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Archived from groups: alt.games.half-life (More info?)

Quick post - not sure if I am alone on this.

I finished the game, and apart from the obvious devastation at not
having more of this excellent experience to go, I had just one little
criticism/observation.

I played the game on mid difficulty and felt that most of the game was
*way* to easy. The only reason I did not bump up the difficulty to the
hardest was that the set piece action sequences were a good
challenge..

So my point is that the balance was a bit off - it should have been
more challenging on the links to the set pieces.

Am I alone on this?

Cheers.

P.S. going to try it on hard now :)

Yojimbo
aka Justin Thompson

Very proud owner of:
3 'Hapless AGHL lurker' points
4 'I corrected Daemon points'
5 AGHL 'de-cloaking' points
6 'I summed it up in a sentence' points
 
Archived from groups: alt.games.half-life (More info?)

On Mon, 03 Jan 2005 03:08:26 GMT, Justin Thompson
<Justin.Thompson@removethisntlworld.com> wrote:

>Quick post - not sure if I am alone on this.
>
>I finished the game, and apart from the obvious devastation at not
>having more of this excellent experience to go, I had just one little
>criticism/observation.
>
>I played the game on mid difficulty and felt that most of the game was
>*way* to easy. The only reason I did not bump up the difficulty to the
>hardest was that the set piece action sequences were a good
>challenge..
>
>So my point is that the balance was a bit off - it should have been
>more challenging on the links to the set pieces.
>
>Am I alone on this?
>

Beat you by 18 minutes! 😉
Totally agree on the difficulty comment. The only places that were
difficult, I found to be quite annoying too - the turret sections and
the bit at the end where you only have the blue grav gun on the lift.
The old 'god' command helped me out in both cases.
I would have been a bit more adventurous if it wasn't for the load
times.
Graphics and atmosphere are on a par with the original game - in other
words..stunning!

--
steve <AT> steveevans <DOT> org
 
Archived from groups: alt.games.half-life (More info?)

"Justin Thompson" <Justin.Thompson@removethisntlworld.com> wrote in message
news:hedht05mcoqfp92f1vu1ghifv8ocjatf5n@4ax.com...
> Quick post - not sure if I am alone on this.
>
> I finished the game, and apart from the obvious devastation at not
> having more of this excellent experience to go, I had just one little
> criticism/observation.
>
> I played the game on mid difficulty and felt that most of the game was
> *way* to easy. The only reason I did not bump up the difficulty to the
> hardest was that the set piece action sequences were a good
> challenge..
>
> So my point is that the balance was a bit off - it should have been
> more challenging on the links to the set pieces.
>
> Am I alone on this?
>
> Cheers.
>
> P.S. going to try it on hard now :)
>
> Yojimbo
> aka Justin Thompson
>
> Very proud owner of:
> 3 'Hapless AGHL lurker' points
> 4 'I corrected Daemon points'
> 5 AGHL 'de-cloaking' points
> 6 'I summed it up in a sentence' points

I think that is a lot like the original. There were some difficult segments
in the first one, but there was a lot of puzzel solving with no bad guys
around. Most of the segments were doable first run through (although you
might want to do them again for better health outcome).
 
Archived from groups: alt.games.half-life (More info?)

> Oh yeah, and one other that seemed hard until I realised how stupid I
was: the approach to the abandoned dockyard (under the broken bridge,
with the electromagnet crane) in "Highway 17". Trying to deal
simultaneously with Combine troops, antlions, and parking the buggy
somewhere where the magnet could reach it but not so far from the dock
that the antlions overwhelmed me had me reloading again and again in
frustration until it finally occurred to me to, duh, switch on the
thumper 🙂

That one gave me fits because I kept trying to run up a single plank to
safety with the antlions and troops attacking me. Of course later on
I find the ladder near the crane... 8-(

The battle with the turrets in Nova Prospekt was the hardest to me if
only because I couldn't get the right placement of the turrents. I
eventually survived with about 2 health.
 
Archived from groups: alt.games.half-life (More info?)

