Fana/zealot comments-advice

Tora

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Dec 6, 2004
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Archived from groups: alt.games.diablo2 (More info?)

Made a fana/zealot with the following equipment

Seraph's Hymn
Delirium Bone Visage
Oath
Chain of Honor
HoZ upped
Dracul's Grasp
Raven & Dwarf Star
String of Ears
Sandstorm Trek

Maxed out Fana, Zeal & Sacrifice
What now ? Max out HS to save points in dex to get max blocking ?
Or put the points into Vengeance to deal with PI's ?
This is my last build for the current season so i want him to be as perfect
as possible :) (couldnt afford BOTD)

Any comments / advice is welcome

Tora
Europe sc ladder
 
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Tora schrieb:
> Made a fana/zealot with the following equipment
>
> Seraph's Hymn
> Delirium Bone Visage
> Oath
> Chain of Honor
> HoZ upped
> Dracul's Grasp
> Raven & Dwarf Star
> String of Ears
> Sandstorm Trek

No Crushing Blow? IMHO, this is the key mod for a Zealot. I recommend
swapping Chains of Honor for Duress and Sandstorm Trek for Gore Riders.
And Dracul's for some nice crafted hit power gloves (10% CB, 6% LL, 20%
IAS - well I'm dreaming :). I'd say 40% CB will double your killing
speed. Even more against big targets.

> Maxed out Fana, Zeal & Sacrifice
> What now ? Max out HS to save points in dex to get max blocking ?

Definitely. Not only for max blocking, but even more for the defence
bonus. With 10k+ defence, you have to take a lot less hits. Another key
for a good Zealot.

> Or put the points into Vengeance to deal with PI's ?

Nah, this won't work. Vengeance at high levels is such a mana hog, and
you can't leech it back from PIs. Just a single point, or even none.
With my Zealot, I was quite surprised how good Frostwind (elite Cryptic
Sword) could deal with PIs. But that was before the new runewords were
released. Now that he uses Oath, the lvl 20 Bone Spirit triggered with
about every third hit while zealing work ok against PIs.

---
Hannes
 
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"Hannes Brunner" <bruhan12@web.de> wrote in message
news:35k3b3F4musjoU1@individual.net...
> Tora schrieb:
> > Made a fana/zealot with the following equipment
> >
> > Seraph's Hymn

great, want that one too.

> > Delirium Bone Visage

i'd prefer vamp gaze for dual leech and dmg reduce.

> > Oath

which base weapon did you use for oath ?

> > Chain of Honor
> > HoZ upped

heard that's good for a smiter, but not really necessary for a zealot

> > Dracul's Grasp
> > Raven & Dwarf Star
> > String of Ears
> > Sandstorm Trek
>
> No Crushing Blow? IMHO, this is the key mod for a Zealot. I recommend

i can second that.
the equipment is of course nice, but a zealot without cb...uff, get at least
50%.

> > Maxed out Fana, Zeal & Sacrifice
> > What now ? Max out HS to save points in dex to get max blocking ?
>
> Definitely. Not only for max blocking, but even more for the defence
> bonus. With 10k+ defence, you have to take a lot less hits. Another key
> for a good Zealot.

i usually dont max HS, because the blocking bonus stops increasing early.
instead i put points into defiance for the HS synergy.

> > Or put the points into Vengeance to deal with PI's ?

i put one point into vengeance/conviction, works fine.
sometimes it'll take a bit of patience though, yesterday i found torc to be
PI/LI, stoneskin, freeze aura enchanted,
took at least 2 minutes.
stefan
 
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Stefan Roth schrieb:

<snip>

>>>Maxed out Fana, Zeal & Sacrifice
>>>What now ? Max out HS to save points in dex to get max blocking ?
>>
>>Definitely. Not only for max blocking, but even more for the defence
>>bonus. With 10k+ defence, you have to take a lot less hits. Another key
>>for a good Zealot.
>
> i usually dont max HS, because the blocking bonus stops increasing early.
> instead i put points into defiance for the HS synergy.

Hmm the defence bonus of HS increases by 15% for every point. The
Defiance synergy bonus is 15% too. So why not putting points in HS
instead of Defiance and get a longer HS duration and slightly increase
chance to block for free?

