[citation][nom]xerroz[/nom]They've seen how profitable the franchise has become so they don't want anyone else but them to get all that cake. Fallout 4 is probably gonna sell twice as much as Fallout 3 did, they wouldn't want anyone else getting big cash from Fallout universe[/citation]
Yeah, I fear that Bethesda/Zenimax may yet become the next Activision; already, the reception (and design) of Skyrim, in context of the direction of the TES series, indicates it's rapidly heading the same direction as Call of Duty: lots of re-hashed work, faster, more predictable releases, geared towards a dumber audience, etc. Fallout is liable to go the same direction, too.
[citation][nom]TheCapulet[/nom]Black Isle developed the Planescape and Icewind Dale series, as well as one Baldurs gate series, in which NWN was the spiritual successor of them all. We're talking about:Feargus UrquhartChris AvalloneJosh SawyerAnd most notably Tim Cain (The Creator of the fallout world),[/citation]
More specifically, Black Isle made Fallout 2; it was the same people who made Fallout, but at the time they weren't a specific studio; just "the Fallout group" at Interplay.
Oh, and Tim Cain is really too egotistical for his own good. (along with Anderson and Boyarski... Seriously, "Troika?" How stuck-up and self-centered can they be? I just see it as poetic justice that they only ever made 3 games, too) He didn't invent the world of Fallout; that was done by Interplay's founder, (and CEO at the time of Fallout's development) Brian Fargo. Fallout is a more-than-spiritual successor to his early work, Wasteland.