"Mike Kohary" <sorry@no.spam> wrote
> would hard mode be? 😉 Seriously, that's why they're called Easy and
> Medium, so I didn't expect them to be all that hard. The game has to be
> playable by everyone, after all. I played on Hard, and found it quite
> challenging throughout.

Heh, I'm playing it on easy and am finding it quite challenging throughout.
--
David
davidfirewater(a)hotmail.com
 
Archived from groups: alt.games.half-life (More info?)

"rcohen" <rlccohen@aol.com> wrote in message
news:1104762327.985398.321600@c13g2000cwb.googlegroups.com...
> > Oh yeah, and one other that seemed hard until I realised how stupid I
> was: the approach to the abandoned dockyard (under the broken bridge,
> with the electromagnet crane) in "Highway 17". Trying to deal
> simultaneously with Combine troops, antlions, and parking the buggy
> somewhere where the magnet could reach it but not so far from the dock
> that the antlions overwhelmed me had me reloading again and again in
> frustration until it finally occurred to me to, duh, switch on the
> thumper 🙂
>
> That one gave me fits because I kept trying to run up a single plank to
> safety with the antlions and troops attacking me. Of course later on
> I find the ladder near the crane... 8-(
>

My first time through, I swamped the buggy in the water (out of reach of the
crane). I kill all the Combine, and after investigation I realize that you
must continue with buggy (the ramp was too obvious).
The buggy will not start again once swamped. If I remember, I even tried to
'push' it out of the water with the grav gun. No go. I had to go back and
start over again from an eariler save.



> The battle with the turrets in Nova Prospekt was the hardest to me if
> only because I couldn't get the right placement of the turrents. I
> eventually survived with about 2 health.
>
 
Archived from groups: alt.games.half-life (More info?)

"Dr_Dickie" <Dr_Dickie@chembench.com> wrote in message
news:33t7bfF44qpaqU1@individual.net...
>
> My first time through, I swamped the buggy in the water (out of reach of
the
> crane). I kill all the Combine, and after investigation I realize that you
> must continue with buggy (the ramp was too obvious).
> The buggy will not start again once swamped. If I remember, I even tried
to
> 'push' it out of the water with the grav gun. No go. I had to go back and
> start over again from an eariler save.
>
I was able to shoot the buggy out of the water with the GG.

DaveL
 
Archived from groups: alt.games.half-life (More info?)

DaveL wrote:
> "Dr_Dickie" <Dr_Dickie@chembench.com> wrote in message
> news:33t7bfF44qpaqU1@individual.net...
>
>>My first time through, I swamped the buggy in the water (out of reach of
>
> the
>
>>crane). I kill all the Combine, and after investigation I realize that you
>>must continue with buggy (the ramp was too obvious).
>>The buggy will not start again once swamped. If I remember, I even tried
>
> to
>
>>'push' it out of the water with the grav gun. No go. I had to go back and
>>start over again from an eariler save.
>>
>
> I was able to shoot the buggy out of the water with the GG.
>
> DaveL
>

aye, thats what i did when i got it stuck in the water by accident.
 
Archived from groups: alt.games.half-life (More info?)

"Chris Hawley" <chris@blood-god.NOSPAM.co.uk> wrote in message
news:crbum5$fqj$1@wisteria.csv.warwick.ac.uk...
> DaveL wrote:
> > "Dr_Dickie" <Dr_Dickie@chembench.com> wrote in message
> > news:33t7bfF44qpaqU1@individual.net...
> >
> >>My first time through, I swamped the buggy in the water (out of reach of
> >
> > the
> >
> >>crane). I kill all the Combine, and after investigation I realize that
you
> >>must continue with buggy (the ramp was too obvious).
> >>The buggy will not start again once swamped. If I remember, I even tried
> >
> > to
> >
> >>'push' it out of the water with the grav gun. No go. I had to go back
and
> >>start over again from an eariler save.
> >>
> >
> > I was able to shoot the buggy out of the water with the GG.
> >
> > DaveL
> >
>
> aye, thats what i did when i got it stuck in the water by accident.

Yeah, as I was writing it I could not remember if I tried the grav gun for
sure or not. Then I thought, "Only and idiot would not have tried the grav
gun."

Just sign me, "Idiot."
 
