Far Cry vs. HL2 - 2 cents

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IMO, both HL2 and Far Cry are great games for different reasons.

Bang for buck (literal purchase price and time developing it), I gotta give
the nod to Far Cry. (I paid $40 Far Cry and $55 HL2 CD) FC is the underdog
here, pretty much coming out of nowhere and kicking ass. In fact, HL2 would
have had a much bigger impact on me had FC not stole it's thunder a bit by
being released first.

Non-linearism... without doubt... Far Cry.

AI... again, Far Cry (though far from what I'd like to see... compared to
HL2, it's siginficantly better).

Replayablity (mostly due to the non-linearism and better AI), again goes to
Far Cry.

Original game play elements. A lean to HL2. How cool was the grav gun,
impaling people, cutting them in half? Lots of fun with physics. For Far
Cry you've got the helio reinforcements (often linked to the alarm) and
great vehicles and the relatively untouched paradise island theme.

Vehicles? Well, HL2 had some cool ones, but SOOO linear. I gotta give this
one to FC.

Story? Ah, who knows? HL2 had all the elements but story was so
disconnected it collapsed. FC's story efforts were weak and characters were
undeveloped... they didn't really even try.

Realisitic environment. Loved creeping through the weeds and loved the
paradise island theme, but gotta go to HL2. Sweet job on the little details
of scenery and objects.

Monsters? Clearly HL2 had more and better variety.

Variety of environment... HL2.

Graphics.. game engine. HL2, 'course.

Mods? Far Cry has a few good ones, but far less than I'd hoped. HL2...
crossing fingers.
 
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JoeSmooth wrote:
> IMO, both HL2 and Far Cry are great games for different reasons.
>
> Bang for buck (literal purchase price and time developing it), I
gotta give
> the nod to Far Cry. (I paid $40 Far Cry and $55 HL2 CD) FC is the
underdog
> here, pretty much coming out of nowhere and kicking ass. In fact,
HL2 would
> have had a much bigger impact on me had FC not stole it's thunder a
bit by
> being released first.

You would have to be crazy to say there is more value in Far Cry than
in HL2.
 
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Morgan Sales wrote:

> Why? It is possible that someone can just have a different opinion.

Here's the deal, those with both Far Cry and HL2 come back in 2 years
time and tell us which game you think gave you more value for money.
 
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Morgan Sales wrote:

> Why wait 2 years?

One word... mods and I have no doubt in my mind which game is going to
deliver tremendous value on that front.
 
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cr0n1k@hotmail.com wrote:
> JoeSmooth wrote:
>> IMO, both HL2 and Far Cry are great games for different reasons.
>>
>> Bang for buck (literal purchase price and time developing it), I
>> gotta give the nod to Far Cry. (I paid $40 Far Cry and $55 HL2 CD)
>> FC is the underdog here, pretty much coming out of nowhere and
>> kicking ass. In fact, HL2 would have had a much bigger impact on me
>> had FC not stole it's thunder a bit by being released first.
>
> You would have to be crazy to say there is more value in Far Cry than
> in HL2.

Why? It is possible that someone can just have a different opinion.

--
Morgan.
----
* ...When you participate in a sporting event, it's not whether you win or
lose, it's how drunk you get.

Mail: Morgan.Sales@ntlworld.com
Webpage: http://homepage.ntlworld.com/msales
 
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<cr0n1k@hotmail.com> wrote in message
news:1105872456.598493.221300@c13g2000cwb.googlegroups.com...
>
> JoeSmooth wrote:
> > IMO, both HL2 and Far Cry are great games for different reasons.
> >
> > Bang for buck (literal purchase price and time developing it), I
> gotta give
> > the nod to Far Cry. (I paid $40 Far Cry and $55 HL2 CD) FC is the
> underdog
> > here, pretty much coming out of nowhere and kicking ass. In fact,
> HL2 would
> > have had a much bigger impact on me had FC not stole it's thunder a
> bit by
> > being released first.
>
> You would have to be crazy to say there is more value in Far Cry than
> in HL2.

