Archived from groups: alt.games.half-life (
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"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message
news:g5aCd.39346$3v5.18055@fe2.texas.rr.com...
> "Ross Smith" <r-smith@ihug.co.nz> wrote in message
> news:cralrp$88h$1@lust.ihug.co.nz
>> Steve Evans wrote:
>>>
>>> Totally agree on the difficulty comment. The only places that were
>>> difficult, I found to be quite annoying too - the turret sections and
>>> the bit at the end where you only have the blue grav gun on the lift.
>>
>> OK, everyone: what do you think are the most difficult set-piece
>> battles in HL2?
>>
>> My choices:
>>
>> (1) Near the end of "Anti-Citizen One", where you have to defend the
>> square against wave after wave of Combine troops while Alyx works to
>> disable the force field generator. Easily the hardest battle in the
>> whole game IMHO.
>>
>> (2) The second of the three scenes in "Entanglement" where you have to
>> use turrets to defend yourself. This is the one where you have three
>> turrets to defend two parallel cell blocks with connecting cross
>> corridors, waiting for Alyx to show up. (The other two, the first in
>> the control room and the third in the teleport chamber, are both very
>> easy.)
>>
>> (I've found that the best way to handle this is to forget about trying
>> to keep the troops out of the main cell blocks; instead, barricade
>> yourself in one of the cross corridors with all three turrets. Even
>> better, probably (I only just though of this one and haven't tried it
>> yet), pile up crates to block one end of the cross corridor, so all
>> the troops have to come at you from one direction.)
>>
>> (3) In "We Don't Go To Ravenholm", the final battle in the graveyard,
>> with you and Father Grigori vs a horde of zombies.
>>
>> Three scenes that gave me a lot of trouble at first were the assault
>> on Nova Prospekt at the end of "Sandtraps", the battle with the
>> striders in front of the bank/museum/whatever in "Follow Freeman",
>> and the climactic rooftop battle at the end of "Follow Freeman". All
>> three of these seem hard the first time through, but become easy once
>> you know where the caches of rockets are.
>>
>> Oh yeah, and one other that seemed hard until I realised how stupid I
>> was: the approach to the abandoned dockyard (under the broken bridge,
>> with the electromagnet crane) in "Highway 17". Trying to deal
>> simultaneously with Combine troops, antlions, and parking the buggy
>> somewhere where the magnet could reach it but not so far from the dock
>> that the antlions overwhelmed me had me reloading again and again in
>> frustration until it finally occurred to me to, duh, switch on the
>> thumper
🙂
>
> Anytime I'd turn the buggy over and have to get out in ant lion areas, I
> got killed. For me it was all of ant lion country. Although, in the
> Sandtraps where you have to skip from rock to rock, I found if I'm ON a
> rock, they don't replenish the numbers when I kill them. I got killed by
> ant lions far more than anything else in the entire game

But then, I
> get kinda anal about picking up EVERYthing there is to be picked up, so I
> cover every inch in every nook and cranny. There were lots and lots of
> items to pick up in that entire area.
> So, from where the guy tells you to stay on the rocks, don't step on the
> sand to finally crossing into the canyon with the ant lion guardian;
> that's the hardest toughest part of the whole game for me. Partly because
> I have to exercise caution and patience there

> McG.
Don't fight the Bull Antlion at the end. Run to the doorway at the end of
the level and attract the attention of the turret gunner. Then go hide
behind a rock pillar a little further away. Let the turret handle the boss.