Fallout MMO Rights Officially Restored to Bethesda

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Question is why does Zenimax want the license back so bad? It stinks like Blizzard canning Ghost so many times after so much work went into it just to keep the brand pure.

Hopefully they were working on something for the new consoles in the meantime and masthead doesn't suffer too badly from losing such a high profile IP before being able to bring it to market.
 
[citation][nom]alxianthelast[/nom]Question is why does Zenimax want the license back so bad? It stinks like Blizzard canning Ghost so many times after so much work went into it just to keep the brand pure. Hopefully they were working on something for the new consoles in the meantime and masthead doesn't suffer too badly from losing such a high profile IP before being able to bring it to market.[/citation]
I wouldn't be surprised if the reason is because they want to do an MMO based on the universe with their own resources. Or they're just greedy...really greedy. They've seen how profitable the franchise has become so they don't want anyone else but them to get all that cake. Fallout 4 is probably gonna sell twice as much as Fallout 3 did, they wouldn't want anyone else getting big cash from Fallout universe
 
Interplay is just not the same company, I don't think any of the original team who made fallout/baldurs gate etc are still there. I am not sad to see them lose this battle, bethesda might actually get around to releasing something someday that resembles a fallout MMO. Who knows what the new team interplay puts on it will churn out.
 
The team who made the fallout series, and Baldur's Gate, used to be in Black Isle Studios. They now form the core of Obsidian Entertainment, and went on to make...Fallout: New Vegas. And several NWN games. So, they are still very much involved in both franchises, just with a different company. I'd rather see them do the Fallout MMO rather than whatever company Interplay dredged up.
 
Now I hope Fallout MMO stays dead and buried. Didn't care if some other company was making it (don't play MMOs, never will) but I don't want Bethesda distracted from making Fallout 4 and TES VI.
 
I wouldn't be surprised if the reason is because they want to do an MMO based on the universe with their own resources. Or they're just greedy...really greedy. They've seen how profitable the franchise has become so they don't want anyone else but them to get all that cake. Fallout 4 is probably gonna sell twice as much as Fallout 3 did, they wouldn't want anyone else getting big cash from Fallout universe

[sarcastic]Oh sure lets let everyone have a share of the sales, 10 mil in profit is enough, lets not get greedy, why 500 mil? We don't need that! [/sarcastic]
Would you let go of your milti-million prizewinning ticket, no? Greedy bastard.
 
[citation][nom]xerroz[/nom]They've seen how profitable the franchise has become so they don't want anyone else but them to get all that cake. Fallout 4 is probably gonna sell twice as much as Fallout 3 did, they wouldn't want anyone else getting big cash from Fallout universe[/citation]
Yeah, I fear that Bethesda/Zenimax may yet become the next Activision; already, the reception (and design) of Skyrim, in context of the direction of the TES series, indicates it's rapidly heading the same direction as Call of Duty: lots of re-hashed work, faster, more predictable releases, geared towards a dumber audience, etc. Fallout is liable to go the same direction, too.

[citation][nom]TheCapulet[/nom]Black Isle developed the Planescape and Icewind Dale series, as well as one Baldurs gate series, in which NWN was the spiritual successor of them all. We're talking about:Feargus UrquhartChris AvalloneJosh SawyerAnd most notably Tim Cain (The Creator of the fallout world),[/citation]
More specifically, Black Isle made Fallout 2; it was the same people who made Fallout, but at the time they weren't a specific studio; just "the Fallout group" at Interplay.

Oh, and Tim Cain is really too egotistical for his own good. (along with Anderson and Boyarski... Seriously, "Troika?" How stuck-up and self-centered can they be? I just see it as poetic justice that they only ever made 3 games, too) He didn't invent the world of Fallout; that was done by Interplay's founder, (and CEO at the time of Fallout's development) Brian Fargo. Fallout is a more-than-spiritual successor to his early work, Wasteland.
 
So Interplay failed to deliver on two promised results in their contract with Bethesda and thus were forced to give up their license. Good, I was afraid this might turn into another court squabble like so many other tech arguments do.

To those claiming Bethesda is a greedy company.. if you were to agree to a transaction in a store, ie you pay for something, and the company does not give you what was promised (what you paid for), then you are going to want your asset back (money). It is a pretty basic notion. Kind of frustrating that you fail to see that and thus revert to the "All large companies are inherently evil" routine.

And to even read a post wherein Bethesda is compared to Call of Duty makes me want to slap you with a frozen trout. There is more ingenuity, imagination and work in a quarter of Skyrim than the devs of CoD put into the last 4 vomitted iterations of the franchise.
 
[citation][nom]abel2[/nom]So Interplay failed to deliver on two promised results in their contract with Bethesda and thus were forced to give up their license. Good, I was afraid this might turn into another court squabble like so many other tech arguments do. To those claiming Bethesda is a greedy company.. if you were to agree to a transaction in a store, ie you pay for something, and the company does not give you what was promised (what you paid for), then you are going to want your asset back (money). It is a pretty basic notion. Kind of frustrating that you fail to see that and thus revert to the "All large companies are inherently evil" routine. And to even read a post wherein Bethesda is compared to Call of Duty makes me want to slap you with a frozen trout. There is more ingenuity, imagination and work in a quarter of Skyrim than the devs of CoD put into the last 4 vomitted iterations of the franchise.[/citation]
HAHAHA i award you 100 internets sir! Love that last statement on the CoD devs, so freaking true!
 
