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Archived from groups: alt.games.whitewolf (More info?)
Busy learning Exalted Power Combat. Thus, I'm updating some NPC's and
adding some stuff to the EdExalted generator. We love you, Ed!
The Daiklaive of Conquest (Level 5 Solar Artifact,Caste Book: Dawn, page 81)
does +7L- 1 health level more than a a standard Daiklaive. Reaver
Daiklaives, which are bigger weapons, do +9L, and Grand Daiklaives, those
surfboard size weapons, do +12L.
My opinion is that a base Rate of 5, ie, the Rate of a standard Daiklaive,
is appropriate for a Daiklaive of Conquest, since the weapon is presumably
about the size of a traditional Daiklaive, or a little bigger - one can
presume that extra health level of damage comes from the quality of the
craftsmanship used in creating the weapon. This is before Magical Material
bonuses (+1 defense, accuracy and rate, as per Exalted Player's Guide, page
209, for Orichalcum.)
Does this jibe right?
CB
Busy learning Exalted Power Combat. Thus, I'm updating some NPC's and
adding some stuff to the EdExalted generator. We love you, Ed!
The Daiklaive of Conquest (Level 5 Solar Artifact,Caste Book: Dawn, page 81)
does +7L- 1 health level more than a a standard Daiklaive. Reaver
Daiklaives, which are bigger weapons, do +9L, and Grand Daiklaives, those
surfboard size weapons, do +12L.
My opinion is that a base Rate of 5, ie, the Rate of a standard Daiklaive,
is appropriate for a Daiklaive of Conquest, since the weapon is presumably
about the size of a traditional Daiklaive, or a little bigger - one can
presume that extra health level of damage comes from the quality of the
craftsmanship used in creating the weapon. This is before Magical Material
bonuses (+1 defense, accuracy and rate, as per Exalted Player's Guide, page
209, for Orichalcum.)
Does this jibe right?
CB
