Exalted Game Difficulty

G

Guest

Guest
Archived from groups: alt.games.whitewolf (More info?)

Does anyone have any problems with the Exalted difficulties and how easy it
is for players to have success on any endeavor in the game?
 
Archived from groups: alt.games.whitewolf (More info?)

coremega wrote:

> Does anyone have any problems with the Exalted difficulties and how easy it
> is for players to have success on any endeavor in the game?

Not at all. I think that's pretty much the point of the game.
--
Stephenls
Geek
"I'm as impure as the driven yellow snow." -Spike
 
Archived from groups: alt.games.whitewolf (More info?)

"coremega" <exaltedxl@yahoo.com> wrote in message
news:nqpvc.36367$mQ4.8334@fe2.texas.rr.com...
> Does anyone have any problems with the Exalted difficulties and how easy
it
> is for players to have success on any endeavor in the game?

No - you're a demigod. That's the whole point. You're allowed to be good
at things - *very* good.

That said, if the game seems generally too easy, it maybe that the GM just
hasn't clued into this whole "demigod" concept; epic character should face
epic challenges.

- David Prokopetz.
 
Archived from groups: alt.games.whitewolf (More info?)

On Wed, 2 Jun 2004 15:52:08 -0600, "David Prokopetz"
<sirbob@penguinking.com> wrote:

>"coremega" <exaltedxl@yahoo.com> wrote in message
>news:nqpvc.36367$mQ4.8334@fe2.texas.rr.com...
>> Does anyone have any problems with the Exalted difficulties and how easy
>it
>> is for players to have success on any endeavor in the game?
>
>No - you're a demigod. That's the whole point. You're allowed to be good
>at things - *very* good.
>
>That said, if the game seems generally too easy, it maybe that the GM just
>hasn't clued into this whole "demigod" concept; epic character should face
>epic challenges.
>

Perhaps one should think of the OP as asking, in a possibly poorly-worded
way, "how do I operationalise the concept of an epic challenge?"


Hong "synergising the paradigm shift into a win-win situation" Ooi
--
Hong Ooi | "Well, that about WANGER up the
hong@zipworld.com.au | WANGER of your WANGER, Hong.
http://www.zipworld.com.au/~hong/dnd/ | WANGER."
Sydney, Australia | -- MSB
 
Archived from groups: alt.games.whitewolf (More info?)

> >That said, if the game seems generally too easy, it maybe that the GM
just
> >hasn't clued into this whole "demigod" concept; epic character should
face
> >epic challenges.
> >
>
> Perhaps one should think of the OP as asking, in a possibly poorly-worded
> way, "how do I operationalise the concept of an epic challenge?"

Have the GM sit down and watch the Giant Robo anime. This show gives you an
*exact* idea of what experienced Solars and Abyssals should be capable of.

If one can envision success thresholds being the resistance of the world,
then one has to understand that the PC's are *The Princes of the Earth*.
The only things that can challenge them are gods and other Exalted, or
things of that caliber.

CB
 
Archived from groups: alt.games.whitewolf (More info?)

"David Prokopetz" <sirbob@penguinking.com> wrote in message news:<2i70chFjbh0gU1@uni-berlin.de>...
> "coremega" <exaltedxl@yahoo.com> wrote in message
> news:nqpvc.36367$mQ4.8334@fe2.texas.rr.com...
> > Does anyone have any problems with the Exalted difficulties and how easy
> it
> > is for players to have success on any endeavor in the game?
>
> No - you're a demigod. That's the whole point. You're allowed to be good
> at things - *very* good.

The game outright tells us this...but it's out in my car, and I'm too
lazy to go fetch it to quote it. Maybe tomorrow!^^

Since the game does portray a world where great feats are
intrinsically easier to achieve, the most interesting part of a x-over
with the WoD might be the Exalt realizing that, for some reason, his
Kewl Moves and Sweeet Stunts are *much* harder to pull off now...

Dex,
Stunting in to get to work on time...
 
Archived from groups: alt.games.whitewolf (More info?)

> Since the game does portray a world where great feats are
> intrinsically easier to achieve, the most interesting part of a x-over
> with the WoD might be the Exalt realizing that, for some reason, his
> Kewl Moves and Sweeet Stunts are *much* harder to pull off now...
>
> Dex,
> Stunting in to get to work on time...

Not by much. With attack and skill adder charms, Exalts can still do crazy
stuff. Even in a WoD style setting, using success guidelines from the WoD
core books. Further, many of the charms have automatic effects, and if you
can still stunt, you get the bonus dice *plus* the Essence to pull of your
whacky stuff.

CB
 
Archived from groups: alt.games.whitewolf (More info?)

Hong Ooi wrote:

> On Wed, 2 Jun 2004 15:52:08 -0600, "David Prokopetz"
> <sirbob@penguinking.com> wrote:
>
>>"coremega" <exaltedxl@yahoo.com> wrote in message
>>news:nqpvc.36367$mQ4.8334@fe2.texas.rr.com...
>>
>>>Does anyone have any problems with the Exalted difficulties and how easy
>>
>>it
>>
>>>is for players to have success on any endeavor in the game?
>>
>>No - you're a demigod. That's the whole point. You're allowed to be good
>>at things - *very* good.
>>
>>That said, if the game seems generally too easy, it maybe that the GM just
>>hasn't clued into this whole "demigod" concept; epic character should face
>>epic challenges.
>
> Perhaps one should think of the OP as asking, in a possibly poorly-worded
> way, "how do I operationalise the concept of an epic challenge?"

I think the core campaign setting itself poses a good challenge for
even the most experienced and powerful characters: "The whole goddamned
world screwed and it is your job to fix it. Or flush it. Your call."
--
[The address listed is a spam trap. To reply, take off every zig.]

"Mmm! Power lines and paint chips! My childhood ROCKS!" -- Fighter,
8-bit Theatre