Yeah, and from all the talk from those same experts, including interviews with actual employees of ATI and nV, turning a PS2.0 based game into a true PS3.0 based game that exploits all the benifits of PS3.0/VS3.0 coding, would require so much rework as to be not worth the effort (basically like coding a whole new game, so why bother without making a whole new game). The benifits of a tweak would be minimal, but so would the work. Whereas a re-work would be very labour intensive and offer only slightly more benifit to a small small portion of card owners. Definitely not worth it right now.
However I would expect any sequel/refresh/expansion-pack/etc to get the full treatment because it would be essentially a new game. And like many people say, all the benifits may not be exploitable yet because even the GF6800U as powerful as it is is still far to slow to use things like dynamic branching, etc.
Granted, it's nice to have features, but it does have to be at a worthwhile tradeoff. I think the Parhelia is feature-rich (no surprise there), but those features don't make up for what you lose in performance.
Still I would love to see the full implementation of the shadows and the OGL extensions like we discussed before. Now THAT's a tangible benifit with little extra work, and a potential performance INCREASE IMO.
Even so, gotta wait for that one too.
Maybe we need a vacation and then come back when there's more than just flotsam and jetsam to discuss.
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