There is more value in Far Cry than HL2 for the reasons specified. I liked
the multi-approach option to taking out your targets. Better weapons, plus
you can look through the sights of them. The engine gave a much better
impression of being an "open" place... you can take a boat and literally go
for miles and miles in the ocean. Can't do any of that with HL2. And of
course no Steam garbage.
 
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cr0n1k@hotmail.com wrote:
> Morgan Sales wrote:
>
>> Why? It is possible that someone can just have a different opinion.
>
> Here's the deal, those with both Far Cry and HL2 come back in 2 years
> time and tell us which game you think gave you more value for money.

Why wait 2 years? People have played both now. Personally I prefer HL2, but
I don't have a problem with people preferring FC.

--
Morgan.
----
* You should *never* miss a chance to help keep a Tory away from power..
It's a moral duty... :- Steve Brooks

Mail: Morgan.Sales@ntlworld.com
Webpage: http://homepage.ntlworld.com/msales
 
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JoeSmooth wrote:

>
> Non-linearism... without doubt... Far Cry.
>

The most overhyped feature of FC, IMO.

Being able to sneak through a different bush from a different angle to
complete the same task is hardly non linear.
 
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Walter Mitty wrote:
> JoeSmooth wrote:
>
>>
>> Non-linearism... without doubt... Far Cry.
>>
>
> The most overhyped feature of FC, IMO.
>
> Being able to sneak through a different bush from a different angle to
> complete the same task is hardly non linear.

The problem with FC is that it does keep the none-lineararity up. At times
it is very none linear(especially by FPS standards) But for the majority of
it, it just allows for slightly different tactics like you describe above.

--
Morgan.
----
* You should *never* miss a chance to help keep a Tory away from power..
It's a moral duty... :- Steve Brooks

Mail: Morgan.Sales@ntlworld.com
Webpage: http://homepage.ntlworld.com/msales
 
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John Lewis wrote:

> ... and require little or no tactical thinking.

Actually there were plenty of situations in HL2 that required tactical
thinking and could be solved in various ways, the turret defense in
Nova Prospekt springs to mind.
 
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cr0n1k@hotmail.com wrote:
> Morgan Sales wrote:
>
>
>>Why wait 2 years?
>
>
> One word... mods and I have no doubt in my mind which game is going to
> deliver tremendous value on that front.
>

Well, it seems we know which one certainly isn't. Where are all ths
autonomous AI enhancements (cough) and wonderful community enhancements
to that snorefest Far Cry? Yeah, yeah, great foliage and water, but
there was "the game"?

--
Walter Mitty
-
Useless, waste of money research of the day : http://tinyurl.com/5fqgb
"Underground cities increase risk of flood danger". Nice.
http://www.tinyurl.com
 
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Morgan Sales wrote:
> Walter Mitty wrote:
>
>>JoeSmooth wrote:
>>
>>
>>>Non-linearism... without doubt... Far Cry.
>>>
>>
>>The most overhyped feature of FC, IMO.
>>
>>Being able to sneak through a different bush from a different angle to
>>complete the same task is hardly non linear.
>
>
> The problem with FC is that it does keep the none-lineararity up. At times
> it is very none linear(especially by FPS standards) But for the majority of
> it, it just allows for slightly different tactics like you describe above.
>

Where is Far Cry "non linear"? I totally disagree. It is as linear as
the next game IMO. Some nice touches like the Hand Glider but really
nothing non linear there at all.
 
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> Where is Far Cry "non linear"? I totally disagree. It is as linear as the
> next game IMO. Some nice touches like the Hand Glider but really nothing
> non linear there at all.

Whatever you want to call it, Far Cry gives you more "avenues" to explore
than HL-2.
 
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redTed wrote:
>> Where is Far Cry "non linear"? I totally disagree. It is as linear
>> as the next game IMO. Some nice touches like the Hand Glider but
>> really nothing non linear there at all.
>
> Whatever you want to call it, Far Cry gives you more "avenues" to
> explore than HL-2.