Archived from groups: alt.games.half-life (More info?)

Steve Evans wrote:
>
> Totally agree on the difficulty comment. The only places that were
> difficult, I found to be quite annoying too - the turret sections and
> the bit at the end where you only have the blue grav gun on the lift.

OK, everyone: what do you think are the most difficult set-piece battles
in HL2?

My choices:

(1) Near the end of "Anti-Citizen One", where you have to defend the
square against wave after wave of Combine troops while Alyx works to
disable the force field generator. Easily the hardest battle in the
whole game IMHO.

(2) The second of the three scenes in "Entanglement" where you have to
use turrets to defend yourself. This is the one where you have three
turrets to defend two parallel cell blocks with connecting cross
corridors, waiting for Alyx to show up. (The other two, the first in
the control room and the third in the teleport chamber, are both very
easy.)

(I've found that the best way to handle this is to forget about trying
to keep the troops out of the main cell blocks; instead, barricade
yourself in one of the cross corridors with all three turrets. Even
better, probably (I only just though of this one and haven't tried it
yet), pile up crates to block one end of the cross corridor, so all the
troops have to come at you from one direction.)

(3) In "We Don't Go To Ravenholm", the final battle in the graveyard,
with you and Father Grigori vs a horde of zombies.

Three scenes that gave me a lot of trouble at first were the assault on
Nova Prospekt at the end of "Sandtraps", the battle with the striders
in front of the bank/museum/whatever in "Follow Freeman", and the
climactic rooftop battle at the end of "Follow Freeman". All three of
these seem hard the first time through, but become easy once you know
where the caches of rockets are.

Oh yeah, and one other that seemed hard until I realised how stupid I
was: the approach to the abandoned dockyard (under the broken bridge,
with the electromagnet crane) in "Highway 17". Trying to deal
simultaneously with Combine troops, antlions, and parking the buggy
somewhere where the magnet could reach it but not so far from the dock
that the antlions overwhelmed me had me reloading again and again in
frustration until it finally occurred to me to, duh, switch on the
thumper 🙂

--
Ross Smith ......... r-smith@ihug.co.nz ......... Auckland, New Zealand
"The current crop of compilers are pretty lousy -- they always
do what I say, and never what I mean." -- James Kanze
 
Archived from groups: alt.games.half-life (More info?)

Ross Smith wrote:

> OK, everyone: what do you think are the most difficult set-piece battles
> in HL2?
>

The bit in ravenholm right after the water tower, where you are waiting for
the elevator, and the part you mentioned in the cell block with the 3 turrets
were the toughest for me.
 
Archived from groups: alt.games.half-life (More info?)

Ross Smith wrote:
> (I've found that the best way to handle this is to forget about trying
> to keep the troops out of the main cell blocks; instead, barricade
> yourself in one of the cross corridors with all three turrets. Even
> better, probably (I only just though of this one and haven't tried it
> yet), pile up crates to block one end of the cross corridor, so all the
> troops have to come at you from one direction.)

Piling up crates is one option, and remember they don't start to come
until all 3 turrets are deployed.

I've also seen people just deploy the turrets at either side of that
little room, and hide in the cupboard with the shotgun.
 
Archived from groups: alt.games.half-life (More info?)

