Exclusive: Valve, SMI Bring Eye Tracking To OpenVR

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demomann

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Feb 27, 2017
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Correction: Valve's implementation of OpenVR for the HTC Vive is not open-source. That repo is for the open API instead. Which means any vendor can implement it and instantly have access to the entire OpenVR content library. Such as the Valve-created open-source driver for the Razer Hydra, Razer's implementation of OpenVR for its HDK headsets or PSMoveService.
 

bit_user

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True, but it's a free & open standard. Some standards are open (meaning anyone can read them), but not free. Back when SGI owned OpenGL, it was open, but you had to pay a fee to implement it.
 

inter4ever

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That's correct, however, the article was stating it was open source, which is not true. It's a pit peeve of mien when people get them wrong as an OSS advocate.
 
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