---
Hannes
 
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"Hannes Brunner" <bruhan12@web.de> schreef in bericht
news:35k3b3F4musjoU1@individual.net...
> Tora schrieb:
> > Made a fana/zealot with the following equipment
> >
> > Seraph's Hymn
> > Delirium Bone Visage
> > Oath
> > Chain of Honor
> > HoZ upped
> > Dracul's Grasp
> > Raven & Dwarf Star
> > String of Ears
> > Sandstorm Trek
>
> No Crushing Blow? IMHO, this is the key mod for a Zealot. I recommend
> swapping Chains of Honor for Duress and Sandstorm Trek for Gore Riders.
> And Dracul's for some nice crafted hit power gloves (10% CB, 6% LL, 20%
> IAS - well I'm dreaming :). I'd say 40% CB will double your killing
> speed. Even more against big targets.
>
> > Maxed out Fana, Zeal & Sacrifice
> > What now ? Max out HS to save points in dex to get max blocking ?
>
> Definitely. Not only for max blocking, but even more for the defence
> bonus. With 10k+ defence, you have to take a lot less hits. Another key
> for a good Zealot.
>
> > Or put the points into Vengeance to deal with PI's ?
>
> Nah, this won't work. Vengeance at high levels is such a mana hog, and
> you can't leech it back from PIs. Just a single point, or even none.
> With my Zealot, I was quite surprised how good Frostwind (elite Cryptic
> Sword) could deal with PIs. But that was before the new runewords were
> released. Now that he uses Oath, the lvl 20 Bone Spirit triggered with
> about every third hit while zealing work ok against PIs.
>
> ---
> Hannes

Seems like CB is the key here, but isnt that only of high importance when
you do a lot of boss killing ?
I'll change the boots but the armor stays (maybe bad choice but costed me a
lot so i'll use it )
HS will be maxed as you advice.
As for the gloves, i'll see how it goes

Thx for the advice Hannes
 
Archived from groups: alt.games.diablo2 (More info?)

> > > Delirium Bone Visage
>
> i'd prefer vamp gaze for dual leech and dmg reduce.
>

I like the colored balls above the heads of my enemies and changing into a
little monster is nice.
But it's nice to have +2 skills and confuse

> > > Oath
>
> which base weapon did you use for oath ?

4-sock eth Cryptic sword, got 330 ed, that's 10 from pf

> > > Chain of Honor
> > > HoZ upped
>
> heard that's good for a smiter, but not really necessary for a zealot
>
Not necessary but nice to have :)
For once i was a big spender

> > > Sandstorm Trek
> >
> > No Crushing Blow? IMHO, this is the key mod for a Zealot. I recommend

I'll change those to Gore riders

Thx for your comments Stefan
 
Archived from groups: alt.games.diablo2 (More info?)

> > i usually dont max HS, because the blocking bonus stops increasing
early.
> > instead i put points into defiance for the HS synergy.
>
> Hmm the defence bonus of HS increases by 15% for every point. The
> Defiance synergy bonus is 15% too. So why not putting points in HS
> instead of Defiance and get a longer HS duration and slightly increase
> chance to block for free?

it's not much difference i agree.
my thought behind that is that you can support your party with a good
defiance aura at a tough place, but now as i said it, i actually did this
only 2 or 3 times yet 😀
HS lvl20 has a duration of about 8 minutes with 35 block, the duration is
long enough already.
HS lvl30 has 37 block, which isnt the big bang for the 10 skill points.
so put that 10 points into defiance and you didnt do anything wrong, but
have the option to activate another well skilled aura.
stefan.
 
Archived from groups: alt.games.diablo2 (More info?)

Stefan Roth schrieb:
>>>i usually dont max HS, because the blocking bonus stops increasing
>
> early.
>
>>>instead i put points into defiance for the HS synergy.
>>
>>Hmm the defence bonus of HS increases by 15% for every point. The
>>Defiance synergy bonus is 15% too. So why not putting points in HS
>>instead of Defiance and get a longer HS duration and slightly increase
>>chance to block for free?
>
> it's not much difference i agree.
> my thought behind that is that you can support your party with a good
> defiance aura at a tough place, but now as i said it, i actually did this
> only 2 or 3 times yet 😀

Ah ok, I see, another aura to play with :).

> HS lvl20 has a duration of about 8 minutes with 35 block, the duration is
> long enough already.
> HS lvl30 has 37 block, which isnt the big bang for the 10 skill points.
> so put that 10 points into defiance and you didnt do anything wrong, but
> have the option to activate another well skilled aura.

