Follow up to "Favord Class" question--multi-classing advan..

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Ok, is it advantageous in the long run to multiclass (in this case dual
class to ranger/rogue) or to remain true class. My fear is that though I'd
have SOME rogue skills, they wouldn't be advanced enough to open the tough
locks and clear the difficult traps. At the same time, I'd be sacrificing
some ability as a ranger.

Is the best strategy to keep switching the companions as the need arrises?

TIA

Gary Lee
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Gary Lee wrote:
> Ok, is it advantageous in the long run to multiclass (in this case dual
> class to ranger/rogue) or to remain true class. My fear is that though I'd
> have SOME rogue skills, they wouldn't be advanced enough to open the tough
> locks and clear the difficult traps. At the same time, I'd be sacrificing
> some ability as a ranger.


If you have a decent INT, and save skill points each level up, you can
max out the important rogue skills (Disarm Trap and Open Lock,
apparently, is what you're going for) whenever you level up as a rogue.
However, if that's all you're really looking for in rogue skills, don't
bother. In a short while, you'll be able to simply bash your way into
most chests and through most doors. To handle trapped chests and doors,
use elemental-damage arrows.

It's usually better to stick to a single class, unless you have a
specific build in mind, or are working towards a prestige class. If
you're just multiclassing to pick up a skill or feat or two, there are
usually better ways of dealing with the problem.
--
Barry Scott Will
Pyric RPG Publications
http://www.pyric.com/
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Barry Scott Will wrote:

> It's usually better to stick to a single class, unless you have a
> specific build in mind, or are working towards a prestige class. If
> you're just multiclassing to pick up a skill or feat or two, there are
> usually better ways of dealing with the problem.

Do you think it's good for a rogue to take a level of SD, for HiPS?
 
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"Gary Lee" <GaryLeeB@worldnet.att.net> wrote in
news:uILJd.91549$w62.29110@bgtnsc05-news.ops.worldnet.att.net:

> Ok, is it advantageous in the long run to multiclass (in this case
> dual class to ranger/rogue) or to remain true class. My fear is
> that though I'd have SOME rogue skills, they wouldn't be advanced
> enough to open the tough locks and clear the difficult traps. At
> the same time, I'd be sacrificing some ability as a ranger.
>
> Is the best strategy to keep switching the companions as the need
> arrises?

There are some pretty specific things rogues are good at, that you'll
want to have. Bundles of skill points, assessed to class skills (1
point at a time) are pretty useful. It may be advantageous to choose
your first level as a rogue to get the 4X bonus there. That way you
can get 4's in all the important rogue skills right off the bat (which
gets you through most difficulties for a long time). "Use any item" is
tremendous, and you get the ability to use most cheap items with a
handful of points (scrolls for example). Unless you are trying to use
items of strange alignment or race, you won't need more than 5-10. The
best rogue feat is evasion, gained at second level.

So, after second level, it's just a lot of "more of the same" until you
get way up in level, so you might as well stop at two levels of rogue,
if your true calling is ranger.

Taking two (or up to four) levels of rogue drops your attack bonus by
one. I consider that to be well compensated by the extra skills and
feats (as well as the occasional minimal sneak attack bonus).

As an aside, one can chart out the useful levels in the various
classes, and see how multiple classes can be used. For example, how
many levels of Shadowdance do you need? Once you get Hide in Plain
Sight at level 1, there's not much else there better than other classes
(rogue or fighter). Weapon master really gives you nothing until level
5 (which you can't possibly see until character level 11). IMHO,
there's not much reason to go past level 1 as a Barbarian - you get the
speed and the rage (which is too short), and after that it's a lot of
fighter stuff minus the extra feats until the damage reduction (which
is minimal) at level 11.
--
John Viveiros
xxjjv4xx@prodigy.net
remove the x's to reply
 
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John Salerno wrote:

> > It's usually better to stick to a single class, unless you have a
> > specific build in mind, or are working towards a prestige class. If
> > you're just multiclassing to pick up a skill or feat or two, there are
> > usually better ways of dealing with the problem.
>
> Do you think it's good for a rogue to take a level of SD, for HiPS?

I would say yes. My stealthy monk took a level of ShadowDancer, and
found HiPS to be incredibly useful for scouting and hit and run
attacks. I'd imagine it'd be even more useful for a rogue doing sneak
attacks with a ranged weapon.

Richard.