feats with requirements...

G

Guest

Guest
Archived from groups: alt.games.neverwinter-nights (More info?)

If I'm able to get a feat because I meet the prereqs, and then for some
reason I no longer meet them (ability scores are lowered or something,
such as taking off an item), do you lose the ability of that feat? Or
are the prereqs just for choosing it in the first place?
 
Archived from groups: alt.games.neverwinter-nights (More info?)

John Salerno wrote:
> If I'm able to get a feat because I meet the prereqs, and then for some
> reason I no longer meet them (ability scores are lowered or something,
> such as taking off an item), do you lose the ability of that feat? Or
> are the prereqs just for choosing it in the first place?


Magic items and spells that boost your ability scores do not count for
feat prerequisites. The only way you could "lose" your qualification for
a feat, is if you lost a level or two, in which case you would lose any
feats you picked at those levels. If, for some strange reason, an
ability score is permanently lowered after you've picked a feat
requiring that ability score, you would keep the feat and its bonuses.
--
Barry Scott Will
Pyric RPG Publications
http://www.pyric.com/
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Barry Scott Will wrote:
> John Salerno wrote:
>
>>If I'm able to get a feat because I meet the prereqs, and then for some
>>reason I no longer meet them (ability scores are lowered or something,
>>such as taking off an item), do you lose the ability of that feat? Or
>>are the prereqs just for choosing it in the first place?
>
>
>
> Magic items and spells that boost your ability scores do not count for
> feat prerequisites.

Ah, darn. I was hoping to get Circle Kick, but my DEX is 14, not 15. I
thought maybe an item would help me get it. 🙁
 
Archived from groups: alt.games.neverwinter-nights (More info?)

John Salerno wrote:

> Ah, darn. I was hoping to get Circle Kick, but my DEX is 14, not 15. I
> thought maybe an item would help me get it. 🙁

Raise your Dexterity.
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Lance Berg wrote:
> IMO its not worth it, but you might decide differently, save your
game
> before you level, and give it a whirl. If you don't like it after a
few
> fights, go back to your saved game and do something else when you
level.

If/when John gets his monk's AC up or he was going to put the stat
point you get every 4 levels into DEX anyway, he might want to get it
just for the visuals.

Whirlwind Attack suffers from some of the same problems - it's usually
a better tactic to beat one opponenet to death before moving to the
next, rather than continually damaging each of your opponents for a
long time.

But with my Ftr17/Rogue9/Shadowdancer4, when I come up against
opponents that need a 20 to hit my 52~57 AC, it's cool to do WWA, just
to see the leaping and spinning visuals ;-)
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Lance Berg wrote:

> Here's the problem; you are now fighting that opponent, your target has
> been switched.

I didn't know that happened. I noticed that whenever I get attacks of
opportunity in battle, I immediately turn back to my original target, so
I thought maybe Circle Kick did the same. It does seem annoying to have
your target switched.

On a related note, since I'm thinking about my next feat: Is Great
Cleave worth getting? It seems nice, but I have to get Power Attack
first, which I don't think I'll use much, if at all. Also, as far as
Great Cleave goes, do you get an extra attack against all opponents even
if you just kill one, or do you have to kill multiple opponents to get
multiple extra attacks?
 
Archived from groups: alt.games.neverwinter-nights (More info?)

John Salerno wrote:
> On a related note, since I'm thinking about my next feat: Is Great
> Cleave worth getting?


IMO, unless you think you will be facing hordes of one-hit-kill
creatures (a rarity in any module); or, need Great Cleave as a pre-req
for another feat (e.g. Overwhelming Critical), then Great Cleave is a
wasted feat slot. You will rarely kill the next opponent when you get
your free Cleave attack, so Great Cleave almost never kicks in.
--
Barry Scott Will
Pyric RPG Publications
http://www.pyric.com/
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Barry Scott Will wrote:
> John Salerno wrote:
>
>>On a related note, since I'm thinking about my next feat: Is Great
>>Cleave worth getting?
>
>
>
> IMO, unless you think you will be facing hordes of one-hit-kill
> creatures (a rarity in any module); or, need Great Cleave as a pre-req
> for another feat (e.g. Overwhelming Critical), then Great Cleave is a
> wasted feat slot. You will rarely kill the next opponent when you get
> your free Cleave attack, so Great Cleave almost never kicks in.

