Fith Dawn

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Archived from groups: rec.games.trading-cards.magic.misc (More info?)

Back in the Mirrodin week I looked at the cards and thought "They are going
to push it to the limit" , in Darksteal I thought "Nice, more rule
broken"... now in fith dawn I think "hum... just that?"

Is just me to think this or I'm losing something in the way ? (losing
interest?)
 
Archived from groups: rec.games.trading-cards.magic.misc (More info?)

From the Collected Witterings of SMMT, volume 23:
> Back in the Mirrodin week I looked at the cards and thought "They are
> going to push it to the limit" , in Darksteal I thought "Nice, more rule
> broken"... now in fith dawn I think "hum... just that?"
>
> Is just me to think this or I'm losing something in the way ? (losing
> interest?)

Missing something, perhaps. Vedalken Orrery is something new. The Bringers
are exotic, and there's rumoured to be a spell you're allowed to play more
than four copies of.

--
Flatulence: the only truly disposable art form.
 
Archived from groups: rec.games.trading-cards.magic.misc (More info?)

"David Chapman"

> > Is just me to think this or I'm losing something in the way ? (losing
> > interest?)
>
> Missing something, perhaps. Vedalken Orrery is something new.

Yes, but not WOW-new.

The Bringers
> are exotic,

Whell, for me that already had thought of the mana trade , that is not so
new.
(I'm talking about the one I know, the black one)
The question is : do I need a color theme in an Artifact block ?
 
Archived from groups: rec.games.trading-cards.magic.misc (More info?)

"SMMT" <softthundersoftware@hotmail.com> wrote in message
news:2g2nq0F3sqhpU1@uni-berlin.de...
>
> "David Chapman"
>
> > > Is just me to think this or I'm losing something in the way ? (losing
> > > interest?)
> >
> > Missing something, perhaps. Vedalken Orrery is something new.
>
> Yes, but not WOW-new.
>
Think again. Playing creatures and enchantments as instants has already been
done, playing artifact as instant doesn't really add a lot. But Sorceries at
instant speed is Really Something.

I cast Gaea's Balance, saccing 5 lands.In Response, I cast Demonic Tutor.
In response, I cast Balance. once this stack resolves, you're up a card in
hand, and up 5 lands. Trust me, this effect is HUGE and will create all
kinds of weird situations.



Jasper Overman
 
Archived from groups: rec.games.trading-cards.magic.misc (More info?)

From the Collected Witterings of Jasper Overman, volume 23:
> "SMMT" <softthundersoftware@hotmail.com> wrote in message
> news:2g2nq0F3sqhpU1@uni-berlin.de...
>>
>> "David Chapman"
>>
>>>Vedalken Orrery is something new.
>>
>> Yes, but not WOW-new.
>>
> Think again. Playing creatures and enchantments as instants has already
> been done, playing artifact as instant doesn't really add a lot. But
> Sorceries at instant speed is Really Something.
>
> I cast Gaea's Balance, saccing 5 lands.In Response, I cast Demonic Tutor.
> In response, I cast Balance. once this stack resolves, you're up a card in
> hand, and up 5 lands. Trust me, this effect is HUGE and will create all
> kinds of weird situations.

The first example I saw was Gaea's Balance/Balancing Act, IIRC. Being able
to use your opponent's spells as a contribution to your Mind's Desire combo
is also fairly strong. Face it, though - EOT Tooth and Nail for two
Darksteel Colossus is game-swinging enough.

--
Flatulence: the only truly disposable art form.
 
Archived from groups: rec.games.trading-cards.magic.misc (More info?)

"Jasper Overman"

> > > > Is just me to think this or I'm losing something in the way ?
(losing
> > > > interest?)
> > >
> > > Missing something, perhaps. Vedalken Orrery is something new.
> >
> > Yes, but not WOW-new.
> >
> Think again. Playing creatures and enchantments as instants has already
been
> done, playing artifact as instant doesn't really add a lot. But Sorceries
at
> instant speed is Really Something.