"Ross Smith" <r-smith@ihug.co.nz> wrote in message
news:cralrp$88h$1@lust.ihug.co.nz
> Steve Evans wrote:
>>
>> Totally agree on the difficulty comment. The only places that were
>> difficult, I found to be quite annoying too - the turret sections and
>> the bit at the end where you only have the blue grav gun on the lift.
>
> OK, everyone: what do you think are the most difficult set-piece
> battles in HL2?
>
> My choices:
>
> (1) Near the end of "Anti-Citizen One", where you have to defend the
> square against wave after wave of Combine troops while Alyx works to
> disable the force field generator. Easily the hardest battle in the
> whole game IMHO.
>
> (2) The second of the three scenes in "Entanglement" where you have to
> use turrets to defend yourself. This is the one where you have three
> turrets to defend two parallel cell blocks with connecting cross
> corridors, waiting for Alyx to show up. (The other two, the first in
> the control room and the third in the teleport chamber, are both very
> easy.)
>
> (I've found that the best way to handle this is to forget about trying
> to keep the troops out of the main cell blocks; instead, barricade
> yourself in one of the cross corridors with all three turrets. Even
> better, probably (I only just though of this one and haven't tried it
> yet), pile up crates to block one end of the cross corridor, so all
> the troops have to come at you from one direction.)
>
> (3) In "We Don't Go To Ravenholm", the final battle in the graveyard,
> with you and Father Grigori vs a horde of zombies.
>
> Three scenes that gave me a lot of trouble at first were the assault
> on Nova Prospekt at the end of "Sandtraps", the battle with the
> striders in front of the bank/museum/whatever in "Follow Freeman",
> and the climactic rooftop battle at the end of "Follow Freeman". All
> three of these seem hard the first time through, but become easy once
> you know where the caches of rockets are.
>
> Oh yeah, and one other that seemed hard until I realised how stupid I
> was: the approach to the abandoned dockyard (under the broken bridge,
> with the electromagnet crane) in "Highway 17". Trying to deal
> simultaneously with Combine troops, antlions, and parking the buggy
> somewhere where the magnet could reach it but not so far from the dock
> that the antlions overwhelmed me had me reloading again and again in
> frustration until it finally occurred to me to, duh, switch on the
> thumper 🙂

Anytime I'd turn the buggy over and have to get out in ant lion areas, I
got killed. For me it was all of ant lion country. Although, in the
Sandtraps where you have to skip from rock to rock, I found if I'm ON a
rock, they don't replenish the numbers when I kill them. I got killed
by ant lions far more than anything else in the entire game :) But
then, I get kinda anal about picking up EVERYthing there is to be picked
up, so I cover every inch in every nook and cranny. There were lots and
lots of items to pick up in that entire area.
So, from where the guy tells you to stay on the rocks, don't step on the
sand to finally crossing into the canyon with the ant lion guardian;
that's the hardest toughest part of the whole game for me. Partly
because I have to exercise caution and patience there :)
McG.
 
Archived from groups: alt.games.half-life (More info?)

"Chris Hawley" <chris@blood-god.NOSPAM.co.uk> wrote in message
news:crb6vf$8gu$1@wisteria.csv.warwick.ac.uk...
> Ross Smith wrote:
>> (I've found that the best way to handle this is to forget about trying
>> to keep the troops out of the main cell blocks; instead, barricade
>> yourself in one of the cross corridors with all three turrets. Even
>> better, probably (I only just though of this one and haven't tried it
>> yet), pile up crates to block one end of the cross corridor, so all the
>> troops have to come at you from one direction.)
>
> Piling up crates is one option, and remember they don't start to come
> until all 3 turrets are deployed.
>
> I've also seen people just deploy the turrets at either side of that
> little room, and hide in the cupboard with the shotgun.

Block a couple of the entryways with crates and barrels. If they can't open
the door, they can't get in. Pistol snipe them later. Thins out the number
of attackers you face at once.
 
Archived from groups: alt.games.half-life (More info?)

