Hello there!
I've been attempting to play Fallout 3/New Vegas again, and recently came across the Tale of Two Wastelands mod which I found very exciting.
After a (I assume) successful installation, I booted up the game to find that the game seems to "hitch" or "stutter" (I'm not sure what the correct term for it would be).
I noticed it at first in the early sections of the Fallout 3 campaign, where NPCs seem to interact with each other. Such as shooting at each other. (The first time I really noticed was when one of the Vault residents run in to talk to some guards and the guards instantly start shooting at him)
The framerate goes from a very steady 60FPS dropping to ~50FPS for a brief second and jumping back up to 60.
This is a very brief drop too, as I can barely catch the counter going down and back up again, but it causes the game itself to hitch for a second, like it pauses but picks up almost instantly.
This also happened a couple times in the wasteland, where I didn't see anyone, and in Megaton when running back and forth through the town.
I've tried all the usual "fixes", such as:
Uncapping the framerate
Capping the framerate using a different method (Afterburner, Nvidia Control Panel, NVSR)
Trying using the "Stutter Remover" mod (with several setting changes in the config file)
The 4GB patch mod
Windowed/Borderless mode
Uninstalling all mods except the TTW mod
Turning graphical settings down
Nothing seemed to work. I know the engine used for Fallout 3/New Vegas is finicky and not very user friendly, but I was wondering if anyone could help me with some other possible fix that they've learned that I haven't tried.
Specs:
980ti Factory Overclocked
Xeon 1231v3 CPU
16GB RAM
Windows 10 Pro 64-bit
Running game off of SSD
I've been attempting to play Fallout 3/New Vegas again, and recently came across the Tale of Two Wastelands mod which I found very exciting.
After a (I assume) successful installation, I booted up the game to find that the game seems to "hitch" or "stutter" (I'm not sure what the correct term for it would be).
I noticed it at first in the early sections of the Fallout 3 campaign, where NPCs seem to interact with each other. Such as shooting at each other. (The first time I really noticed was when one of the Vault residents run in to talk to some guards and the guards instantly start shooting at him)
The framerate goes from a very steady 60FPS dropping to ~50FPS for a brief second and jumping back up to 60.
This is a very brief drop too, as I can barely catch the counter going down and back up again, but it causes the game itself to hitch for a second, like it pauses but picks up almost instantly.
This also happened a couple times in the wasteland, where I didn't see anyone, and in Megaton when running back and forth through the town.
I've tried all the usual "fixes", such as:
Uncapping the framerate
Capping the framerate using a different method (Afterburner, Nvidia Control Panel, NVSR)
Trying using the "Stutter Remover" mod (with several setting changes in the config file)
The 4GB patch mod
Windowed/Borderless mode
Uninstalling all mods except the TTW mod
Turning graphical settings down
Nothing seemed to work. I know the engine used for Fallout 3/New Vegas is finicky and not very user friendly, but I was wondering if anyone could help me with some other possible fix that they've learned that I haven't tried.
Specs:
980ti Factory Overclocked
Xeon 1231v3 CPU
16GB RAM
Windows 10 Pro 64-bit
Running game off of SSD