First DirectX 11 Benchmark Demo Released

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Its sad that all the tessellation engines sitting on ATI cards since 9xxx era wont be used. Even my 4850's tessalator chip will be left collecting dust.

You best buy a new card and forget that you even had unused tessellator before...
 
There are hardly any DX 10 games out yet, yet alone any DX 11. Fallout 3 was DX 9 as was several others. I'm not sure about Dragon Age but I do know Dragon Age was written for the PC first and ported to the consoles, the way all games should done.
 
Score of 682 with 27.1 FPS. This thing killed my system lol.

Render: direct3d11
Mode: 1400x1050 8xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled

Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows 7 (build 7100) 64bit
CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
CPU flags: 3609MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: NVIDIA GeForce GTX 275 8.16.11.9107 896Mb
 
[citation][nom]Shadow703793[/nom]EPIC. You still have one of those? Any one else?[/citation]

I still have a 3DFX Orchid somewhere I bought from a mate when he upgraded (I still miss the relay click when switching to '3D'.
My Banshee is on loan to a friend atm tho 🙁
 
[citation][nom]Shadow703793[/nom]EPIC. You still have one of those? Any one else?[/citation]

I've got a 20 year-old generic 2mb card that to my dads old 486 system. The actual name of the card was something like "GAMING POWER!", the exclamation point was actually part of the title :)
 
What worries me about dx11 - and this is just based on what limited information I can see from screenshots - is the attempt to blur the background in a simulated vision "depth of field". For example in the screen shot at the top of this article the background buildings are all fuzzy out of focus which is realistic only if I am focusing on the statue. What if I, as a player, decide to scan my surroundings? Will it be all out of focus because the game assumes I'm looking at the closest object, or the object that is centered on my screen? This could be disastrous.
 
[citation][nom]husker[/nom]What worries me about dx11 - and this is just based on what limited information I can see from screenshots - is the attempt to blur the background in a simulated vision "depth of field". For example in the screen shot at the top of this article the background buildings are all fuzzy out of focus which is realistic only if I am focusing on the statue. What if I, as a player, decide to scan my surroundings? Will it be all out of focus because the game assumes I'm looking at the closest object, or the object that is centered on my screen? This could be disastrous.[/citation]
agreed, the depth of field concept is good, but needs alot of work.. on Stalker CS, i keep it disabled cause when your reloading, everything gets all damn fuzzy and cant see where enemies are in a firefight.
 
this is done with 4x AA on my 5870, this thing is a beaut! I want to see some rpg or at least a myth like game with it!
Heaven Demo v1.0
FPS:25.8
Scores: 649
Hardware
Binary:
Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system:
Windows 7 (build 7100) 64bit
CPU model:
Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
CPU flags:
3990MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:
ATI Radeon HD 5800 Series 8.660.0.0 1024Mb
Settings
Render:
direct3d11
Mode:
1920x1200 4xAA fullscreen
Shaders:high
Textures:high
Filter:trilinear
Anisotropy:4x
Occlusion:enabled
Refraction:enabled
Volumetric:enabled
 
[citation][nom]rambo117[/nom]agreed, the depth of field concept is good, but needs alot of work.. on Stalker CS, i keep it disabled cause when your reloading, everything gets all damn fuzzy and cant see where enemies are in a firefight.[/citation]

I think it will be like the first games that featured "Lens Flair" some of them where so annoying with the feature that they became almost unplayable I guess thats the learning curve of how much is too much.
 
[citation][nom]husker[/nom]What worries me about dx11 - and this is just based on what limited information I can see from screenshots - is the attempt to blur the background in a simulated vision "depth of field". For example in the screen shot at the top of this article the background buildings are all fuzzy out of focus which is realistic only if I am focusing on the statue. What if I, as a player, decide to scan my surroundings? Will it be all out of focus because the game assumes I'm looking at the closest object, or the object that is centered on my screen? This could be disastrous.[/citation]Depth of field effects have been around long before DX11. How good or bad depth of field is has almost nothing to do with DX. It is more about the implementation the developer has chosen. If you don't like how it looks in a particular game on your hardware, disable it.
 

The blur is there in all rendering modes. So its just this program.
 
[citation][nom]vaughn2k[/nom]Are you kidding? lol!! Why it will blow-up when it cannot even run?It's like putting a gasoline inside a diesel engine, got it?[/citation]


sense of humor much?
 
[citation][nom]Shadow703793[/nom]EPIC. You still have one of those? Any one else?[/citation]
I don't have a tnt2, but I still have the mystique 220 that got replaced by the tnt card back in the day. The tnt card sadly broke when it had a run in with a bottle of liquid soap in a sports bag though.
 
[citation][nom]Shadow703793[/nom]EPIC. You still have one of those? Any one else?[/citation]

Yes. I have one in near mint with the box, driver CD, and manual. :) It's a Jaton, 32mb.
 
[citation][nom]Shadow703793[/nom]EPIC. You still have one of those? Any one else?[/citation]
I have an original nVidia TNT 16 MB card.
It worked great for Quake 1 in OpenGL. I liked it better than any of the voodoo cards so I stuck with nVidia.
(Of course I'm not using it now though.)
 
Where in the world is the October "Best Graphics Card For The Money" article? We were assured in writing that the articles would be available sooner, more towards the beginning of the month and here we are on October 26th with no article. The last 3 articles were released on July 21st, August 24th and then September 10th - this last date providing hope that the October article would be released on the 1st, but almost 4 weeks later there is no article at all. Very disappointing!
 
[citation][nom]mikenygmail[/nom]Where in the world is the October "Best Graphics Card For The Money" article? We were assured in writing that the articles would be available sooner, more towards the beginning of the month and here we are on October 26th with no article. The last 3 articles were released on July 21st, August 24th and then September 10th - this last date providing hope that the October article would be released on the 1st, but almost 4 weeks later there is no article at all. Very disappointing![/citation]
I assure you, there's a life out there for you somewhere. When you'll appreciate the small things in life, rather than live for the small things.
 
This demo is crap. It's inherently single-threaded and doesn't spike my dual core past 50% cpu. Sure it may look pretty -- when it's not sucking at performance.
 
Unigine
Heaven Demo v1.0
FPS:
33.4
Scores:
842
Hardware
Binary:
Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system:
Windows 7 (build 7600) 64bit
CPU model:
AMD Phenom(tm) II X4 955 Processor
CPU flags:
3716MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
GPU model:
ATI Radeon HD 5800 Series 8.661.0.0 1024Mb
Settings
Render:
direct3d11
Mode:
1920x1080 fullscreen
Shaders:
high
Textures:
high
Filter:
trilinear
Anisotropy:
4x
Occlusion:
enabled
Refraction:
enabled
Volumetric:
enabled
Unigine Corp. © 2005-2009
 
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