The part that always sticks in my mind is about half way through. You have
to move from one island to another destroying radio masks. The first bit is
pretty standard. Hit the first island and kill everything that moves. The
next bit is where it starts to branch out though. There are two gunboats in
the water between you and the next island. And you've got a dingy. MY
personal strategy way to lie on the dock, snipe the enemies in the gunboats.
Then use the dingy to get to the boat. Then use the gun boat to do an
assault on the dock at the next island which has about three different
landing points to choose from.

Ok this may not be the most none-linier game in the world, but it's still
pretty none-linear by FPS standards.

--
Morgan.
----
* Damn, just put my Polos in the bin.

Mail: Morgan.Sales@ntlworld.com
Webpage: http://homepage.ntlworld.com/msales
 
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redTed wrote:
>>Where is Far Cry "non linear"? I totally disagree. It is as linear as the
>>next game IMO. Some nice touches like the Hand Glider but really nothing
>>non linear there at all.
>
>
> Whatever you want to call it, Far Cry gives you more "avenues" to explore
> than HL-2.
>
>

True : but how long can walking around yet another lush green hill
remain exciting or gripping?

Exploring is not a game : there is nothing out there - just more dense
foliage.
 
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Walter Mitty wrote:
> redTed wrote:
>>> Where is Far Cry "non linear"? I totally disagree. It is as linear
>>> as the next game IMO. Some nice touches like the Hand Glider but
>>> really nothing non linear there at all.
>>
>>
>> Whatever you want to call it, Far Cry gives you more "avenues" to
>> explore than HL-2.
>>
>>
>
> True : but how long can walking around yet another lush green hill
> remain exciting or gripping?
>
> Exploring is not a game : there is nothing out there - just more dense
> foliage.

Uh, you could also choose to use a boat or another vehicle. The point is
that you could go on foot or vehicle from many different avenues. In HL2 you
are pretty much locked in to a given course of action although with the cool
physics you can sometimes find a creative way to get around certain
barriers.

Why are dissing one game over another again? Both games have their merits
and I found both fun to play in their own ways.
 
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Kroagnon wrote:

> you can take a boat and literally go for miles and miles in the
ocean.

How exactly is that fun though?
 
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"Walter Mitty" <mitticus@yahoo.co.uk> wrote in message
news:csdkhp$iab$03$1@news.t-online.com...
> JoeSmooth wrote:
>
> >
> > Non-linearism... without doubt... Far Cry.
> >
>
> The most overhyped feature of FC, IMO.

It really is immensely more non-linear than HL2. I have literally played
and replace the same senario several times with FC, but with HL2 most of the
time you are limited to one approach. I enjoy finding new ways to ambush
and approach the mercs. Use the vehicle. Use some stealth. Use nads. I
admit, I'm a little geeky that way, and it's not for everyone, but it's what
I enjoy. I did the same thing on HL2 in some of the buildings found while
in the buggy. Ironically, these buildings in most cases could have been
skipped, but in many ways I enjoyed them most.

>
> Being able to sneak through a different bush from a different angle to
> complete the same task is hardly non linear.

Awe, you're enough of veteran gamer to know there's a lot more to it than
that. GTA3 is the best non-linear game I've played. Far Cry is #2.
 
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"Morgan Sales" <morgan.salesDIESPAMMER@ntlworld.com> wrote in message
news:34v3ikF4b33qmU1@individual.net...
> Walter Mitty wrote:
> > JoeSmooth wrote:
> >
> >>
> >> Non-linearism... without doubt... Far Cry.
> >>
> >
> > The most overhyped feature of FC, IMO.
> >
> > Being able to sneak through a different bush from a different angle to
> > complete the same task is hardly non linear.
>
> The problem with FC is that it does keep the none-lineararity up. At
times
> it is very none linear(especially by FPS standards) But for the majority
of
> it, it just allows for slightly different tactics like you describe above.

