Far Cry 4 graphics issue. Purple textures where foliage meets sky.

Jumpingmonkey2

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Mar 30, 2015
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http://imgur.com/a/cJ0GK
You can see in the album what I'm talking about. I noticed this after I started playing Far Cry 4 and it got a bit darker. Purple textures on trees where they meet sky. It also does this to other vegetation like grass and brushes when I look at them at an angle where they are overlaying sky textures.

It's really annoying and I tried changing all settings and nothing seems to help.

I'm running i5 2500K and ASUS R9 285 both at stock clocks.


I don't have any problems with other games, even Far Cry 3 never had graphical problems at all.


 
I have 14.12 drivers because there doesn't seem to be new ones except for beta.

I don't know how often AMD releases drivers, but the ones I use appear to be latest even though they were released half a year ago?
 
You could try the BETA drivers and see what it does... it's worth a shot. I googled the issue and literally found nothing about it lol. So you must be the only one so far. AMD doesn't seem to release drivers too fast... nVidia cranks them out regularly though.
 
Yes, I seem to be the only one with that problem, I found 1 more case of this and his wasn't so bad.

First I thought my GPU is artifacting, but I tried so many other games and none of them have any problems whatsoever, even Far Cry 3 works without any problems.

I also tried underclocking the GPU as much as it would go in MSI Afterburner and no changes, so I'm farily certain it's not my GPU.

I'm just trying everywhere desperately to find someone that had this problem and fixed it so I could give it a shot.
 
I get that too actually on my 7970 OC. Not convinced it's isolated cases either.

There are a lot of things about Ubi's latest methods that have visual tradeoffs, like the way both Dunia 2 and Anvil Next now demonstrate the same pixelated textures while object detail is streaming in.

This purplish color I have a feeling is a byproduct of a rather poor implementation of AO on foliage, specifically trees. Ever since Far Cry 3 they have had strange subtle flickering of light in the trees, and now this.
 
Oh nice, someone with the same problem! 😀
I'm so happy I'm not alone in this, was getting really skeptical and worrying that my GPU is dying the first time I saw it. My GTX 560Ti died on me in december and I only had this card for 3 months now, it would suck if it died.

So Frag Maniac, you have the same thing? Do you just ignore it or what? Which drivers are you using? Is there any way I can get rid of it or at least make it black or something?
I can't play the game just because of this, it's so distracting 🙁
 


I have a feeling most just don't notice it, and the type of display you have can matter too. I use an Alpha IPS Panasonic TV, which has pretty accurate colors. Unless you stand and gawk at trees you won't see it, and some trees won't even look that way.

The driver I was using last I played Far Cry 4 (Yeti DLC) was the 14.12 Omega. I'm now using Cat 15.3 beta, but I don't see why that would matter since you're on an Nvidia GPU.


 
^Sorry, missed what GPU you're currently on via too much thread skimming. Only saw the 560 Ti part in your prior post.

That said, I suppose it might be partly due to HBAO+ being tailored more toward Nvidia than AMD. I play with HBAO+ on btw.

I don't recall having done any checking to see if the purple is there with it off though.
 
Oh well, I guess I'm back to the start then. Is there any way to know when next AMD Drivers will be released? I'm on Omega 14.12 and I really don't want to install beta drivers, I tend to stay far away from beta stuff.
 


I haven't tried the 15.3 beta on Far Cry 4 yet, but 15.3 final shouldn't take too long as far as I can tell. The only thing I think they're working on is a Crossfire profile for Dying Light. Once they get that done we should see a 15.3 final.

I really don't get why they're jumping all the way from 14.12 to 15.3 though.

 
Ok, so I got impatient and tried the beta drivers. No difference.

Only thing I am thinking about that I have left is to try out the SweetFX mod. I'm really wondering if it could be my GPU, but I tested so many games to see if it could be the GPU and all other games seem to run flawlessly, not artifacting or graphics bugs to be found.
 
^ I wasn't all that impressed with 15.3 either. The reason I installed 14.12 despite the mediocre reception, was because it was the first driver that actually made AC Unity playable for me.

15.3 made Unity a LOT smoother, but it also dropped the frame rate about 7 FPS, which was enough to considerably slow parkour and combat, so I've gone back to 14.12 for now.

I'm really hoping that the CPU optimization they're working on, combined with the smoothness 15.3 brings, will be better overall, but they're going to have to try to get better frame rate out of 15.3 before it's ready for a final build.

The Asynchronous Shader support of Dx12 will FINALLY allow AMD's GCN ACE (Asynchronous Command Engines) to be utilized, once Dx12 supported games start releasing end of this year.

They're saying up to 45% increase with ACE, but my 7970 having only 2 AC engines will probably see only 15-20%. That might just be enough to allow me to keep using it until my next upgrade though, which may be Pascal, depending on how Freesync does.