I know, but is not WOW-new for me.
Some time ago a thread runned here about ficticious cards. I presented a
card that permited to play sorceries at instant speed. At the time, people
said that was a too powerfull mechanic and that propabily Wizards would
never print it. Well, I knew they were wrong, and this new card is the
prove. So, for me is not a new mechanic, altought is a new mechanic in the
game. Thats why I don't think on it as WOW-new.
The same is true for mana trade combinations (you may pay one mana cost
instead of another)
The bottom line here is that they let the artifact theme aside to introduce
a color theme. I didn't like it.
 
Archived from groups: rec.games.trading-cards.magic.misc (More info?)

SMMT wrote:
>
> The bottom line here is that they let the artifact theme aside to introduce
> a color theme. I didn't like it.

Understandable from a gameplay perspective, but from a
storyline perspective it makes excellent sense.
5th Dawn looks like it will be about the rise of the organics and
the fall of the machines.
I for one will be quite happy if either this set or the next
corrects some of this artifact excess/domination we're now
sufferering through.
 
Archived from groups: rec.games.trading-cards.magic.misc (More info?)

"David Chapman" <jedit_ojanen8@hotmail.com> wrote in message news:<2g4bu2F4bo3lU3@uni-berlin.de>...
> From the Collected Witterings of Jasper Overman, volume 23:
> > "SMMT" <softthundersoftware@hotmail.com> wrote in message
> > news:2g2nq0F3sqhpU1@uni-berlin.de...
> >>
> >> "David Chapman"
> >>
> >>>Vedalken Orrery is something new.
> >>
> >> Yes, but not WOW-new.
> >>
> > Think again. Playing creatures and enchantments as instants has already
> > been done, playing artifact as instant doesn't really add a lot. But
> > Sorceries at instant speed is Really Something.
> >
> > I cast Gaea's Balance, saccing 5 lands.In Response, I cast Demonic Tutor.
> > In response, I cast Balance. once this stack resolves, you're up a card in
> > hand, and up 5 lands. Trust me, this effect is HUGE and will create all
> > kinds of weird situations.
>
> The first example I saw was Gaea's Balance/Balancing Act, IIRC. Being able
> to use your opponent's spells as a contribution to your Mind's Desire combo
> is also fairly strong. Face it, though - EOT Tooth and Nail for two
> Darksteel Colossus is game-swinging enough.

Personally, I'm really disappointed that this crd is being printed.
What this means is that every single sorcery printed from now on has
to take this card into account, and may prevent other cool cards from
being made, or from being costed correctly. This puts a huge restraint
on designers.

I truly thnk it's a mistake.

--
Justin
 
Archived from groups: rec.games.trading-cards.magic.misc (More info?)

"David Chapman" <jedit_ojanen8@hotmail.com> wrote in message
news:2g4bu2F4bo3lU3@uni-berlin.de...
> From the Collected Witterings of Jasper Overman, volume 23:
> > "SMMT" <softthundersoftware@hotmail.com> wrote in message
> > news:2g2nq0F3sqhpU1@uni-berlin.de...
> >>
> >> "David Chapman"
> >>
> >>>Vedalken Orrery is something new.
> >>
> >> Yes, but not WOW-new.
> >>
>
> The first example I saw was Gaea's Balance/Balancing Act, IIRC. Being
able
> to use your opponent's spells as a contribution to your Mind's Desire
combo
> is also fairly strong. Face it, though - EOT Tooth and Nail for two
> Darksteel Colossus is game-swinging enough.
>

Have been playtesting this in my TwelvePost deck and the difference it makes
is incredible, if it doesn't show it doesn't detract, but in response to you
declaring attackers I play two Jenns, get two basic lands block two of your
creatures draw two cards

EOT Tooth, Fireball, Pyroclasm, Sylvan Scrying

"I'm Loving It" as Ronald would say


--
Stephen Baird
my ebay -
http://cgi6.ebay.co.uk/ws/eBayISAPI.dll?ViewSellersOtherItems&userid=ephemeralcollectablesuk



---
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Archived from groups: rec.games.trading-cards.magic.misc (More info?)

From the Collected Witterings of Justin Sexton, volume 23:

> Personally, I'm really disappointed that this crd is being printed.
> What this means is that every single sorcery printed from now on has
> to take this card into account, and may prevent other cool cards from
> being made, or from being costed correctly. This puts a huge restraint
> on designers.