"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message
news:g5aCd.39346$3v5.18055@fe2.texas.rr.com...
> "Ross Smith" <r-smith@ihug.co.nz> wrote in message
> news:cralrp$88h$1@lust.ihug.co.nz
>> Steve Evans wrote:
>>>
>>> Totally agree on the difficulty comment. The only places that were
>>> difficult, I found to be quite annoying too - the turret sections and
>>> the bit at the end where you only have the blue grav gun on the lift.
>>
>> OK, everyone: what do you think are the most difficult set-piece
>> battles in HL2?
>>
>> My choices:
>>
>> (1) Near the end of "Anti-Citizen One", where you have to defend the
>> square against wave after wave of Combine troops while Alyx works to
>> disable the force field generator. Easily the hardest battle in the
>> whole game IMHO.
>>
>> (2) The second of the three scenes in "Entanglement" where you have to
>> use turrets to defend yourself. This is the one where you have three
>> turrets to defend two parallel cell blocks with connecting cross
>> corridors, waiting for Alyx to show up. (The other two, the first in
>> the control room and the third in the teleport chamber, are both very
>> easy.)
>>
>> (I've found that the best way to handle this is to forget about trying
>> to keep the troops out of the main cell blocks; instead, barricade
>> yourself in one of the cross corridors with all three turrets. Even
>> better, probably (I only just though of this one and haven't tried it
>> yet), pile up crates to block one end of the cross corridor, so all
>> the troops have to come at you from one direction.)
>>
>> (3) In "We Don't Go To Ravenholm", the final battle in the graveyard,
>> with you and Father Grigori vs a horde of zombies.
>>
>> Three scenes that gave me a lot of trouble at first were the assault
>> on Nova Prospekt at the end of "Sandtraps", the battle with the
>> striders in front of the bank/museum/whatever in "Follow Freeman",
>> and the climactic rooftop battle at the end of "Follow Freeman". All
>> three of these seem hard the first time through, but become easy once
>> you know where the caches of rockets are.
>>
>> Oh yeah, and one other that seemed hard until I realised how stupid I
>> was: the approach to the abandoned dockyard (under the broken bridge,
>> with the electromagnet crane) in "Highway 17". Trying to deal
>> simultaneously with Combine troops, antlions, and parking the buggy
>> somewhere where the magnet could reach it but not so far from the dock
>> that the antlions overwhelmed me had me reloading again and again in
>> frustration until it finally occurred to me to, duh, switch on the
>> thumper 🙂
>
> Anytime I'd turn the buggy over and have to get out in ant lion areas, I
> got killed. For me it was all of ant lion country. Although, in the
> Sandtraps where you have to skip from rock to rock, I found if I'm ON a
> rock, they don't replenish the numbers when I kill them. I got killed by
> ant lions far more than anything else in the entire game :) But then, I
> get kinda anal about picking up EVERYthing there is to be picked up, so I
> cover every inch in every nook and cranny. There were lots and lots of
> items to pick up in that entire area.
> So, from where the guy tells you to stay on the rocks, don't step on the
> sand to finally crossing into the canyon with the ant lion guardian;
> that's the hardest toughest part of the whole game for me. Partly because
> I have to exercise caution and patience there :)
> McG.

Don't fight the Bull Antlion at the end. Run to the doorway at the end of
the level and attract the attention of the turret gunner. Then go hide
behind a rock pillar a little further away. Let the turret handle the boss.
 
Archived from groups: alt.games.half-life (More info?)

sittingduck wrote:
>
> The bit in ravenholm right after the water tower, where you are
> waiting for the elevator

That one's easy once you know the trick: jump into the water tank next
to the tower, and climb partway up the ladder inside it. If you pick
the right spot (it may take a couple of tries, but it's not very hard
to find), the super-zombies will come at you from above and below, but
can't quite reach you either way, and you can pick them off at your
leisure.

--
Ross Smith ......... r-smith@ihug.co.nz ......... Auckland, New Zealand
"The current crop of compilers are pretty lousy -- they always
do what I say, and never what I mean." -- James Kanze
 
Archived from groups: alt.games.half-life (More info?)

"James A. Cooley" <jacooley@centralpets.com> wrote in message
news:gUbCd.48101$yv2.7223@fe2.texas.rr.com
> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message
> news:g5aCd.39346$3v5.18055@fe2.texas.rr.com...
>> "Ross Smith" <r-smith@ihug.co.nz> wrote in message
>> news:cralrp$88h$1@lust.ihug.co.nz
>>> Steve Evans wrote:
>>>>
snip---
>>
>> Anytime I'd turn the buggy over and have to get out in ant lion
>> areas, I got killed. For me it was all of ant lion country.
>> Although, in the Sandtraps where you have to skip from rock to rock,
>> I found if I'm ON a rock, they don't replenish the numbers when I
>> kill them. I got killed by ant lions far more than anything else in
>> the entire game :) But then, I get kinda anal about picking up
>> EVERYthing there is to be picked up, so I cover every inch in every
>> nook and cranny. There were lots and lots of items to pick up in
>> that entire area. So, from where the guy tells you to stay on the
>> rocks, don't step on
>> the sand to finally crossing into the canyon with the ant lion
>> guardian; that's the hardest toughest part of the whole game for me.
>> Partly because I have to exercise caution and patience there :)
>> McG.
>
> Don't fight the Bull Antlion at the end. Run to the doorway at the
> end of the level and attract the attention of the turret gunner. Then
> go hide behind a rock pillar a little further away. Let the turret
> handle the boss.

