FinalMouse 2015 Gaming Mouse Review

shenoavox

Honorable
Jun 6, 2012
17
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10,510
FinalMouse 2015 Gaming Mouse Review
Website Link: http://www.finalmouse.com
For those of us on the never ending quest for that perfect mouse, we may have found our savior.
There has been a lot of hype recently on the OCN forums about this mouse. Several CS:Go pros started using and promoting it, the company has been engaging with the hardcore community over at ocn, and the conclusion seems to be unanimous. The FinalMouse has the best sensor implementation on the market, and combined with its super low weight of 74g puts itself in a god category all by itself. I've had the mouse for about 3 weeks, so I feel pretty comfortable in giving the people at toms the insight many of us have been coming too:
SENSOR:
Ever since the mlt04 sensor in the WMO there has never been as raw of an experience as the one the FinalMouse brings. There is zero smoothing whatsoever. And obviously no prediction. Mouse tester graphs are showing the sensor accurately tracking at well over 5 meters per second. And even compared to other pixart 3310 mice the FinalMouse’s implementation seems to be in a league of its own.

Shape and weight:
What can I say other than they nailed it. Most of us have never had the pleasure of experiencing a gaming mouse that weights 74 grams, it is honestly something that has to be felt to be truly understood. There is nothing to complain about here. I have a hybrid grip and the mouse fits perfectly for me, and pickups are effortless.

Clicks:
The individual housing for the clickers combined with the omron switches make clicking on this mouse a delight. Many of us who are very passionate about our mice know too well the problems that come from that uni-mold top shell that creates double and sticky clicking.

Cable:
Lightweight and flexible. Something that it seems no other mouse is able to do perfectly, FM has achieved. Had they not perfected the cable, the mouse honestly may have been unusable due to how light it is, and the cable would have manipulated the movement too much. But luckily, the cable on this thing is amazing.

Tests and results:
Mouse tester:
http://imgur.com/TX1NMHU
Aimbooster:
http://imgur.com/5lgCJ3N


Conclusion:
Only complaint I have right now is the price is about 10 dollars to high. And if they ever drop that price point, all the other Mouse companies can say bye bye to their market share.
 
Yea there has been quite the hooplah over this mouse. I do agree its priced to high. But from what ive been hearing if the sensor is as good as people say there really isnt an alternative.
 
Great. We may have finally matched mouse performance from a decade ago. I know little about marketing, but..

Some people have been holding on to their intellimouse like grim death. It's sad that in the name of "Added Value" (added profit) companies inevitably add features that turn simple, effective designs into bloated, heavy, lagged products. That goes for Windows bloatware, autos, cameras, 3d-tvs, or computer mice. "Updating" my intellimouse years ago never felt right, but I thought it was just me (after all this new mouse has 10,000 dpi and 25 programmable buttons! - and glows! - who am I to question the progression of technology?). Listen to your instincts, not marketing hype. When marketers wrestle design input away from engineers, watch out because functionality and passion will take a back seat to profit. Know who writes those brochures and if they know or care anything about the product.

"Added Value" is not designed to make products better but a think-tank strategy of pinhead marketing analysts to boost profit regardless of functionality. They add un-needed failure-prone features (a perfect companion to "planned obsolescence") or what are fundamentally aesthetic changes to improve "wow-factor". Then charge you up the ass for what is (often) a hobbled product.

When marketers are allowed to tell you what YOU need, you not only loose control of your buying options, but also the product itself. I don't want a mouse to draw only straight lines, or predict where I move, or accelerate my movements. I want it to do what I tell it.

There's something to be said for simple, robust, responsive.designs that do really well at what they're supposed to do.. How's that for added value. After reading the OCN thread almost in it's entirety, it seems that's what Finalmouse designers are going for. Hope it stays that way.