Archived from groups: alt.games.champ-man (
More info?)
Kum Djole wrote:
> "The One" <mattjamespascoe@tiscali.co.uk> wrote in message
> news:41cb638a$1_3@mk-nntp-2.news.uk.tiscali.com...
>> I havent posted here for a while.
>>
>> Whats everyones opinion of Football Manager?
>
> I'm not impressed. The html-style is slow, I'm running only one
> league on 2GHz and 768RAM and gameplay is slower than 03/04..
I've found that some parts of the game are slower - the worst is the player
search screen where the screen freezes for a minute and makes me thing the
game has crashed.
>The game itself is hard to figure out - now I have to measure the impact
> of media handling, training and response to other managers in order
> to approach the next game - and that takes a lot of time and tweaking
> of tactics. That looks absolutely realistic, but I can't tell if
> these things really do make impact on the game or is it just a random
> coincidence.
Your media comments are supposed to effect the type of player that will come
to your squad, it also boosts or drops your players moral before a game
(though they do seem to have removed the comment from your assistant who
said in the demo if your players were happy or disapointed with your
comments, though some of the media comments do seem random, in my Spurs the
press asked what are the chances of me keeping a star youngster, I said he
has a contract with us and I hope he will honour, the player was happy with
this comment, but a few weeks later I was asked the same thing and responded
with the same answer, but this time he was unhappy saying I was hurting his
chances of playing for a big club.
> I gues I'd have to play several seasons before I figure
> things out, but .. when I get 10-0 shots on goal and all the players
> get 7 average rating, wheter we win or lose, being the 2nd greatest
> and richest team in the league, that's weird. I haven't scored more
> than 4 goals per game and I had too many 0:0 and 0:1 - the opponents,
> say, 16th in the league, are passing the ball like they are Real
> Madrid. When I compare my players ability and theirs, it's clear that
> my team is better, but on the pitch, having all of my guys morale
> Superb, decent tactics.. I shoot 17-8 on the goal, they shoot 13-1
> and they win 0:1. So, ok, it happens, but if it happens most of the
> time, regardless of tweaking, substitutes.. then..
🙁
Did they score on the counter? it sounds like all your players are attacking
and they break quickly and you end up with no players back. I find playing a
defensive style seems to work better, though sometimes it does seem random -
beat Portsmouth in the League 4-1, played them in the Cup next and lost 4-1
with same tactics and players.
> I also noticed the 2d highlights offer fewer different scoring styles
> than 03/04 - in the old version I scored many goals from near post on
> corner kicks, in this one barely few. Long shots in 2005 are
> particularly interesting - way too many, and way too wide - as if
> they are shooting at the reporters 20ft away from the post. Some long
> shots look low and explosive, like they're going in, and they fly
> above the goal.. then, others, look like they're too high and they go
> through tke keeper or he pushes it down onto ground with ease. Weird.
Tell your players not to take long shots, it seems to work in this version
(though sometimes too well). Judging height on the 2D screen does involve
much guess work, though we'll find out next year how good CM5's tilted view
is.
--
Michael Murray
> If anyone has an advice or to point to a FAQ, that would help. I'm a
> long time CM fan and I really like the game, but this newest one is
> so far hardest to figure out. I'll try with EPL and see what happens
> there.