Archived from groups: rec.games.empire (
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In article <2s57ifF1hltt5U1@uni-berlin.de>,
Mark Stokje <mst_dont_spam_me@yahoo.com> wrote:
>What if food was a critical resource in the game. Or in otherwords, the
>world only had enough of it to feed half the sectors up to max_pop. Would
>this be fun? Would this add to the game? How would you "old-timers" handle
>the situation? Oh, and has this been done before?
It's certainly been discussed. Food used to be a more strategic resource
than it is now. Now, food is very easy to come by which is probably one
of the principle reasons why some people want to get rid of it. What
use is it if it's so easy to get?
In LOTR, we tried to make food more scarce. It was still possible to
feed everyone, but you had to dedicate about 10% of your nation's land
to agricultural production. The players I spoke to about this seemed
to like it.
The normal ratio of other land : aggie land is about 30:1. Thus, a
nation of 200 sectors needs about 7 aggies to support everything.
In LOTR, we used 10:1. I'd be curious to see what the effect would
be with 1:1.5 or 1:2. You'd have to intentionally leave some sectors
unpopulated in order to keep other sectors from starving.
If ROLLOVER_AVAIL was used with this...wow. I'd be in danger of
losing my 2004 Jerkoff of the Year award if I didn't say "I think
this would induce a lot of micromanagement".
-Geoff
aka Mithrilien