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Ive read that this is possible, but in my game it doesnt give me the option (its grayed out) and forces me to use DirectX.
I have a 6800GT, 2.8ghz P4, and 1 GIG of DDR3200. Would it run better in OpenGL? Pluses? Minuses?
Also, I found a config file that tweaked some game settings in Doom3, that added 7-10 fps and really smoothed out gameplay. I
havent found such a thing for Far Cry. Any of you have one? This is what it looks like for Doom3:
seta com_allowconsole "1"
seta image_anisotropy "1"
seta r_gamma "1.5"
seta g_fov "99"
seta image_useCache "1"
seta image_cacheMegs "256"
seta image_cacheMinK "4096"
seta image_roundDown "0"
seta r_shadows "0"
seta g_projectilelights "1"
seta g_bloodEffects "1"
seta g_decals "0"
seta g_muzzleFlash "0"
seta g_doublevision "0"
seta g_showBrass "0"
seta g_showPlayerShadow "0"
seta r_displayRefresh "75"
seta g_nightmare "1"
seta pm_runbob "0"
seta pm_runpitch "0"
seta pm_runroll "0"
seta pm_walkbob "0"
seta pm_bobpitch "0"
seta pm_bobroll "0"
seta pm_bobup "0"
seta pm_crouchbob "0"
seta r_vertexBufferMegs "64"
seta r_orderIndexes "1"
seta r_usePortals "1"
seta r_useOptimizedShadows "1"
seta r_ignoreGLErrors "1"
seta r_useShadowCulling "1"
seta r_useStateCaching "1"
seta r_useIndexBuffers "0"
seta r_useVertexBuffers "1"
seta r_useCachedDynamicModels "1"
seta r_useTwoSidedStencil "1"
seta r_useTurboShadow "1"
seta r_useTripleTextureARB "1"
seta r_useConstantMaterials "1"
seta image_preload "1"
seta com_purgeAll "1"
seta com_videoRam "128"
seta image_downSizeBump "1"
seta image_downSizeBumpLimit "1024"
seta cm_backFaceCull "1"
I put this in a autoexec.cfg and put it in the /base folder for Doom3 so it loads up when the game starts. Anything like this
for FarCry?
Ive read that this is possible, but in my game it doesnt give me the option (its grayed out) and forces me to use DirectX.
I have a 6800GT, 2.8ghz P4, and 1 GIG of DDR3200. Would it run better in OpenGL? Pluses? Minuses?
Also, I found a config file that tweaked some game settings in Doom3, that added 7-10 fps and really smoothed out gameplay. I
havent found such a thing for Far Cry. Any of you have one? This is what it looks like for Doom3:
seta com_allowconsole "1"
seta image_anisotropy "1"
seta r_gamma "1.5"
seta g_fov "99"
seta image_useCache "1"
seta image_cacheMegs "256"
seta image_cacheMinK "4096"
seta image_roundDown "0"
seta r_shadows "0"
seta g_projectilelights "1"
seta g_bloodEffects "1"
seta g_decals "0"
seta g_muzzleFlash "0"
seta g_doublevision "0"
seta g_showBrass "0"
seta g_showPlayerShadow "0"
seta r_displayRefresh "75"
seta g_nightmare "1"
seta pm_runbob "0"
seta pm_runpitch "0"
seta pm_runroll "0"
seta pm_walkbob "0"
seta pm_bobpitch "0"
seta pm_bobroll "0"
seta pm_bobup "0"
seta pm_crouchbob "0"
seta r_vertexBufferMegs "64"
seta r_orderIndexes "1"
seta r_usePortals "1"
seta r_useOptimizedShadows "1"
seta r_ignoreGLErrors "1"
seta r_useShadowCulling "1"
seta r_useStateCaching "1"
seta r_useIndexBuffers "0"
seta r_useVertexBuffers "1"
seta r_useCachedDynamicModels "1"
seta r_useTwoSidedStencil "1"
seta r_useTurboShadow "1"
seta r_useTripleTextureARB "1"
seta r_useConstantMaterials "1"
seta image_preload "1"
seta com_purgeAll "1"
seta com_videoRam "128"
seta image_downSizeBump "1"
seta image_downSizeBumpLimit "1024"
seta cm_backFaceCull "1"
I put this in a autoexec.cfg and put it in the /base folder for Doom3 so it loads up when the game starts. Anything like this
for FarCry?