::sigh:: I'm glad you're telling me this stuff, but also it's kind of
depressing because I feel like there aren't too many other feats that
would benefit me. Maybe you can advise:

I'm a level 7 monk with the following feats already: Dodge, Mobility,
Toughness, Improved Initiative. I was thinking about Circle Kick and
Great Cleave, but they now seem not so good. Originally I thought I
might like Spring Attack or Whirlwind Attack, but Spring Attack may not
be necessary anymore, and Whirlwind requires it. There don't seem to be
any other feats that are really good for a monk, so I guess I could just
take some general stuff. What would you suggest?
 
Archived from groups: alt.games.neverwinter-nights (More info?)

John Salerno wrote:
> Barry Scott Will wrote:
>
>>John Salerno wrote:
>>
>>
>>>On a related note, since I'm thinking about my next feat: Is Great
>>>Cleave worth getting?
>>
>>
>>
>>IMO, unless you think you will be facing hordes of one-hit-kill
>>creatures (a rarity in any module); or, need Great Cleave as a pre-req
>>for another feat (e.g. Overwhelming Critical), then Great Cleave is a
>>wasted feat slot. You will rarely kill the next opponent when you get
>>your free Cleave attack, so Great Cleave almost never kicks in.
>
>
> ::sigh:: I'm glad you're telling me this stuff, but also it's kind of
> depressing because I feel like there aren't too many other feats that
> would benefit me. Maybe you can advise:
>
> I'm a level 7 monk with the following feats already: Dodge, Mobility,
> Toughness, Improved Initiative. I was thinking about Circle Kick and
> Great Cleave, but they now seem not so good. Originally I thought I
> might like Spring Attack or Whirlwind Attack, but Spring Attack may not
> be necessary anymore, and Whirlwind requires it. There don't seem to be
> any other feats that are really good for a monk, so I guess I could just
> take some general stuff. What would you suggest?

I suppose Called Shot or Extra Stunning Fist might be good to take. But
Knockdown seems better than Called Shot anyway.
 
Archived from groups: alt.games.neverwinter-nights (More info?)

>>And a question about Disarm: the manual says "the combatant with the
>>larger weapon gains a +4 bonus per size category of difference." Is
this
>>referring to the size category of the weapons, or the characters?
> By the wording I guess it's the weapon size... anyone knows for sure?

Yes.

Oh, you want us to share 🙂

Weapon size. You can disarm with any number of weapons. Traditional
ones are things like whips or morning stars - you see that in movies
all the time, where the guy with the morning star wraps the chain
around the longsword and yanks it out of the guy's hands.

Other disarming weapons from movies - rapiers (any swashbuckler film)
and Colt 45s (any western movie - the six-shooter, not the 40 ouncer,
and yeah, I know, the 44-40 would probably be more historically
accurate)

Disarming with your bare hands - well, IIRC, bare-handed counts as
Small or Tiny weapons, so you should be pretty good at it before trying
to disarm that Blackguard's greatsword 🙂
 
Archived from groups: alt.games.neverwinter-nights (More info?)

> > I'm a level 7 monk with the following feats already: Dodge, Mobility,
> > Toughness, Improved Initiative. I was thinking about Circle Kick and
> > Great Cleave, but they now seem not so good. Originally I thought I
> > might like Spring Attack or Whirlwind Attack, but Spring Attack may not
> > be necessary anymore, and Whirlwind requires it. There don't seem to be
> > any other feats that are really good for a monk, so I guess I could just
> > take some general stuff. What would you suggest?
>
> I suppose Called Shot or Extra Stunning Fist might be good to take. But
> Knockdown seems better than Called Shot anyway.

Monks get Knockdown for free at (IIRC) level 6.

Extra stunning is nice to have. Also consider Weapon Focus, Improved
Criticals, Disarm or Expertise.
 
Archived from groups: alt.games.neverwinter-nights (More info?)

KC Wong wrote:
>>>I'm a level 7 monk with the following feats already: Dodge, Mobility,
>>>Toughness, Improved Initiative. I was thinking about Circle Kick and
>>>Great Cleave, but they now seem not so good. Originally I thought I
>>>might like Spring Attack or Whirlwind Attack, but Spring Attack may not
>>>be necessary anymore, and Whirlwind requires it. There don't seem to be
>>>any other feats that are really good for a monk, so I guess I could just
>>>take some general stuff. What would you suggest?
>>
>>I suppose Called Shot or Extra Stunning Fist might be good to take. But
>>Knockdown seems better than Called Shot anyway.
>
>
> Monks get Knockdown for free at (IIRC) level 6.

