Ferrymen in Exalted?

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I was just rereading the Ferrymen guidebook, and thought about
adapting them for Exalted. The main problem seems to be one of
background, tho. Specifically, who would be responsible for creating
such a thing?

The Deathlords and/or their Malfean masters are about the only ones
who'd have the power to create what are essentially Exalted ghosts
(they'd have to be far more powerful than the Heroic Dead), but if the
Ferrymen are anything like their WoD counterparts, they'd be
implacably opposed to them.

The gods of Yu-Shan would love to have something like that in the
Underworld to harry the Deathlords with, but even the power of the
Celestines doesn't reach there. On the other hand, we do know that
there are Gods of death and darkness...but how much influence do they
really have in the Underworld?

Well, at least I have something new to mull over at work. Any
suggestions?

Dex
 
Archived from groups: alt.games.whitewolf (More info?)

Hand-of-Omega wrote:

> I was just rereading the Ferrymen guidebook, and thought about
> adapting them for Exalted. The main problem seems to be one of
> background, tho. Specifically, who would be responsible for creating
> such a thing?
>
> The Deathlords and/or their Malfean masters are about the only ones
> who'd have the power to create what are essentially Exalted ghosts
> (they'd have to be far more powerful than the Heroic Dead), but if the
> Ferrymen are anything like their WoD counterparts, they'd be
> implacably opposed to them.
>
> The gods of Yu-Shan would love to have something like that in the
> Underworld to harry the Deathlords with, but even the power of the
> Celestines doesn't reach there. On the other hand, we do know that
> there are Gods of death and darkness...but how much influence do they
> really have in the Underworld?
>
> Well, at least I have something new to mull over at work. Any
> suggestions?

Hmmm. The First Age Solar Exalted had the power to create such
servants-- and they had access to the first two Circles of necromancy,
to boot.

Perhaps, not long after the First Age of Man dawned, a few Twilight
Caste Solars perceived that the newly created Underworld (called into
being by the death wails of the slain Primordials) was a grave hazard
for both the living and the newly dead. To this end, they took a handful
of noble souls and granted them great personal power, just as the gods
had done in creating the Exalted... but these were ghosts, not living
souls, and their powers were attuned to the world of silence and gloom,
not the Sunlit Lands.

As paranoia and madness infected the great Solars, they began to see
these "Ferrymen" as threats to their own power. Some even saw these
puissant ghosts as unliving blasphemies, mockeries of the Solar
brilliance. The Ferrymen, rather than await their own destruction at the
hands of the Solar Deliberative, sealed themselves away deep in the
Labyrinth, in an ancient mausoleum unknown even to the nephwracks. They
placed themselves in a deep Slumber, fated to last until the madness of
the Solars has set, and the Solar glory dawned again.

Now the Ferrymen have awakened to a world very different from the one
they knew, millennia ago. But still they follow their ancient code...

Wow. This is a neat idea. More this weekend, after I have a chance to
consult /Ends of Empire/. I think I may work these guys into my own
game. (^_^)
--
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Archived from groups: alt.games.whitewolf (More info?)

Richard Clayton <reZIGclayZIGton@verizon.net> wrote in message news:<30hokeF2ufl8oU1@uni-berlin.de>...
>
[snip cool idea about Exalted Ferrymen]

> Wow. This is a neat idea. More this weekend, after I have a chance to
> consult /Ends of Empire/. I think I may work these guys into my own
> game. (^_^)


The highest possible praise...*^_^*

Dex