I asked because I was curious if their is another hidden benifit in
putting points in Defiance. I'm glad their isn't, I don't have to
rebuild my Zealot then :).

---
Hannes

PS: Not that I played him much lately - he had to pass his Ravenfrost,
Gore Riders and String of Ears to my WWsin.
 
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"Tora" <koerotora@hotmail.com> wrote:

[Delirium]
>I like the colored balls above the heads of my enemies and changing
>into a little monster is nice.

It has its pros and cons.

Turning into a stygian doll is not that funny all the time.

Playing a strafazon, she doesn't get hit that often, but every now and
then it happens, my char has to change from distant to melee attack,
which can turn situations really bad, as bowazons aren't that great
meleers, not only because of the missing shield and with that the
lower defense + no blocking. In hell difficulty game, most of the
times I prefer to TP to town until the transformation is over, and
move back into battle again.


>But it's nice to have +2 skills and confuse

The +2 to all is great, when you don't have a nice diadem or anything
else around, sure.
Lvl17 confuse is great, too, especially for chars that do multiple
attacks like zealots, fury druids or frenzy barbs, because with those
you can cast confuse in nearly every attack once or more times.

But with that strafazon I've seen some scenes that turned into really
hard fights. E.g. in act2 Canyon of the Magi or in hell cows (maps
with large battlegrounds, no walls or gangways), I do one strafe shot,
cast two or three times confusion with this one, and all monsters in a
distance around (even the ones I can't see on the current screen) are
attracted by this and start to attack each other, and after the curse
is gone, move on to my position.
Nothing I couldn't handle with that lvl84 char (guardian already),
but... it's a mess sometimes.

Another effect is that confuse seems to ignore walls, closed doors and
other barriers. If a monster in front of a closed door gets cursed,
the radius of the spell isn't cut by that barrier, but affects
everything that's behind (and lvl17 confuse has a rather biiiig
radius).
This results in the fact, that every baal run I do ends up in having
to clean up the whole last level, so that baal himself gives his first
big moohahahahaaa-laugh and starts to spawn his minions. If only one
of the previously confused monsters stays alive, baal keeps spamming
decripify.

Finally confuse on a multi-shot char isn't liked that much by necros,
who love to use amplify damage in order to get more effect to their
corpse explosions. With real meleers like palas or barbs the effect
is not that big, but when handling big packs of monsters, you nearly
always get curse overlays.

So, for solo games, Delirium is really great (not to mention mind
blast on being struck, the Attract charges, +10 to vit and so on...),
but in a medium or big party it can turn into a menace for other
players.


J:
NP: -
--
http://here.is/ripley/ *4therecords.HCEurope
 
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On Mon, 24 Jan 2005 16:14:52 +0100, Joerg Frey <zyn@gmx.net> wrote:

>It has its pros and cons.
>
>Turning into a stygian doll is not that funny all the time.
>
>Playing a strafazon, she doesn't get hit that often, but every now and
>then it happens, my char has to change from distant to melee attack,
>which can turn situations really bad, as bowazons aren't that great
>meleers, not only because of the missing shield and with that the
>lower defense + no blocking. In hell difficulty game, most of the
>times I prefer to TP to town until the transformation is over, and
>move back into battle again.

>J:
>NP: -

Ok, not like I've ever even *seen* a Delirium, but I *do* have some
experience playing Strafeazons, so I have a question: What do you use
on weapon switch? Most (not all, a few have found good elemental
damage bows) of mine have some decent elemental damage one-handed
throwing gear there, along with the best shield they've found, so
having to go melee would only require hitting the F1 button to go to
Normal attack (as opposed to "throw", which is my default in that
situation).

ald
reply via email to ald_007_1999 at yahoo dot com
 
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ald wrote:
> On Mon, 24 Jan 2005 16:14:52 +0100, Joerg Frey <zyn@gmx.net> wrote:
>
>
>>It has its pros and cons.
>>
>>Turning into a stygian doll is not that funny all the time.
>>
>>Playing a strafazon, she doesn't get hit that often, but every now and
>>then it happens, my char has to change from distant to melee attack,
>>which can turn situations really bad, as bowazons aren't that great
>>meleers, not only because of the missing shield and with that the
>>lower defense + no blocking. In hell difficulty game, most of the
>>times I prefer to TP to town until the transformation is over, and
>>move back into battle again.
>
>
>>J:
>>NP: -
>
>
> Ok, not like I've ever even *seen* a Delirium, but I *do* have some
> experience playing Strafeazons, so I have a question: What do you use
> on weapon switch? Most (not all, a few have found good elemental
> damage bows) of mine have some decent elemental damage one-handed
> throwing gear there, along with the best shield they've found, so
> having to go melee would only require hitting the F1 button to go to
> Normal attack (as opposed to "throw", which is my default in that
> situation).
>
> ald
> reply via email to ald_007_1999 at yahoo dot com