Yeah, that's what I mean. I already have Improved Knockdown (for free),
and it seems completely better than using Called Shot.

> Extra stunning is nice to have. Also consider Weapon Focus, Improved
> Criticals, Disarm or Expertise.

Good points. I think I was holding off on WF and IC because the
particular mod I was playing was made for monks, and I am wearing an
outfit that will later upgrade to give me those feats for free. But
you're right that they are great ones to take.

And a question about Disarm: the manual says "the combatant with the
larger weapon gains a +4 bonus per size category of difference." Is this
referring to the size category of the weapons, or the characters?
 
Archived from groups: alt.games.neverwinter-nights (More info?)

> Yeah, that's what I mean. I already have Improved Knockdown (for free),
> and it seems completely better than using Called Shot.
>
> > Extra stunning is nice to have. Also consider Weapon Focus, Improved
> > Criticals, Disarm or Expertise.
>
> Good points. I think I was holding off on WF and IC because the
> particular mod I was playing was made for monks, and I am wearing an
> outfit that will later upgrade to give me those feats for free. But
> you're right that they are great ones to take.

The Way of the Open hand?

> And a question about Disarm: the manual says "the combatant with the
> larger weapon gains a +4 bonus per size category of difference." Is this
> referring to the size category of the weapons, or the characters?

When I played as monk, I didn't use Disarm - since I get Knockdown for free,
and they're pretty much for the same effect - though Disarm is targetting
fighters instead of all types.

I recommended disarm because it matches the style/theme of a monk :)

By the wording I guess it's the weapon size... anyone knows for sure?
 
Archived from groups: alt.games.neverwinter-nights (More info?)

KC Wong wrote:

>>And a question about Disarm: the manual says "the combatant with the
>>larger weapon gains a +4 bonus per size category of difference." Is this
>>referring to the size category of the weapons, or the characters?

> By the wording I guess it's the weapon size... anyone knows for sure?

"The combatant with the larger weapon..." where's the ambiguity?
 
Archived from groups: alt.games.neverwinter-nights (More info?)

KC Wong wrote:
>>Yeah, that's what I mean. I already have Improved Knockdown (for free),
>>and it seems completely better than using Called Shot.
>>
>>
>>>Extra stunning is nice to have. Also consider Weapon Focus, Improved
>>>Criticals, Disarm or Expertise.
>>
>>Good points. I think I was holding off on WF and IC because the
>>particular mod I was playing was made for monks, and I am wearing an
>>outfit that will later upgrade to give me those feats for free. But
>>you're right that they are great ones to take.
>
>
> The Way of the Open hand?

Yeah, I just finished it and I had a blast playing it. Even though I'd
like to get a higher level monk, I kind of don't want to export my
character to any other mod, because he seems like he belongs only to
that story. I'm trying to pressure the developer into getting the sequel
done soon. :)
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Kish wrote:
> KC Wong wrote:
>
>
>>>And a question about Disarm: the manual says "the combatant with the
>>>larger weapon gains a +4 bonus per size category of difference." Is this
>>>referring to the size category of the weapons, or the characters?
>
>
>>By the wording I guess it's the weapon size... anyone knows for sure?
>
>
> "The combatant with the larger weapon..." where's the ambiguity?

I was thinking you had to be unarmed to attempt it, and I didn't know
what 'unarmed' counted as for weapon size. And I figured maybe character
size could logically factor in too.
 
Archived from groups: alt.games.neverwinter-nights (More info?)

John Salerno <johnjsal@NOSPAMgmail.com> wrote:

> Kish wrote:
> > KC Wong wrote:
> >
> >
> >>>And a question about Disarm: the manual says "the combatant with the
> >>>larger weapon gains a +4 bonus per size category of difference." Is this
> >>>referring to the size category of the weapons, or the characters?
> >
> >
> >>By the wording I guess it's the weapon size... anyone knows for sure?
> >
> >
> > "The combatant with the larger weapon..." where's the ambiguity?
>
> I was thinking you had to be unarmed to attempt it, and I didn't know
> what 'unarmed' counted as for weapon size. And I figured maybe character
> size could logically factor in too.

In my experience, it helps to have a weapon. Your size is less of an
issue as you're trying to move within the opponent's guard. Fine motor
control, on the other hand, is key.
--
Harry Erwin <http://www.theworld.com/~herwin>
My neuroscience wikiwiki is at
<http://scat-he-g4.sunderland.ac.uk/~harryerw/phpwiki/index.php>