Oh, yes, I've actually done that bit several different ways now. After
my full 3rd run through the game, I'm just going through enjoying this n
that, sight seeing and all :) I'd been able to experience the good bad
and ugly with this one. Thanks for that :)
McG.
 
Archived from groups: alt.games.half-life (More info?)

"Dr_Dickie" <Dr_Dickie@chembench.com> wrote in message
news:33t7bfF44qpaqU1@individual.net
> "rcohen" <rlccohen@aol.com> wrote in message
> news:1104762327.985398.321600@c13g2000cwb.googlegroups.com...
>>> Oh yeah, and one other that seemed hard until I realised how stupid
>>> I
>> was: the approach to the abandoned dockyard (under the broken bridge,
>> with the electromagnet crane) in "Highway 17". Trying to deal
>> simultaneously with Combine troops, antlions, and parking the buggy
>> somewhere where the magnet could reach it but not so far from the
>> dock that the antlions overwhelmed me had me reloading again and
>> again in frustration until it finally occurred to me to, duh, switch
>> on the thumper 🙂
>>
>> That one gave me fits because I kept trying to run up a single plank
>> to safety with the antlions and troops attacking me. Of course
>> later on I find the ladder near the crane... 8-(
>>
>
> My first time through, I swamped the buggy in the water (out of reach
> of the crane). I kill all the Combine, and after investigation I
> realize that you must continue with buggy (the ramp was too obvious).
> The buggy will not start again once swamped. If I remember, I even
> tried to 'push' it out of the water with the grav gun. No go. I had
> to go back and start over again from an eariler save.

I'd been able to get the buggy out of the water with the GG every time.
Primary fire, and works fine under water.
McG.

>
>
>
>> The battle with the turrets in Nova Prospekt was the hardest to me if
>> only because I couldn't get the right placement of the turrents. I
>> eventually survived with about 2 health.
 
Archived from groups: alt.games.half-life (More info?)

"Chris Hawley" <chris@blood-god.NOSPAM.co.uk> wrote in message
news:crb6vf$8gu$1@wisteria.csv.warwick.ac.uk...
> Ross Smith wrote:
> > (I've found that the best way to handle this is to forget about trying
> > to keep the troops out of the main cell blocks; instead, barricade
> > yourself in one of the cross corridors with all three turrets. Even
> > better, probably (I only just though of this one and haven't tried it
> > yet), pile up crates to block one end of the cross corridor, so all the
> > troops have to come at you from one direction.)
>
> Piling up crates is one option, and remember they don't start to come
> until all 3 turrets are deployed.
>
> I've also seen people just deploy the turrets at either side of that
> little room, and hide in the cupboard with the shotgun.

I tried that many times and failed. The way I got through it was to go into
one corridor at one side of that wee room and deploy all three sentry guns,
one facing that wee room and the other two facing down either corridor. That
covered all directions.
 
Archived from groups: alt.games.half-life (More info?)

On Mon, 03 Jan 2005 22:19:20 GMT, "Okilee Dokilee"
<derekathomson@NOSPAMhotmail.com> wrote:


>
>I tried that many times and failed. The way I got through it was to go into
>one corridor at one side of that wee room and deploy all three sentry guns,
>one facing that wee room and the other two facing down either corridor. That
>covered all directions.
>

I struggled with this bit - I tried and failed miserably when I tried
to use my weapons 🙁

Had a sit down and a think and when I cottoned on that I should just
let the sentry guns do all the work - just stay out of way and use GG
to
a) right the sentry guns
b) Kill the manhacks
c) lob the grenades back that threatened the sentry guns

and what looked like mission impossible - became relatively easy :)

Cheers

Yojimbo
aka Justin Thompson

Very proud owner of:
3 'Hapless AGHL lurker' points
4 'I corrected Daemon points'
5 AGHL 'de-cloaking' points
6 'I summed it up in a sentence' points
 
Archived from groups: alt.games.half-life (More info?)