All games are linear in the bigger sense. I'm talking in terms of "relative
to what's out there". For me the "different tactics" are what make FC more
original than most and what give it such replay value. How cool it is
depends on your play style and what you think "fun" is.


>
> --
> Morgan.
> ----
> * You should *never* miss a chance to help keep a Tory away from power..
> It's a moral duty... :- Steve Brooks
>
> Mail: Morgan.Sales@ntlworld.com
> Webpage: http://homepage.ntlworld.com/msales
>
>
>
 
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On 16 Jan 2005 02:47:36 -0800, cr0n1k@hotmail.com wrote:

>
>JoeSmooth wrote:
>> IMO, both HL2 and Far Cry are great games for different reasons.
>>
>> Bang for buck (literal purchase price and time developing it), I
>gotta give
>> the nod to Far Cry. (I paid $40 Far Cry and $55 HL2 CD) FC is the
>underdog
>> here, pretty much coming out of nowhere and kicking ass. In fact,
>HL2 would
>> have had a much bigger impact on me had FC not stole it's thunder a
>bit by
>> being released first.
>
>You would have to be crazy to say there is more value in Far Cry than
>in HL2.

At least he took the time and effort to do a reasonable comparison...
all you can do is act like a parrot...

John Lewis
>
 
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On Sun, 16 Jan 2005 13:51:20 +0100, Walter Mitty
<mitticus@yahoo.co.uk> wrote:

>cr0n1k@hotmail.com wrote:
>> Morgan Sales wrote:
>>
>>
>>>Why wait 2 years?
>>
>>
>> One word... mods and I have no doubt in my mind which game is going to
>> deliver tremendous value on that front.
>>
>
>Well, it seems we know which one certainly isn't. Where are all ths
>autonomous AI enhancements (cough) and wonderful community enhancements
>to that snorefest Far Cry? Yeah, yeah, great foliage and water, but
>there was "the game"?

Er... Crytek are still a very active developer and now supported by EA
as a 3rd-party independent like DICE (Battlefield series). FC was
their very first effort....let's see what they produce next....... At
least we know what to expect next from Valve, HL2 add-ons courtesy of
Steam.... yawn.........

John Lewis


>
>--
>Walter Mitty
>-
>Useless, waste of money research of the day : http://tinyurl.com/5fqgb
>"Underground cities increase risk of flood danger". Nice.
>http://www.tinyurl.com
 
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Walter Mitty wrote:
> JoeSmooth wrote:
>
>>
>> Non-linearism... without doubt... Far Cry.
>>
>
> The most overhyped feature of FC, IMO.
>
> Being able to sneak through a different bush from a different angle to
> complete the same task is hardly non linear.

That's the most overhyped feature of Far Cry? Acually I'd have to go
with the AI as being the most overhyped. Let's face it, the AI isn't
that good.
 
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On Sun, 16 Jan 2005 12:52:26 +0100, Walter Mitty
<mitticus@yahoo.co.uk> wrote:

>JoeSmooth wrote:
>
>>
>> Non-linearism... without doubt... Far Cry.
>>
>
>The most overhyped feature of FC, IMO.
>
>Being able to sneak through a different bush from a different angle to
>complete the same task is hardly non linear.


Please engage brain before typing. In FC you can shoot or sneak or do
both in many, many places. You obviously only have an interest in
single-player games which solely involve:-

Bang-bang-I'm-quicker-than-you-you're-dead-or-I'm-dead-restart-from-
last-save-point.

.... and require little or no tactical thinking.

You have a perfect right to like such games. However, please do not
belittle those who would like to play a FPS with a little more
tactical depth and open game-play than you are willing to tolerate. In
fact, tactical depth accompanied with decent AI is the direction
single-player FPS games will move now that reasonably decent CPU
horsepower is available at affordable prices. The more realistic and
flexible the action, the more immersive the gameplay experience
becomes. Graphics have already attained a decent level of immersive
realism, however bot-intelligence in open areas is now a major focus
of needed technical improvement.