Why do you need a the elemental damage on weapon switch? You sure have
an elemental attack besides Strafe (like Freezing Arrow or Immolation
Arrow). I preffer a slow weapon, that does high damage on weapon switch.
As Strafe can only hit a target every 4 (or 5?? - sorry, someone please
answer that) frames, i have a weapon that is that slow. With that weapon
i can use Strafe as a Boss killer.

Sascha Hoemig
 
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On Tue, 25 Jan 2005 05:09:25 +0100, Sascha Hoemig
<sascha.hoemigNO@SPAMweb.de> wrote:

>Why do you need a the elemental damage on weapon switch? You sure have
>an elemental attack besides Strafe (like Freezing Arrow or Immolation
>Arrow). I preffer a slow weapon, that does high damage on weapon switch.
>As Strafe can only hit a target every 4 (or 5?? - sorry, someone please
>answer that) frames, i have a weapon that is that slow. With that weapon
>i can use Strafe as a Boss killer.
>
>Sascha Hoemig

Well, mostly for PI/CI critters, especially now that most of my newer
builds are trying to do without the fire tree. Even 1-140something
(which is what one of them has on the throwing weapon, I think I said
1-240something earlier) lightning damage sounds quicker to me than
relying on the (usually) one poison charm I'm carrying ;-)

ald
reply via email to ald_007_1999 at yahoo dot com
 
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ald <103175.3500@compuserve.com> wrote:
>Joerg Frey <zyn@gmx.net> wrote:

[Delirium]
>>Playing a strafazon, she doesn't get hit that often, but every now and
>>then it happens, my char has to change from distant to melee attack,
>>which can turn situations really bad, as bowazons aren't that great
>>meleers, not only because of the missing shield and with that the
>>lower defense + no blocking. In hell difficulty game, most of the
>>times I prefer to TP to town until the transformation is over, and
>>move back into battle again.
>
>Ok, not like I've ever even *seen* a Delirium, but I *do* have some
>experience playing Strafeazons, so I have a question: What do you use
>on weapon switch?

I'm using a Lycander's Aim and on switch a socketed Buriza (with a
rare juwel that provides 1-60 li dmg, 25% fire res, 5% bonus to AR).

Lycander's is not that useful in hell, I think, because it doesn't do
that big damage to get rid of packs, so most of the times I'm using
that buri.
On the other hand, I found a nice Windforce some days ago, but still
need to HEL it, because the amount of req str is too high. Just want
to test it someday to see, what everybody's talking about that bow. 😀


>Most (not all, a few have found good elemental
>damage bows) of mine have some decent elemental damage one-handed
>throwing gear there, along with the best shield they've found,

Throwing gear wouldn't help, I think, because being transformed into
that doll you can only do real melee attacks, but sorry, didn't check
that in the game.
Another point is the AR would be awfully low. She wouldn't hit
anything with that.


>so having to go melee would only require hitting the F1 button to go
>to Normal attack (as opposed to "throw", which is my default in that
>situation).

It would be hitting one button for me, too. But on the other hand,
she has not that big amount of vit. Currently she has ~1k hit points,
and in melee this would mean "Moonlord, one hit -> life to 1/2 + stun,
second hit -> dead". I think there's no other way to survive for her
than to avoid direct melee.


J:
NP: -
--
http://here.is/ripley/ *4therecords.HCEurope
 
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On Tue, 25 Jan 2005 12:53:51 +0100, Joerg Frey <zyn@gmx.net> wrote:

>On the other hand, I found a nice Windforce some days ago, but still
>need to HEL it, because the amount of req str is too high. Just want
>to test it someday to see, what everybody's talking about that bow. 😀

What a shame ;-( I always aim for enough strength to use it, even
though I've only found it in AR, where it's *supposed* to be a set
drop (but that's another story).