No, it doesn't. It costs 4 mana to play. That's enough of a restriction to
make sorceries not have to worry about it.

--
Flatulence: the only truly disposable art form.
 
Archived from groups: rec.games.trading-cards.magic.misc (More info?)

From the Collected Witterings of Mr Bloody Minded, volume 23:
> "David Chapman" <jedit_ojanen8@hotmail.com> wrote in message
> news:2g4bu2F4bo3lU3@uni-berlin.de...

>> The first example I saw was Gaea's Balance/Balancing Act, IIRC. Being
>> able to use your opponent's spells as a contribution to your Mind's
>> Desire combo is also fairly strong. Face it, though - EOT Tooth and
>> Nail for two Darksteel Colossus is game-swinging enough.

> Have been playtesting this in my TwelvePost deck and the difference it
> makes is incredible, if it doesn't show it doesn't detract, but in
> response to you declaring attackers I play two Jenns, get two basic lands
> block two of your creatures draw two cards

The main question being, what do you take out for it?

It's also pretty neat with Oblivion Stone: EOT Stone, fate my nasty, untap,
pop.

<coughsigcoughyouwerejustflamingsomeoneforthatcough>

--
Flatulence: the only truly disposable art form.
 
Archived from groups: rec.games.trading-cards.magic.misc (More info?)

> > The bottom line here is that they let the artifact theme aside to
introduce
> > a color theme. I didn't like it.
>
> Understandable from a gameplay perspective, but from a
> storyline perspective it makes excellent sense.
> 5th Dawn looks like it will be about the rise of the organics and
> the fall of the machines.
> I for one will be quite happy if either this set or the next
> corrects some of this artifact excess/domination we're now
> sufferering through.

People are never happy. This is quite true. During other blocks people said
there where not enought artifacts, now they say there are too many. I'm a
artifact fan from the beginning of the game, but I agree there are to many.
Althought I do not agree we this breaking of the theme in the last "minute".
The next collection, after 5D would suffice for breaking the theme.

Well, is a poor solution for a collection that stated very fresh and new.
I'm disapointed. I'm waiting to see what comes next. I'm worried about the
next collection theme. This could made de diference bettween a decaing game
or a refreshing game. (after breaking almost every rule, what is left ? No
one does simple cards any more?)
 
Archived from groups: rec.games.trading-cards.magic.misc (More info?)

SMMT wrote:

>
> People are never happy.

Sure they all.
But they usually still can find things they'd like changed. 😉

> This is quite true. During other blocks people said
> there where not enought artifacts, now they say there are too many. I'm a
> artifact fan from the beginning of the game, but I agree there are to many.

Likewise, I _like_ artifacts.
But Mirrodin block has driven things to the point that in Type II you
almost must have artifacts and often mainly artifacts in your deck.

> Althought I do not agree we this breaking of the theme in the last "minute".
> The next collection, after 5D would suffice for breaking the theme.

Like I said, breaking the artifact theme in Mirrodin block
actually supports the Mirrodin story line.

I'd be really patial to a block strengthening AND hosing a theme in
the same block. It's a nice sort of balance.

> Well, is a poor solution for a collection that stated very fresh and new.
> I'm disapointed. I'm waiting to see what comes next.

I'll concede that 5D doesn't sound as fresh or groundbraking as MRD
or DST.

> I'm worried about the
> next collection theme. This could made de diference bettween a decaing game
> or a refreshing game. (after breaking almost every rule, what is left ? No
> one does simple cards any more?)

Well, with the tribals themes leaving Type II when that set starts
in, I'd like to see some new cards to support tribes without giving
them the overwhelming status OLS did.
Agreed, not real fresh, but there are holes out there that the game
can support and would be strengthened by filling.
 
Archived from groups: rec.games.trading-cards.magic.misc (More info?)

"Sorcier"

> Well, with the tribals themes leaving Type II when that set starts
> in, I'd like to see some new cards to support tribes without giving
> them the overwhelming status OLS did.
> Agreed, not real fresh, but there are holes out there that the game
> can support and would be strengthened by filling.

What holes are you thinking ? give some examples...
 
Archived from groups: rec.games.trading-cards.magic.misc (More info?)

