Faked up screenshot of my nethack cemetary YANI

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Don't know if any of you remember the thread I started in January '05
titled "YANI - 'graveyard' nethack manager and logfile viewer", but a
recent thread made me think of it again, and I finally got round to
doing something I wanted to do at the time:

I've faked up a screenshot of it.

To sumamrise: The idea was to have a "mini-nethack" with no classes, no
combat, no spells, no stats, very few items/ monsters and a very
different kind of 'dungeon' generation. Interaction between this
program and nethack would be strictly one way (ie nethack to cemetary,
and only via the logfile) so you CANNOT prep/ equip/ buff your
character in the cemetary before going on to the dungeons of doom. It's
just a fancy logfile viewer and game launcher, basically.

I just thought it would be nice to have a persistent, personalisable
element to the nethack experience- something you can treat as a
reminder of games gone by, a trophy room and nethack 'home'.

The idea is that you just have a generic @ wandering around a cemetary
that contains a grave for each dead character in your logfile, and a
statue (in a temple) for each ascended character. Other logfile entries
(escaped the dungeon alive) would also be represented, but I'm not sure
how to represent trickeries, celestial disgrace and any other possible
game endings that may exist. You could run it with filters if you don't
want all twenty thousand level 1 tourist corpses in your logfile
represented, and there would be various other cute tricks and toys to
play with. It might even be possibel to code it in such a way taht it
can accept logfiles (or the equivalent) from other roguelikes and mash
them altogether into one supercemetary. Anyway, here it is, with some
notes below it.

Please be aware that I don't know the size of a typical nethack map, so
I just made something up. Ideally, this screen would be the exact same
size as a normal nethack level.

There is a fresh grave here. Type r. to read the inscription.
+-------------------------+-------------------------+

¦ * * ¦ ±± ¦ ¦ ¦ # ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦
¦¦
¦ *% ± # ¦
¦ +-------+ ± ¦ ¦ ¦# ¦ ¦ ¦ ¦ ¦ ¦ ¦
¦ ¦ ¦ % @ ¦¦
¦ ¦' ' ' '¦ # ¦
¦ ¦ @_ ¦ ¦ ¦ ¦ ¦ ¦## ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦
¦ ¦¦
¦ ¦' ' '¦ # ¦
¦ ¦' ^¦ ¦ ¦ ¦ ¦ ¦ # ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦
¦ ¦¦
¦ ¦ ¦ # ¦
¦ +--- ---+ ¦ ¦ ¦ ¦ ¦## ¦ ¦ ¦ ¦ ¦ ¦
¦ ¦ ± * ¦¦
¦ ' ' # ± ±± ¦
¦¦ ¦ # ¦ # ¦ ¦ ¦ ¦ ¦ ± ±± ¦
¦ # ########## ### # @ ######## ?¦
+## ##### # ######### ### # #####+
¦ ###### ¦ ¦ ¦ ¦ ¦ # # ?¦
¦ # # +----+ # ¦
¦¦ # ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ # ¦ ¦ ¦ ¦' ¦' # ¦
¦¦
¦ # # ¦ _@ ¦
¦ ~~~~ ¦ ¦ ¦ ¦ ¦ ¦ ¦ # ¦ ¦ ¦ ¦ ¦ ¦' ¦
¦¦
¦ ~~~~~ # +----+ ' ' ¦
¦ ~~~ ¦ ¦ ¦ ¦ ¦ ¦ # ¦ ¦ ¦ ¦ +--
--+ ¦¦
¦ ~~~ # ¦ @¦ ¦
¦ ~~ ~~ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ## ¦ ¦ ¦ ¦ ¦ ¦' _ ¦
¦¦
¦ ± @ # +-----+
¦
¦ ¦ ¦ ^ ¦ # ± ¦
¦ # @ % a ±± ±±± ¦
¦ ' # ' * * ±± ¦
+------------------------+--------------------------+

