Archived from groups: rec.games.frp.dnd (
More info?)
Rob Douglas <rob_douglas@mac.com> wrote:
>Speaking of Fast Healing from the Vigor spell, I have yet to rule on it
>in my game, and I was wondering if others thought it was over-powered?
>Specifically, after the battle is over, it is strictly better than the
>same level cure spell, because if time is not an issue, it heals more
>points. During a battle it is also useful because it stops you bleeding
>out and cures you on rounds you didn't get hurt.
>
>I was thinking of house ruling it that it gives you fast healing, but
>only for damage that occurs after the spell is in effect.
That's how it was in the FR versions of the spell. Frankly, not
only was the bookkeeping a nightmare ("okay, you took a CLW potion
and cured four points of damage -- which damage pool does that
subtract off of?"), but the spell was less than useless then.
>Of course Vigor also can't be cast spontaneously, so that is one other
>disadvantage.
Right.
>What do others think? Are Vigor and its counterparts overpowered for
>their level?
In general, no. Specifically, it depends on how metamagic applies
(because of the "equal-level Vigor spells stack their durations" clause).
Here's a tangential question: does Fast Healing from a magical Healing
effect remove nonlethal damage like a Cure spell does (in an amount equal
to the points of lethal damage restored)? If not, then that's another
(minor) way the Vigor spells aren't abusive...
Donald