Flickering textures while moving in video games.

lukemurtagh1995

Commendable
Oct 7, 2017
129
2
1,685
Hello all.

So, I’ve had this issue for a while and I was thinking about getting a new monitor to see if it would solve this issue. This has happened to me on games such as Assassin’s Creed: Origins on my P.C., Fallout 4 and Skyrim on my P.C. and my Xbox One, and Halo: The Master Chief Collection on my Xbox One. When my character is standing still everything looks great, but when I move my character I notice textures become slightly... weird. It’s difficult to describe, but it appears as though textures become very jagged. It’s most noticeable on foliage and at night in-game. Since this is happening to me on both my P.C. and Xbox One I believe it might be an issue with my monitor, although this is just an educated guess. Does anyone know what this could be? Some people have suggested on other sites it could be an AA problem. I have fiddled around with every different graphics option I have access to, both in-game and in the Nvidia control panel and nothing gets rid of it. Others have suggested it might be due to a large amount of input lag, due to my monitor being a television. What is your opinion?

My current monitor is a Samsung 32 inch 1080p H5500. My graphics card is an EVGA GTX 1080, my CPU is an Intel-Core i7-6700 CPU @ 3.40 GHz and I have 16gb of RAM.

Here is a link which has more information about my television:
https://www.samsung.com/uk/tvs/full-hd-h5500/UE32H5500AKXXU/#specs

Also all of my drivers are up to date.

Thanks for reading!
 
Solution

That's a poor response time on the monitor (pixels take too long to change colors). Not much will fix that aside from getting a new monitor. As the YouTube comments suggest, if your monitor has any options to "enhance" video, you can try turning them off. That'll let it send the proper new values to the pixels quicker, giving them a little more time to change. Hopefully enough time to change completely to the new value they're supposed to be displaying.
Your description sounds like z-fighting. It's caused by insufficient resolution in the variables storing depth (distance from the camera).

https://www.youtube.com/watch?v=IUHvV80xEbQ
https://www.youtube.com/watch?v=wrf8MFmuLZw
https://www.youtube.com/watch?v=u3sMs5CLxgw
https://en.wikipedia.org/wiki/Z-fighting

Generally, it's not something the end-user can fix. If the game lets you set the max render distance, shortening it (so it's not so far away) can sometimes help.
 

boju

Titan
Ambassador
I've been gaming for a lot of years and amongst the first whom migrated to Steam when it first rolled out. Games have become quite impressive since my old days (still a vivid gamer) and they're at a point now where they're soo large in one setting that graphics need to load on the fly. Older games had smaller levels and everything graphics wise was already loaded.

Clarity while moving through large areas requires enormous processing power which imo consoles are holding PC's back in this regard involving rendering techniques to suit for the broader console market. Devs do the best they can to blend the two platforms but if they design a game with Pc inmind, capable of looking good in all aspects then console's performance will suffer and id imagine it'd be not an avenue many Devs would risk losing money in.

Playing on a 1440p monitor with a 1080Ti modernish games I've played displaying texture pops and various other imperfections are Farcry4 & 5, Ghost Recon, Gta5, Doom 2016, BF 3&4, and Dying Light.

Over the years of playing games i just accept games aren't perfect and i enjoy games more this way instead of chasing issues that most likely not be in my control.

Run an instance of Firestrike, a quality visual benchmark and compare the graphics to games.
 

lukemurtagh1995

Commendable
Oct 7, 2017
129
2
1,685


Ah, that isn’t the issue I’m having. My problem can be seen in this YouTube video from someone else:
https://m.youtube.com/watch?v=Uqfp35SY2qM

I apologise, as it’s my fault for not describing it well enough.
 

That's a poor response time on the monitor (pixels take too long to change colors). Not much will fix that aside from getting a new monitor. As the YouTube comments suggest, if your monitor has any options to "enhance" video, you can try turning them off. That'll let it send the proper new values to the pixels quicker, giving them a little more time to change. Hopefully enough time to change completely to the new value they're supposed to be displaying.
 
Solution