2 in Strength every level up until it's at 95 (for Gothics), then 1
per level until it's at 134 or whatever the requirement is (I usually
go over, unfortunately. And in AR it's until it's 149, which you need
for the +3 skills (and 16% dual leech, *and* 50% resist all) armor).

>Throwing gear wouldn't help, I think, because being transformed into
>that doll you can only do real melee attacks, but sorry, didn't check
>that in the game.

Aye, but by switching to Normal attack, you'd be able to hit
something, with the caveat below.

>Another point is the AR would be awfully low. She wouldn't hit
>anything with that.

You're not putting every available point into Dex?

>It would be hitting one button for me, too. But on the other hand,
>she has not that big amount of vit. Currently she has ~1k hit points,
>and in melee this would mean "Moonlord, one hit -> life to 1/2 + stun,
>second hit -> dead". I think there's no other way to survive for her
>than to avoid direct melee.
>
>
>J:
>NP: -

Yeah, there *is* that. But with a decent shield, hopefully you'd block
some attacks. Again, I have no experience with Delirium, haven't even
seen one, but I *hate* hiding out in town when my mates are still down
playing ;-)

ald
reply via email to ald_007_1999 at yahoo dot com
 
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Sascha Hoemig <sascha.hoemigNO@SPAMweb.de> wrote:

[snip]
>You sure have an elemental attack besides Strafe (like Freezing Arrow or
>Immolation Arrow).

In my ama's case: Yes, but only with one skill point on them, which
results in lvl9 or 10 with items (+bow gloves, skillers and so on).

I max'ed Strafe, Valkyrie and Penetrate, the rest went into Magic
Arrow, to have some backup against PIs and the fact that Magic Arrows
don't need ammunition.
No need for Pierce, as the Buriza comes with piercing attack, and if
nothing helps there are still those nice Razortails in her stash.

The point is, that Freezing and Immolation Arrow don't do that big
damage if left unskilled, but they are quite nice for crowd control
and/or setting a whole area on fire.


>I preffer a slow weapon, that does high damage on weapon switch.
>As Strafe can only hit a target every 4 (or 5?? - sorry, someone please
>answer that) frames, i have a weapon that is that slow. With that weapon
>i can use Strafe as a Boss killer.

Which bows do you use?


J:
NP: -
--
http://here.is/ripley/ *4therecords.HCEurope
 
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ald <103175.3500@compuserve.com> wrote:

[snip]
>>Another point is the AR would be awfully low. She wouldn't hit
>>anything with that.
>
>You're not putting every available point into Dex?

No, everything that's left goes into vit.
It's HC, you know. 😀


[snip]
>Yeah, there *is* that. But with a decent shield, hopefully you'd block
>some attacks.

Then I had to take care for blocking rates, and concerning this I'm a
bloody beginner.


>Again, I have no experience with Delirium, haven't even
>seen one, but I *hate* hiding out in town when my mates are still down
>playing ;-)

Oh, when in a party I stay down at my folks, step back a little and
let my merc and valkyrie assist the others.

I only TP to town in solo games.


J:
NP: -
--
http://here.is/ripley/ *4therecords.HCEurope
 
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On Tue, 25 Jan 2005 17:04:51 +0100, Joerg Frey <zyn@gmx.net> wrote:

>ald <103175.3500@compuserve.com> wrote:
>
>[snip]
>>>Another point is the AR would be awfully low. She wouldn't hit
>>>anything with that.
>>
>>You're not putting every available point into Dex?
>
>No, everything that's left goes into vit.
>It's HC, you know. 😀

Ah, ok, I missed that ;-)

>[snip]
>>Yeah, there *is* that. But with a decent shield, hopefully you'd block
>>some attacks.
>
>Then I had to take care for blocking rates, and concerning this I'm a
>bloody beginner.

Me too, but Sigon's Shield, if you can get it, gives you a 69%
blocking rate and +1 to all skills, *very* nice for casting the Valk,
if nothing else.

>>Again, I have no experience with Delirium, haven't even
>>seen one, but I *hate* hiding out in town when my mates are still down
>>playing ;-)
>
>Oh, when in a party I stay down at my folks, step back a little and
>let my merc and valkyrie assist the others.
>
>I only TP to town in solo games.
>
>
>J:
>NP: -

Fair enough, in solo I probably would, too ;-)

ald
reply via email to ald_007_1999 at yahoo dot com