John Lewis
 
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On Sun, 16 Jan 2005 13:32:05 -0000, "Morgan Sales"
<morgan.salesDIESPAMMER@ntlworld.com> wrote:

>redTed wrote:
>>> Where is Far Cry "non linear"? I totally disagree. It is as linear
>>> as the next game IMO. Some nice touches like the Hand Glider but
>>> really nothing non linear there at all.
>>
>> Whatever you want to call it, Far Cry gives you more "avenues" to
>> explore than HL-2.
>
>The part that always sticks in my mind is about half way through. You have
>to move from one island to another destroying radio masks. The first bit is
>pretty standard. Hit the first island and kill everything that moves.

You don't have to.... Some swimming/sneaking exercises are very
helpful in conserving/stealing weapons and ammo..and minimizing
the blood-letting.

John Lewis

> The
>next bit is where it starts to branch out though. There are two gunboats in
>the water between you and the next island. And you've got a dingy. MY
>personal strategy way to lie on the dock, snipe the enemies in the gunboats.
>Then use the dingy to get to the boat. Then use the gun boat to do an
>assault on the dock at the next island which has about three different
>landing points to choose from.
>
>Ok this may not be the most none-linier game in the world, but it's still
>pretty none-linear by FPS standards.
>
>--
>Morgan.
>----
>* Damn, just put my Polos in the bin.
>
>Mail: Morgan.Sales@ntlworld.com
>Webpage: http://homepage.ntlworld.com/msales
>
>
>
 
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JoeSmooth wrote:
> IMO, both HL2 and Far Cry are great games for different reasons.
>
> Bang for buck (literal purchase price and time developing it), I gotta give
> the nod to Far Cry. (I paid $40 Far Cry and $55 HL2 CD) FC is the underdog
> here, pretty much coming out of nowhere and kicking ass. In fact, HL2 would
> have had a much bigger impact on me had FC not stole it's thunder a bit by
> being released first.
>
> Non-linearism... without doubt... Far Cry.
>
> AI... again, Far Cry (though far from what I'd like to see... compared to
> HL2, it's siginficantly better).
>
> Replayablity (mostly due to the non-linearism and better AI), again goes to
> Far Cry.

I have to agree here. I liked HL2 a lot, but I'm not keen on playing it
through a second time. That's mainly because I reach some particular
point in the game, knowing what I have to pass through, and think
"That's going to be tedious." (I like that Valve provides game-loads at
certain points in the game, to enable those who've completed it a chance
to play through the "good parts.")

But with Farcry, there's more of a chance of a different experience. I
might find another route, or explore some area of the island that the
designers hadn't intended to be accessible.

> Vehicles? Well, HL2 had some cool ones, but SOOO linear. I gotta give this
> one to FC.

I gotta agree here. Vehicles are nice, but the ability to go where y'all
want is even nicer.

> Story? Ah, who knows? HL2 had all the elements but story was so
> disconnected it collapsed. FC's story efforts were weak and characters were
> undeveloped... they didn't really even try.

FC's story was pretty basic for a shooter. HL's story is certainly
better, and it has to reply on the NPC's for its effect. HL2 is clearly
the superior here.

> Realisitic environment. Loved creeping through the weeds and loved the
> paradise island theme, but gotta go to HL2. Sweet job on the little details
> of scenery and objects.

Not to mention atmosphere. HL2 captured a scary environment of a
depleted world, an oppressive government, and the impending doom of
humanity. Farcry didn't _try_ to do this, which is fine, but since HL2
tried something far more ambitious, and succeeded, I gotta gove HL2 the
nod here.

> Graphics.. game engine. HL2, 'course.
>
> Mods? Far Cry has a few good ones, but far less than I'd hoped. HL2...
> crossing fingers.

HL2 will have more mods, simply because more people have played it, and
more people are familiar with editing in its engine. FarCry has severe
potential here. (I've played with the level editor, and it is very, very
nice.)