Archived from groups: alt.games.coh (More info?)
It was this group that helped me out at level 16, when I needed to start
specializing, and planning my powers better. It was this group, and the COH
boards that helped me during the INV nerf, and although I didn't like all
the compromises I had to make, I eventually accepted them as necessary, and
I ended up more powerful than I had been before the changes.
I'm level 30 now, and loving what FirePlug has become. He can go face to
face with a +9 minion, and only know that he's outclassed because he can't
harm the enemy. +5 groups heavy with bosses and Lt.'s can only take him
down gradually, and nothing in a standard city zone seems to be able to kill
him fast enough that he can't recognize what's happening, and hop away.
It's coming up on final build time though. I have 10 standard levels left,
and then the post 40 ones. I'm a casual player, so I doubt the post 40
levels will go very fast, I want to get a pretty decent build in place
before I get there. I was hoping you folks would help me plan it out.
Here's what I have planned:
Level Power Slotting
1 Resist Physical Damage 6
1 Jab 4
2 Dull Pain 1
4 Taunt 1
6 Resist Elements 6
8 Unyielding 6
10 Combat Jumping 1
12 Boxing 4
14 Resist Energies 4
16 Super Jump 1
18 Invincible 6
20 Swift 1
22 Heal 1
24 Tough 1
26 Stamina 5
28 Knockout Blow 6
30 Weave 6
32 Haymaker 3
35 Tough Skin 1
38 Foot Stomp 5
You'll notice this is a very heavily defensive build. That is the plan. I
want to be a group tank first, with enough offense to make it POSSIBLE to
solo, if a bit slow. I also don't plan on taking either Rage or
Unstoppable, since I see the price for these to be so draconian, that I
think other powers would be more useful.
Post 40 plans would be to take one or two of the EPP's, the rest utility
powers that don't need to be slotted, and finish slotting FootStomp,
ToughSkin, Haymaker, and Resist Energies (12 slots) as well as I can.
Care to tell me how wrong I am?
FirePlug
It was this group that helped me out at level 16, when I needed to start
specializing, and planning my powers better. It was this group, and the COH
boards that helped me during the INV nerf, and although I didn't like all
the compromises I had to make, I eventually accepted them as necessary, and
I ended up more powerful than I had been before the changes.
I'm level 30 now, and loving what FirePlug has become. He can go face to
face with a +9 minion, and only know that he's outclassed because he can't
harm the enemy. +5 groups heavy with bosses and Lt.'s can only take him
down gradually, and nothing in a standard city zone seems to be able to kill
him fast enough that he can't recognize what's happening, and hop away.
It's coming up on final build time though. I have 10 standard levels left,
and then the post 40 ones. I'm a casual player, so I doubt the post 40
levels will go very fast, I want to get a pretty decent build in place
before I get there. I was hoping you folks would help me plan it out.
Here's what I have planned:
Level Power Slotting
1 Resist Physical Damage 6
1 Jab 4
2 Dull Pain 1
4 Taunt 1
6 Resist Elements 6
8 Unyielding 6
10 Combat Jumping 1
12 Boxing 4
14 Resist Energies 4
16 Super Jump 1
18 Invincible 6
20 Swift 1
22 Heal 1
24 Tough 1
26 Stamina 5
28 Knockout Blow 6
30 Weave 6
32 Haymaker 3
35 Tough Skin 1
38 Foot Stomp 5
You'll notice this is a very heavily defensive build. That is the plan. I
want to be a group tank first, with enough offense to make it POSSIBLE to
solo, if a bit slow. I also don't plan on taking either Rage or
Unstoppable, since I see the price for these to be so draconian, that I
think other powers would be more useful.
Post 40 plans would be to take one or two of the EPP's, the rest utility
powers that don't need to be slotted, and finish slotting FootStomp,
ToughSkin, Haymaker, and Resist Energies (12 slots) as well as I can.
Care to tell me how wrong I am?
FirePlug
