A really nice article and a great introduction to FCAT VR. Thanks Chris!
Obvious request that probably everyone will ask of you: please include Ryzen in your tests once you have a sane moment after the hectic launch period.
Now that
that's out the way, I can get to my actual question: I would like to know if "Game A" is available on both the Rift and the Vive, would FCAT VR be able to tell you what, if anything, the performance difference is given the same computer hardware please?
Please can you also include multi-GPU setups. They can definitely help, depending on the title, e.g.
https://www.hardocp.com/article/2016/11/30/serious_sam_vr_mgpu_nvidia_gtx_pascal_follow_up/5
https://www.hardocp.com/article/2016/10/24/serious_sam_vr_mgpu_amd_rx_480_follow_up/
I found this statement to be very interesting: "it’s possible to illustrate that 11ms isn’t an absolute threshold for rendering new frames at 90 Hz."
Thank you
Andrew