"Sorcier" <sNoErMcOier@cavtel.net> wrote in message
news:GQAnc.93$Bs1.58163@news.uswest.net...
> SMMT wrote:
>
> >
> > People are never happy.
>
> Sure they all.
> But they usually still can find things they'd like changed. 😉
>
> > This is quite true. During other blocks people said
> > there where not enought artifacts, now they say there are too many. I'm
a
> > artifact fan from the beginning of the game, but I agree there are to
many.
>
> Likewise, I _like_ artifacts.
> But Mirrodin block has driven things to the point that in Type II you
> almost must have artifacts and often mainly artifacts in your deck.
>
> > Althought I do not agree we this breaking of the theme in the last
"minute".
> > The next collection, after 5D would suffice for breaking the theme.
>
> Like I said, breaking the artifact theme in Mirrodin block
> actually supports the Mirrodin story line.
>
> I'd be really patial to a block strengthening AND hosing a theme in
> the same block. It's a nice sort of balance.
>
> > Well, is a poor solution for a collection that stated very fresh and
new.
> > I'm disapointed. I'm waiting to see what comes next.
>
> I'll concede that 5D doesn't sound as fresh or groundbraking as MRD
> or DST.

According to one of the more recent magicthegathering.com articles,
rule-breaking is pretty much the theme of 5th Dawn. Vedalken Orrery,
Relentless Rats, that kind of thing.

Cheers,
Grant
 
Archived from groups: rec.games.trading-cards.magic.misc (More info?)

Grant Anderson wrote:

> "Sorcier" <sNoErMcOier@cavtel.net> wrote in message
> news:GQAnc.93$Bs1.58163@news.uswest.net...
>
>>I'll concede that 5D doesn't sound as fresh or groundbraking as MRD
>>or DST.
>
> According to one of the more recent magicthegathering.com articles,
> rule-breaking is pretty much the theme of 5th Dawn. Vedalken Orrery,
> Relentless Rats, that kind of thing.

Yup. The more I hear the better it gets.
 
Archived from groups: rec.games.trading-cards.magic.misc (More info?)

"David Chapman" <jedit_ojanen8@hotmail.com> wrote in message news:2g4bu2F4bo3lU3@uni-berlin.de...
> From the Collected Witterings of Jasper Overman, volume 23:
> > "SMMT" <softthundersoftware@hotmail.com> wrote in message
> > news:2g2nq0F3sqhpU1@uni-berlin.de...
> >>
> >> "David Chapman"
> >>
> >>>Vedalken Orrery is something new.
> >>
> >> Yes, but not WOW-new.
> >>
> > Think again. Playing creatures and enchantments as instants has already
> > been done, playing artifact as instant doesn't really add a lot. But
> > Sorceries at instant speed is Really Something.

I don't know about that artifact thing. I kind of like the idea of not having to
play an Isochron Scepter until I know just what to imprint on it (if it's to be
a defensive one).

Though in general, you're probably right about that.

> > I cast Gaea's Balance, saccing 5 lands.In Response, I cast Demonic Tutor.
> > In response, I cast Balance. once this stack resolves, you're up a card in
> > hand, and up 5 lands. Trust me, this effect is HUGE and will create all
> > kinds of weird situations.
>
> The first example I saw was Gaea's Balance/Balancing Act, IIRC. Being able
> to use your opponent's spells as a contribution to your Mind's Desire combo
> is also fairly strong. Face it, though - EOT Tooth and Nail for two
> Darksteel Colossus is game-swinging enough.

Some reason, I like the idea of Overlaid Terrain. Cast Gaea's Balance. In response,
cast Overlaid Terrain. Since the 5 lands are sacced to cast Gaea's Balance, they're
already gone when the Terrain comes into play, forcing you to sac the rest of them.
Then, you can search out your 5 land, put them in play, and tap them for 10 mana
of whatever colour you want After that, play your land.

There's no practical point to it, it just looked like a fun duet to pull off.

And yes, EOT Tooth and Nail for a pair of Darkstell Colossus is game-swinging enough.
EOT Tooth and Nail for two of anything really big and nasty is ratehr game-swingy

Though I also can't help to think if being able to play Lab Rats as an instant is going to
make it any more useful ... doubtful.

-------
Clayton