[citation][nom]abel2[/nom]There is more ingenuity, imagination and work in a quarter of Skyrim than the devs of CoD put into the last 4 vomitted iterations of the franchise.[/citation]
Yes, but there's less in Skyrim and Oblivion combined than in Morrowind, and less ingenuity and imagination in those three games combined than in Daggerfall... See the trend I'm hinting at? No, Skyrim isn't a Modern Warfare 3 or Black Ops... But then again, if you looked back at the very first CoD game you wouldn't recognize the similarities with the current versions, either. Just to put it one way, Daggerfall's fully-contiguous, non-zoned 3D map is over two orders of magnitude larger than the next-largest RPGs ever made. (a few games have claimed closer sizes, but having examined and played them, I can confirm none of those claims are remotely accurate, and are all grossly inflated)

Coincidentally, the production team changed severely: the loss of Julian Lefay as the lead developer hurt a lot, and the atmosphere similarly took a hit when the composition changed hands from Eric Heberling to Jeremy Soule. (Soule's work fit Secret of Evermore, but none of the subsequent games he worked on)
 
[citation][nom]abel2[/nom] Kind of frustrating that you fail to see that and thus revert to the "All large companies are inherently evil" routine. And to even read a post wherein Bethesda is compared to Call of Duty makes me want to slap you with a frozen trout. There is more ingenuity, imagination and work in a quarter of Skyrim than the devs of CoD put into the last 4 vomitted iterations of the franchise.[/citation]

Couldn't have said it better myself!

I just wish Bethesda would consider multiplayer for themselves! A lot of opportunities out there... and a fallout MMO has a lot of potential... I can it now... "Guilds" being groups of bandits/outlaws making their fortresses across the landscape, or hunkering down and reinforcing in small, ruined neighborhoods, waiting to ambush players who try to steal from them...

MAN...
 
[citation][nom]digitalzom-b[/nom]"Guilds" being groups of bandits/outlaws making their fortresses across the landscape, or hunkering down and reinforcing in small, ruined neighborhoods, waiting to ambush players who try to steal from them... MAN...[/citation]
There's no real need to think about trying to tie-in stuff like that: the players will justify it themselves, as with any form of in-game organization. All of these elements common in modern MMOs didn't exist OFFICIALLY in early ones... But were simply ad-hoc'd in by players. Guilds are an evolution of LAN-party Doom-era clans, duels were done informally, and in-game events were creatively engineered from whatever the game engine allowed.

Just leave it up to the players to justify what, exactly, their guild does. The players know best.
 
[citation][nom]nottheking[/nom]There's no real need to think about trying to tie-in stuff like that: the players will justify it themselves, as with any form of in-game organization. All of these elements common in modern MMOs didn't exist OFFICIALLY in early ones... But were simply ad-hoc'd in by players. Guilds are an evolution of LAN-party Doom-era clans, duels were done informally, and in-game events were creatively engineered from whatever the game engine allowed.Just leave it up to the players to justify what, exactly, their guild does. The players know best.[/citation]

Yes, but if the game tunnels you down paths and doesn't give you the freedom to construct cities or claim areas, then you're limited to imagination rather than official rule. That's a problem with games nowadays, everything is already set in stone... you're just a hero that kills the same big bad bass over and over until he drops your cool looking helmet. Developers don't leave the game open enough to allow for such activity. SWG had one thing right when it gave the freedom to build cities (might not have been the best implementation, but it was a start).
 
[citation][nom]xerroz[/nom]Or they're just greedy...really greedy.[/citation]
I'm most inclined to believe the latter. Otherwise they'd not be launching all those $10 dlc's for fallout3 and nv and just've completed the games before launching them.
 
[citation][nom]TheCapulet[/nom]Black Isle developed the Planescape and Icewind Dale series, as well as one Baldurs gate series, in which NWN was the spiritual successor of them all. We're talking about:Feargus UrquhartChris AvalloneJosh SawyerAnd most notably Tim Cain (The Creator of the fallout world), Who all work at Obsidian Entertainment. These guys are some of the biggest stars in RPG development. And I completely agree with ashesofempires, It's these guys who need to be making new Fallout and NWN titles. No one else.[/citation]
hopefully it doesnt turn out like bugvegas lol
 
[citation][nom]digitalzom-b[/nom]Developers don't leave the game open enough to allow for such activity. SWG had one thing right when it gave the freedom to build cities (might not have been the best implementation, but it was a start).[/citation]
Ultima Online did it one better, and was released some 5+ years earlier. There was no formally implemented "town construction," it just spring up from a guild of people deciding to do that with their own houses. As I said, there's very little, in terms of formal structure, that needs to be put in: players, contrary to the popular belief among developers, aren't stupid and unimaginative. It's that sort of philosophy, that the players need to be forced to every possible route, is what gives us that World of WarCraft style "repeatedly grind Firelands" sort of gameplay you mention.

If a game gets open, non-contrived PvP, players will make it happen. Building-in the sort of organizational elements that would take sides results in really bad results; again, WoW's sad excuse for faction PvP is a clear example. Better results have consistently come from when players can freely form guilds/clans of their choice, and simply decide on their own group's theme, style, motives, relations, and actions.
 
Just look what Interplay did and has done with it.. Most of the gaem is done. There is about 65,000 square milage of terrian (not all can be played on due to rocks, mountians, etc.) but Interplay only had like 3 grand to their name. There was no way Interplay was going to produce this. They knew it and all they wanted at this point was a buy-out (which Bethesda gave them with the 2 mil). Bethesda may have gotten the rights but they arent the ones that are going to tune up the game and produce it. Zenimax Online Studios just spent $300 mil to "Finance the Massive multiplay world" Everything Bethesda owns, Zenimax owns. Bethesda will have a part in the making but look to Zenimax Online Studios as the owners of the game. And if you wondering where i get my facts google it.
 
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