only for you, or anyone to whom you
give it freely. To anyone else, the item is simply a mundane example of its
type (although it may still be of masterwork quality). Items that are on
loan for an extended period of time may eventually "change their
allegiance".
Instead of imbuing an item, you can choose to make the magic an innate part
of yourself. This costs the same as if you were imbuing an item that does
not take up an item slot. For example, a stone of good luck (luckstone)
gives a +1 luck bonus to saves and skill checks, does not take up an item
slot, and has a market price of 10,000 gp. You can spend 2,000 XP and gain
the benefits of a luckstone without needing a physical magic item at all.
There are the following limits on this process.
- You cannot imbue single-use items (scrolls and potions), items that use
charges (staffs, wands, etc), or those that require a standard action to
activate (many wondrous items, plus certain weapon enchantments such as
flaming). Imbued items are either activated as a free action (boots of
speed) or "always on".
- Armour and weapons must still be masterwork before being imbued.
- Each individual item is limited in terms of its market price to half the
starting wealth for a character of your level, as given in the DMG.
- Similarly, the total market price of your imbued items cannot exceed the
starting wealth for a character of your level. Self-enchantments count for
double the market price.
- You cannot imbue multiple individual items that would take up the same
item slot.
As with item creation, the DM has the right to disallow imbuements that are
abusive, silly, inappropriate for the setting or any combination of these.
It's also possible for items to become spontaneously imbued, without
spending any XP or time. This happens only at the DM's discretion. Such
items still count towards the market price limits given above, although
item creation prerequisites and limitations don't need to be met.
SIGNATURE ITEM [General]
The essence of your spirit manifests strongly in one of your possessions.
Prerequisites: 4th level.
Benefits: Choose an item you own. The XP cost of imbuing that item with
magical power is halved. Any XP you may have already spent in imbuing the
item is not affected; that is, the benefit is not retroactive. You may not
apply this feat to magic that is an innate part of yourself.
--
Hong Ooi | "COUNTERSRTIKE IS AN REAL-TIME
hong@zipworld.com.au | STRATEGY GAME!!!"
http://www.zipworld.com.au/~hong/dnd/ | -- RR
Sydney, Australia |