Fall of Rome and the Huns

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Archived from groups: alt.games.civ3 (More info?)

Has anyone won this scenario playing anything other than the Huns. For
a long time, I thought this was the most difficult of the 9 scenarios,
but then I seized upon a simple strategy, playing the Huns:

- build nothing but migrants, workers, barracs and raiders
- research barbarian civs, and using the one city with access to hills,
build Scourge of God.
- once you're able, start pumping out warlords like there's no
tomorrow.
- settle all the way down to the border of the Ostrogoths, making sure
to build a road to the fur luxury.
- once you have a force of 30 veteran warlords, 15 Heavy Cavalry, 3
workers and 3 migrants, invade the Abbassids.
- Destroy them and build colonies to get dye, spices, and silk (at
this point you'll have 4 luxury resources!)
- Take out eastern Eastern Byzantium, building cities in their victory
point locations.
- Meanwhile, assemble a second force of approximately 40 warlords/20
heavy cavalry.
- Negotiate ROP with intermediaries and take out Western Rome. Don't
bother with intermediaries. If you take out the big three, you'll win
handily.
- Bring the cavaly of the southern force back up from the middle east
to defend against vandal/ostrogoth/visigoth invaders.
- build four dromons, and try to carry 8 warlords from turkey to the
southern tip of italy.


- invade
 
Archived from groups: alt.games.civ3 (More info?)

That's actually much more planning than is needed to win this conquest
as Huns (on Monarch dificulty.) It's actually very easy as Huns.

You have enough starting migrats to settle enough land to reach the
last barb tech in reasonable time frame. Just found on river locations,
except one needs to be near the Iron and your pattern should be loose
enough to inculde the fur luxary near a river.

The capital is probably the best location for Scourge of God. (Pick the
southern most one along the river)

Massively upgrade the cheapest barb unit [which were built in masse
thanks to delaying the Iron connection] to warlords upon discovery.

Send 8 towards E Rome first, then when you have another 8, send them
towards W Rome, and when you have another 8, send them down to the
Sassadens. Station the rest as built/upgarded on your borders with
Osograths.

Declare war on E Rome when it reaches the boarder. As soon as W Rome
joins, have Massadens and Ostrogoths join against E Rome and the rest
join against W Rome.

Raize every city to the ground and move on. E Rome should collapse
about the time the forces sent directly against the Sassadens arrive.
Wait til on the border with Sassadens and declare war on them.

About the time you knock out the Sassadens, W Rome should also
collapse.
Now, use the starting Horsemen to go station one each to the most
remote Victory Locations, the other miltary units left that fought E
Rome & Sassadens to other victory locations and also near luxaries.
Either settle or colonize the luxaries there you don't have.

With all 3 big powers eliminated, declare with on Ostorgraths and get
the rest of the barbs to ally against them. Raize all their cities that
don't adjoin your empire. When Ostrographs collapse, advance to next
eastern most barb and repeat.
Continue until you hit the victory point limit.
 
Archived from groups: alt.games.civ3 (More info?)

On 3 Jan 2005 15:18:15 -0800, commandoLine@yahoo.com wrote:

>Has anyone won this scenario playing anything other than the Huns. For
>a long time, I thought this was the most difficult of the 9 scenarios,
>but then I seized upon a simple strategy, playing the Huns:
>
>- build nothing but migrants, workers, barracs and raiders
>- research barbarian civs, and using the one city with access to hills,
>build Scourge of God.
>- once you're able, start pumping out warlords like there's no
>tomorrow.
>- settle all the way down to the border of the Ostrogoths, making sure
>to build a road to the fur luxury.
>- once you have a force of 30 veteran warlords, 15 Heavy Cavalry, 3
>workers and 3 migrants, invade the Abbassids.
>- Destroy them and build colonies to get dye, spices, and silk (at
>this point you'll have 4 luxury resources!)
>- Take out eastern Eastern Byzantium, building cities in their victory
>point locations.
>- Meanwhile, assemble a second force of approximately 40 warlords/20
>heavy cavalry.
>- Negotiate ROP with intermediaries and take out Western Rome. Don't
>bother with intermediaries. If you take out the big three, you'll win
>handily.
>- Bring the cavaly of the southern force back up from the middle east
>to defend against vandal/ostrogoth/visigoth invaders.
>- build four dromons, and try to carry 8 warlords from turkey to the
>southern tip of italy.
>
>
>- invade

I haven't played it other than the huns. I generally did pump out
massive amounts of warlords. I kept my civ to a reasonable size
rather than go for major expansion. Weak cities are worthless but
sill count if you lose them. I tended to ally with Abbassids since
they are very strong and can help take out the Romans. I also stayed
friends with my nearest neighbor. I went for Rome first followed by
the Abbassids. Then I took out each of the rest starting from the
weakest on. I built colonies wherever I could and secured victory
points.
 
Archived from groups: alt.games.civ3 (More info?)

In alt.games.civ3 on Mon, 3 Jan 2005, wrote :
>Has anyone won this scenario playing anything other than the Huns. For
>a long time, I thought this was the most difficult of the 9 scenarios,
>but then I seized upon a simple strategy, playing the Huns:
>
On the subject of the fall of Rome - did anyone ever play the game
'Annals of Rome'?

Must have been about 15-20 years ago, and it was relatively
unsophisticated, even for back then, but I still found it rather
enjoyable (if frustrating). I remember playing it on my Amstrad CPC464 &
Atari ST.
--
Paul 'US Sitcom Fan' Hyett
 

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