Feels Real: Hands And Eyes On HP’s Zvr Virtual Reality Display

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K-beam

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ugh, of course this does not create motion/simulator sickness, because the picture does not take 100 of your FOV and does not move with your head, this is to be expected. It's the same as saying "I don't get motion sick when I am sitting in a parked car" :)))
 

jt82986

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For people wearing glasses, there's a clip-on lens that fits over your own prescription glasses. Maybe HP didn't have it at the show for fear of losing them too easily.
 

bit_user

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ugh, of course this does not create motion/simulator sickness, because the picture does not take 100 of your FOV and does not move with your head, this is to be expected.
It does move with your head. That's what the RealSense cameras are for. They allow the image to be re-rendered from your head position.

Systems like this (stereoscopic 3D with head tracking) have been around for over 20 years, but they've been limited to expensive niche applications. It's exciting to see this tech trickle down to the mainstream.

But... it seems like these glasses are passive, which means it will only work for one viewer.

It might seem odd to use something like this when compelling HMDs are also starting to hit the market, but I'd expect this to be a fair bit less fatiguing, and integrate with workflow better than being sealed away in your own virtual cocoon.
 

K-beam

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Well, Johnny Lee had that trick 7 years ago with inverted wiimote and IR bar, which is a quite cheap solution https://www.youtube.com/watch?v=Jd3-eiid-Uw
This is an entirely different product from an HMD, so it has its separate place on the market.
What I meant that the image does not move with your head is that if you turn your head 180 degrees, this will still stay at the table. It's more like a window to a virtual 3d world that you can peek through, whereas with an HMD, you are IN the virtual world and there is nothing else.
 

scolaner

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For people wearing glasses, there's a clip-on lens that fits over your own prescription glasses. Maybe HP didn't have it at the show for fear of losing them too easily.

Don't quote me on this, but I believe they brought that to the show but had lost it by the time we got to the demo. :)
 
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