[FIST] Seven masters, any sweet combos yet?

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Archived from groups: rec.games.trading-cards.misc (More info?)

I get my cards tomorrow and I'm wondering what the feeling about the
set is. Red Wedding was as good as, if not better than, Flashpoint
and Netherworld number 1 so there's a high water mark to reach for any
set that comes after.

I was looking at the spoilers and I see no way to really effectively
use any of the seven masters in play compared to the cost efficient
and hard hitting beaters like Adrienne, Ting Ting, GG, Char, etc.
except for Ghost Wind (yikes he's good). The big fighting characters
(9+) just never seem to come out, or if so go down quick with
mentor/gas/die! etc.

It looks like one will need Golden Comeback, Waterfall Sanctuary, Ring
of Gates etc. somewhere in their deck to really dress down opponents
with the actual seven but I'm curious if anyone has laid terrible
beatings with them yet?

Thanks!
 
Archived from groups: rec.games.trading-cards.misc (More info?)

In article <81516d85.0405051320.ab9ae53@posting.google.com>,
littlemute <littlemute@woodenmen.org> wrote:
>I get my cards tomorrow and I'm wondering what the feeling about the
>set is.

I like it.

Some powerful cards, plus the new faction.

>use any of the seven masters in play compared to the cost efficient
>and hard hitting beaters like Adrienne, Ting Ting, GG, Char, etc.
>except for Ghost Wind (yikes he's good).

*cough* Red Bad *cough*

>The big fighting characters
>(9+) just never seem to come out, or if so go down quick with
>mentor/gas/die! etc.

They all provide Chi. Seems like a good idea to play Fortune of the
Turtle (and the like)...

>It looks like one will need Golden Comeback, Waterfall Sanctuary, Ring
>of Gates etc. somewhere in their deck to really dress down opponents
>with the actual seven but I'm curious if anyone has laid terrible
>beatings with them yet?

Note that there are actually 9/10 -- Monsoon (replaces his master, the Master
of the Forbidden Stance, who kicks) and two version fo Li Mao (one of them a
promo) to add to the original 7.

I haven't played a lot of the Seven (except for Ghost Wind), mostly because
I wasn't playtesting that deck (and some of them have changed names in the
meanwhile), but several are quite good in one fashion or another; you do
want to play character support, though.



--
Joshua Kronengold (mneme@io.com) "I've been teaching |\ _,,,--,,_ ,)
--^--him...to live, to breathe, to walk, to sample the /,`.-'`' -, ;-;;'
/\\joy on each road, and the sorrow at each turning. |,4- ) )-,_ ) /\
/-\\\I'm sorry if I kept him out too late"--Vlad Taltos '---''(_/--' (_/-'
 
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mneme@fnord.io.com (Joshua Kronengold) wrote in message news:<OoadnSj7ErMMFgfd4p2dnA@io.com>...
> In article <81516d85.0405051320.ab9ae53@posting.google.com>,
> littlemute <littlemute@woodenmen.org> wrote:
> >I get my cards tomorrow and I'm wondering what the feeling about the
> >set is.
>
> I like it.
>
> Some powerful cards, plus the new faction.
>
> >use any of the seven masters in play compared to the cost efficient
> >and hard hitting beaters like Adrienne, Ting Ting, GG, Char, etc.
> >except for Ghost Wind (yikes he's good).
>
> *cough* Red Bad *cough*
>
Do you mean red bat or red master?
Yes, my goodness. Red bat is a brutal card; sort of a Destroyer+Ting
Ting mix. Shying away from 5+ cost characters is my M.O., but this is
an exception!

We are still reeling with shifts from RW, so this should be good
times, it's always a priviledge to see confusion.
 
Archived from groups: rec.games.trading-cards.misc (More info?)

In article <81516d85.0405100731.f7379a4@posting.google.com>,
littlemute <littlemute@woodenmen.org> wrote:
>mneme@fnord.io.com (Joshua Kronengold) wrote in message
>news:<OoadnSj7ErMMFgfd4p2dnA@io.com>...
>> In article <81516d85.0405051320.ab9ae53@posting.google.com>,
>> littlemute <littlemute@woodenmen.org> wrote:
>> >I get my cards tomorrow and I'm wondering what the feeling about the
>> >set is.
>>
>> I like it.
>>
>> Some powerful cards, plus the new faction.
>>
>> >use any of the seven masters in play compared to the cost efficient
>> >and hard hitting beaters like Adrienne, Ting Ting, GG, Char, etc.
>> >except for Ghost Wind (yikes he's good).
>>
>> *cough* Red Bad *cough*
>Do you mean red bat or red master?

Bat. Typo. Red Master isn't half bad, especially in Sealed, but he's not a
Sev card, and doesn't compare.

>Yes, my goodness. Red bat is a brutal card; sort of a Destroyer+Ting
>Ting mix.

I don't catch the resemblence, except, I guess, in terms of grouping growers
and free fighting together.

I think of Destroyer as fighting that can't usually go away, while TT is
anti-control, with a growth ability that soemtimes kicks in, but clearly
milagve varies.

>Shying away from 5+ cost characters is my M.O., but this is
>an exception!