± tree
¦ grave
~ water
# path

Items of note:
- The temples. These are here primarily to store the statues that are
erected to commemorate the ascended. Each statue bears an inscription
that lists the relevant information from the logfile. Until you ascend,
there will be no temples in the cemetary. Perhaps #praying at an altar
could start a new game of nethack (or slashem, in my case=-) with that
class & alignment pre-selected. For example, pray at Anhur's altar and
nethack starts, asking you to choose the race, gender and name of your
chaotic wizard).
- The empty space around the temples, so that they can be expanded if
there should be any more ascensions for those deities. If a temple
outgrows the space allotted to it, a second temple is built elsewhere
with teleport traps linking the two.
- The teleport trap in the large, top-left temple. Handy teleport traps
(player created and/or automatically generated) would be essential for
a large cemetary.
- The pond at the bottom-left and the clumps of trees scattered about.
These would be randomly generated, and could be cleared for graves as
and when necessary. (Or perhaps not, according to options stored in a
prefs file?) Perhaps the program could look at the system date and
(according to the player's prefs) ice the water over for certain months
of the each year=-)
- The statues flanking the temple doors representing angels, demons or
monsters appropriate to the deity in question.
- Weeds (wolfsbane etc) growing amongst the rubble in the forgotten
north-west corner, above the temple.
- The grave to the left of the 'player' (top right) has a wreath on it.
Graves could decay over time, to make room for new ones (perhaps at a
rate inversely proportional to score/ achievement). Wreaths could be
used to preserve those graves that the player wants to keep.
- The pit (empty grave, reserved for a game in progress) and
gravedigger to the right of the pond.
- The north and west gates, which lead to other screens much like this
one. More screens are added as more grave or temple space is required.
- The two statues by the south gate (entrance/exit). These two
represent the two monster types that have claimed most lives in that
log file. Soldier ants and mimics, if my logfile is anything to go by.
- The undertaker standing near the south gate. #chatting to him
activates hearse.
- The scroll of guidebook and sroll of rgrn faq near the east gate.
Going through the East gate allows you to start a new game of nethack,
or continue a saved one.
- The escaped adventurer (near the crossroads). This cowardly soul
escaped the dungeon without first acquiring the amulet, and now rambles
around the graveyard telling his story to anyone who can be bothered to
ask.
- a, a bumblebee near the bottom right of the map. Cemetaries are
havens for wildlife, and various kinds of peaceful wild creature might
be seen flitting from one hole in the hedge to another: foxes, rodents
and insects.

NOTE: If google groups has screwed up this map beyond recognition (and
it probably has) I'll save a copy in txt format to
www.dogscoff.co.uk/files/cem.txt for you all to download, should you be
interested- I recommend downloading and opening in your favourite text
viewer rather than trying to view it in a web browser.
 
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Archived from groups: rec.games.roguelike.nethack (More info?)

On Wed, 30 Mar 2005 dogscoff@eudoramail.com wrote:

> To sumamrise: The idea was to have a "mini-nethack" with no classes, no
> combat, no spells, no stats, very few items/ monsters and a very
> different kind of 'dungeon' generation. Interaction between this
> program and nethack would be strictly one way (ie nethack to cemetary,
> and only via the logfile) so you CANNOT prep/ equip/ buff your
> character in the cemetary before going on to the dungeons of doom. It's
> just a fancy logfile viewer and game launcher, basically.

Very cute ideas. I like it.

--
Philipp Lucas
phlucas@online-club.de
 
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Archived from groups: rec.games.roguelike.nethack (More info?)

Philipp Lucas wrote:
> On Fri, 1 Apr 2005 dogscoff@eudoramail.com wrote:
>
> [cemetary interface to NetHack]
> > Leaving aside the *format* of the message for a minute,
> > what do you guys think of the *content*?
>
> As I said, I like it (it's simply cute),

THanks for your support. I did notice your comment, but didn't mention
it.

> and I encourage you to write it.

Ah. Now you see, there's the problem. Rest assured, if I could, I
would.

> As an additional idea, consider placing books or scrolls in the
temple
> which link to the ascension dumps, if available.

Excellent idea.
 
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Archived from groups: rec.games.roguelike.nethack (More info?)

On Fri, 1 Apr 2005 dogscoff@eudoramail.com wrote:

[cemetary interface to NetHack]
> Leaving aside the *format* of the message for a minute,
> what do you guys think of the *content*?

As I said, I like it (it's simply cute), and I encourage you to write it.
As an additional idea, consider placing books or scrolls in the temple
which link to the ascension dumps, if available.

--
Philipp Lucas
phlucas@online-club.de
 
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Archived from groups: rec.games.roguelike.nethack (More info?)

I like it, I really like it. A great feature would be if you could add
in comments on each grave- epitafs, last words, ect.
 
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Canageek wrote:
> I like it, I really like it. A great feature would be if you could
add
> in comments on each grave- epitafs, last words, ect.

Definitely- perhaps you could have a magic marker or stonemason's tools
or something that allow you to add to/change the grave/ statue
inscriptions, or maybe leave scrolls lying about that you've written
on.