Food question

gary

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Dec 31, 2007
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Archived from groups: rec.games.empire (More info?)

I've been testing food production (NOFOOD disabled) and I am finding
that food is not being produced in sectors containing civs that are
NOT designated as agricultural. According to the version report food
should be produced if there is fertility in the sector even if it is
not designated as agricultural.

What could be causing this?

Gary
 
Archived from groups: rec.games.empire (More info?)

gary@gary.bone.name (Gary) wrote in message news:<6464ebe7.0407041518.48154146@posting.google.com>...
> I've been testing food production (NOFOOD disabled) and I am finding
> that food is not being produced in sectors containing civs that are
> NOT designated as agricultural. According to the version report food
> should be produced if there is fertility in the sector even if it is
> not designated as agricultural.
>
> What could be causing this?
>
> Gary


I don't think this is the cause. I have a 100% highway with 120 fert
and 100 civs. It is not breaching the 999 threshold for any product
and is not producing food.

Gary
 
Archived from groups: rec.games.empire (More info?)

Gary <gary@gary.bone.name> wrote:
> gary@gary.bone.name (Gary) wrote in message news:<6464ebe7.0407041518.48154146@posting.google.com>...
> > I've been testing food production (NOFOOD disabled) and I am finding
> > that food is not being produced in sectors containing civs that are
> > NOT designated as agricultural. According to the version report food
> > should be produced if there is fertility in the sector even if it is
> > not designated as agricultural.
> >
> > What could be causing this?
> >
> > Gary


> I don't think this is the cause. I have a 100% highway with 120 fert
> and 100 civs. It is not breaching the 999 threshold for any product
> and is not producing food.

> Gary

The food harvested by the sector is the first food being eaten
during update. Very rarely, when only one civilian, for example,
is present 1 food remains. In the regular sector cases, even a 127
fert non-aggi sector is uncapable of feeding itself by standard
means. Try toying with 'version' parameters about how much food people
eat and then see if there are leftovers.



--
Roman M. Parparov - NASA EOSDIS project node at TAU technical manager.
Email: romm@empire.tau.ac.il http://www.nasa.proj.ac.il/
Phone/Fax: +972-(0)3-6405205 (work), +972-(0)51-34-18-34 (home)
----------------------------------------------------------------------
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weather forecasters.
-- Jean-Paul Kauffmann
 
Archived from groups: rec.games.empire (More info?)

"Roman M. Parparov" <romm@empire.tau.ac.il> wrote in message news:<ccdeu4$mit$1@news.iucc.ac.il>...
> Gary <gary@gary.bone.name> wrote:
> > gary@gary.bone.name (Gary) wrote in message news:<6464ebe7.0407041518.48154146@posting.google.com>...
> > > I've been testing food production (NOFOOD disabled) and I am finding
> > > that food is not being produced in sectors containing civs that are
> > > NOT designated as agricultural. According to the version report food
> > > should be produced if there is fertility in the sector even if it is
> > > not designated as agricultural.
> > >
> > > What could be causing this?
> > >
> > > Gary
>
>
> > I don't think this is the cause. I have a 100% highway with 120 fert
> > and 100 civs. It is not breaching the 999 threshold for any product
> > and is not producing food.
>

> > Gary
>
> The food harvested by the sector is the first food being eaten
> during update. Very rarely, when only one civilian, for example,
> is present 1 food remains. In the regular sector cases, even a 127
> fert non-aggi sector is uncapable of feeding itself by standard
> means. Try toying with 'version' parameters about how much food people
> eat and then see if there are leftovers.

I've done some more testing and am getting very strange results. I
performed a test using the following econfig settings:

# Amount of food to mature 1 baby into a civilian
babyeat 0.000
# Food eating rate for mature people
eatrate 0.0000
# Food cultivation rate (* workforce in sector)
fcrate 1.00
# Food growth rate (* fertility of sector)
fgrate 1.00

These settings should mean pop growth is zero and no food is consumed
by civs. I placed 100 civs in a wilderness sector with 120 fertility.
In the first update (a 60 ETU update) 30 food was produced. I left the
food in the sector and after the next update no food was produced. I
found that if I moved all food out of the sector I would get 30 food
produced but if even 1 food was left in the sector then no food was
produced.

I am either doing something very wrong or food production is not
working to the way I think it should.