Especially since he's fairly often free... :)



--
Joshua Kronengold (mneme@io.com) "I've been teaching |\ _,,,--,,_ ,)
--^--him...to live, to breathe, to walk, to sample the /,`.-'`' -, ;-;;'
/\\joy on each road, and the sorrow at each turning. |,4- ) )-,_ ) /\
/-\\\I'm sorry if I kept him out too late"--Vlad Taltos '---''(_/--' (_/-'
 
Archived from groups: rec.games.trading-cards.misc (More info?)

On 5 May 2004 14:20:11 -0700, littlemute wrote:

>I get my cards tomorrow and I'm wondering what the feeling about the
>set is. Red Wedding was as good as, if not better than, Flashpoint
>and Netherworld number 1 so there's a high water mark to reach for any
>set that comes after.

It has a few nice cards like Shrieking Witch Heads but I think it
fails to deliver with the Seven Masters and other key stuff like the
Swords and the Underworld Gateway.

Miasma is quite a strong character that I expect to see a lot of but
I'm disappointed with his name - not as grand as the character's
inspiration - the Lord Of The Black Mountain in Chinese Ghost Story.

So, overall, I think the Underworld wins this face off and the set is
to be damned with faint praise.

Andrew
 
Archived from groups: rec.games.trading-cards.misc (More info?)

Andrew S. Davidson <ad@csi.com> wrote in message news:<caf4a0hcv0qencr73ll08nn6lk5oc19ckp@4ax.com>...
> On 5 May 2004 14:20:11 -0700, littlemute wrote:
>
> >I get my cards tomorrow and I'm wondering what the feeling about the
> >set is. Red Wedding was as good as, if not better than, Flashpoint
> >and Netherworld number 1 so there's a high water mark to reach for any
> >set that comes after.
>
> It has a few nice cards like Shrieking Witch Heads but I think it
> fails to deliver with the Seven Masters and other key stuff like the
> Swords and the Underworld Gateway.
>

Well, anything Vehicle, Gun or Sword is made for draft play rather
than constructed anyway, so that's excusable. The last set that
brought out a faction was Dark Future, and the same thing was said:
that they couldn't stand alone with so few cards. How does 7M compare
to that expansion?
 
Archived from groups: rec.games.trading-cards.misc (More info?)

In article <81516d85.0405131026.6d014d28@posting.google.com>,
littlemute <littlemute@woodenmen.org> wrote:
>Well, anything Vehicle, Gun or Sword is made for draft play rather
>than constructed anyway, so that's excusable.

Um...huh?

What about:
Pump Action Shotgun
Battlematic
Megatank
Dragon gun decks.
Mon Spirit Pole decks.

With the exception of hte above, it -may- be a fair claim that
gun/vehicle/sword decks aren't competitive in tournaments. (maybe). But that
they're "draft only?" Get real.


--
Joshua Kronengold (mneme@io.com) "I've been teaching |\ _,,,--,,_ ,)
--^--him...to live, to breathe, to walk, to sample the /,`.-'`' -, ;-;;'
/\\joy on each road, and the sorrow at each turning. |,4- ) )-,_ ) /\
/-\\\I'm sorry if I kept him out too late"--Vlad Taltos '---''(_/--' (_/-'
 
Archived from groups: rec.games.trading-cards.misc (More info?)

I haven't done any deck-building with 7M yet. In fact, I've only played one
7M card in a game so far (having splashed some 7M cards into existing
decks).

But that card turned out to work beautifully: I put a Netherflitter in my
Battle-Matic deck. This deck uses Jack of All Trades to cycle through
states and lots of 0-cost vehicle/weapon/tech states to pump up the
Battle-Matic. So the Netherflitter seemed appropriate, being a cheap tech
state.

And here's big fun: Netherflitter + Bobo Splitter. What that, you say?
Your fighting is even? Why, I take no damage from you! Oh, your fighting
is odd? (Sound of Bobo Splitter being sacrificed.) No it isn't!

The guy I was duelling with got so annoyed by this combo that he ended up
playing Tortured Memories just so that he could grab the Jack of All Trades
and turn it to sacrifice the Nethersplitter. By then, I had We Have The
Technology out and all of my Battle-Matics were a) free and b) +6 Fighting.
Things went downhill for him from there.

Bob Rossney
rbr@well.com
 
Archived from groups: rec.games.trading-cards.misc (More info?)

> Er...I'll note that I won the NYC proving ground twice in a row with the Fire
> Chi deck (which makes heavy use of Spirit Pole and states like the Fire
> Sword).
>

I think you're playing at a level that most people don't play at. You
actually win tournaments instead of, like most people, go to them,
lose in the first few rounds and then move on to other games and
whatever convention you're at. Let's talk mid level play. I have
friends that bust out with the Trucker deck, the unaligned CLAW deck,
the dragon gun deck, the sword deck, the tank deck, ugh. The issue is
that these people are inexperienced deck designers that cannot or will
not tune their decks enough to really drive a state-heavy deck home,
and they should find themselves raped, or felching other players who
stole all their states. I think if 'recreational' players get past
the facination with states, they can start to cook with gas in terms
of deck design because the best decks I've seen or played against,
don't use states at all (except for mentor of course!).

lm