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"Tora" <koerotora@hotmail.com> wrote:
[Delirium]
>I like the colored balls above the heads of my enemies and changing
>into a little monster is nice.
It has its pros and cons.
Turning into a stygian doll is not that funny all the time.
Playing a strafazon, she doesn't get hit that often, but every now and
then it happens, my char has to change from distant to melee attack,
which can turn situations really bad, as bowazons aren't that great
meleers, not only because of the missing shield and with that the
lower defense + no blocking. In hell difficulty game, most of the
times I prefer to TP to town until the transformation is over, and
move back into battle again.
>But it's nice to have +2 skills and confuse
The +2 to all is great, when you don't have a nice diadem or anything
else around, sure.
Lvl17 confuse is great, too, especially for chars that do multiple
attacks like zealots, fury druids or frenzy barbs, because with those
you can cast confuse in nearly every attack once or more times.
But with that strafazon I've seen some scenes that turned into really
hard fights. E.g. in act2 Canyon of the Magi or in hell cows (maps
with large battlegrounds, no walls or gangways), I do one strafe shot,
cast two or three times confusion with this one, and all monsters in a
distance around (even the ones I can't see on the current screen) are
attracted by this and start to attack each other, and after the curse
is gone, move on to my position.
Nothing I couldn't handle with that lvl84 char (guardian already),
but... it's a mess sometimes.
Another effect is that confuse seems to ignore walls, closed doors and
other barriers. If a monster in front of a closed door gets cursed,
the radius of the spell isn't cut by that barrier, but affects
everything that's behind (and lvl17 confuse has a rather biiiig
radius).
This results in the fact, that every baal run I do ends up in having
to clean up the whole last level, so that baal himself gives his first
big moohahahahaaa-laugh and starts to spawn his minions. If only one
of the previously confused monsters stays alive, baal keeps spamming
decripify.
Finally confuse on a multi-shot char isn't liked that much by necros,
who love to use amplify damage in order to get more effect to their
corpse explosions. With real meleers like palas or barbs the effect
is not that big, but when handling big packs of monsters, you nearly
always get curse overlays.
So, for solo games, Delirium is really great (not to mention mind
blast on being struck, the Attract charges, +10 to vit and so on...),
but in a medium or big party it can turn into a menace for other
players.
J:
NP: -
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