Actually, there's a pretty easy way to get through this battle that I
figured out after several losing efforts. There's an upper level on
one side of the cell block that you can reach by piling up crates to
create steps up to it. Basically, I set up the crates, set up the
turrets as quickly as possible, and then climbed up to the upper level
before the combine arrived. There's no way for them to get up there,
so you can methodically take them out without much danger to yourself.
 
Archived from groups: alt.games.half-life (More info?)

On Sun, 2 Jan 2005 21:42:18 -0800, "Mike Kohary" <sorry@no.spam>
wrote:

>
>I both agree and disagree. I mean, I agree with what you're saying, but I
>understand why they balanced it that way. The game is going to sell
>millions, and only a small fraction of those players are guys like you and
>me - seasoned FPS vets who will find most FPS games "too easy" except on the
>highest difficulty settings. If they made Easy and Medium modes hard, what
>would hard mode be? 😉 Seriously, that's why they're called Easy and
>Medium, so I didn't expect them to be all that hard. The game has to be
>playable by everyone, after all. I played on Hard, and found it quite
>challenging throughout.

Think you missed my point - what I am saying is that the balance is
not consistent. I played it on medium and found all of it - except the
set pieces way to easy - but the set pieces (Ross Smith elsewhere in
this thread elaborates on a couple of what I mean by the "set pieces")
were set right.

so within a difficulty level - the difficluty was too variable

Hope that clarifies.

Yojimbo
aka Justin Thompson

Very proud owner of:
3 'Hapless AGHL lurker' points
4 'I corrected Daemon points'
5 AGHL 'de-cloaking' points
6 'I summed it up in a sentence' points
 
Archived from groups: alt.games.half-life (More info?)

"Justin Thompson" <Justin.Thompson@removethisntlworld.com> skrev i
meddelandet news:f3ojt0d5p01cleuo0pu7nl0fp54po1dtuk@4ax.com...
> On Mon, 03 Jan 2005 22:19:20 GMT, "Okilee Dokilee"
> <derekathomson@NOSPAMhotmail.com> wrote:
>
>
> >
> >I tried that many times and failed. The way I got through it was to go
into
> >one corridor at one side of that wee room and deploy all three sentry
guns,
> >one facing that wee room and the other two facing down either corridor.
That
> >covered all directions.
> >
>
> I struggled with this bit - I tried and failed miserably when I tried
> to use my weapons 🙁
>
> Had a sit down and a think and when I cottoned on that I should just
> let the sentry guns do all the work - just stay out of way and use GG
> to
> a) right the sentry guns
> b) Kill the manhacks
> c) lob the grenades back that threatened the sentry guns
>
> and what looked like mission impossible - became relatively easy :)
>

It was also possible to carry a spare gun to the place and have four guns
for your help..... : )

lyset
 
Archived from groups: alt.games.half-life (More info?)

Ross Smith wrote:
>
> (3) In "We Don't Go To Ravenholm", the final battle in the graveyard,
> with you and Father Grigori vs a horde of zombies.

I probably shouldn't be reading this thread, since I'm a long way from
finishing, but I have just completed that graveyard battle. While it was
certainly intense and exciting (a definite highlight scene), I didn't find it
very hard at all. Grigori took care of most of the zombies; I just picked off
any that got too close (with breezeblocks :) ). The section leading up to that
was pretty tough, though, particularly the succession of fast zombies while
waiting for the "cable car". I was down to 1 health for a little while,
thinking I was going to die soon, until a poison headcrab obligingly triggered
my suit's healing systems :)

I am now looking down the mine-shaft, trying to summon up enough courage to
start climbing down...
(I just know something is going to burst out of the walls 🙁 )

--
Paul
 
Archived from groups: alt.games.half-life (More info?)

"Paul Catley" <paul.notreallymyaddress@hotmail.com> wrote in message
news:340og4F44mp6uU1@individual.net...
> (I just know something is going to burst out of the walls 🙁 )
>

This isn't DooM 3 we're talking about here. 😉