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What the difference when playing in 1600X1200 mode vs the 1024X768
one.

I dont get it. I've try it but i could'nt tell any difference.
 
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> I dont get it. I've try it but i could'nt tell any difference.

i wish I was that lucky :)

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It depends. I think everybody can see the difference if they are using a 24"
monitor. On my 21" I can certainly see the difference between 1280x1024 and
1024x768. I have to run 1/2 my games at 1024x768 because my video card is
wimpy though :(

bye, Rick

"DreamMaker" <onesuponatime@yahoo.ca> wrote in message
news:6aer70h1mp64g0dvck3jjruu1oreqh7s26@4ax.com...
> What the difference when playing in 1600X1200 mode vs the 1024X768
> one.
>
> I dont get it. I've try it but i could'nt tell any difference.
 
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Depending on the game, I run them anywhere from 1792x1344 to 800x600
depending on what frame rate system can maintain..

The only res change that doesn't make a noticabkle difference is the step
from 1600x1200 to 1792x1344, all others seem obviously better to me.

That's for most games, there's some that using higher res only amounts to
blockier graphics. Seems most prevalent with poorly done PS2 and XBox ports.

I wish I had the horsepower to run hem all at the highest level :(

Note - I have one exception to running at highest res I can. I find Links
2003 a much easier game to play at 800x600 than at higher res as the higher
res makes the swing meter relatively smaller so harder to hit a straight
shot. Granted higher res looks beter but my score suffers :)

"Rick" <rick@not.here> wrote in message
news:5Pmfc.19964$Np3.681302@ursa-nb00s0.nbnet.nb.ca...
> It depends. I think everybody can see the difference if they are using a
24"
> monitor. On my 21" I can certainly see the difference between 1280x1024
and
> 1024x768. I have to run 1/2 my games at 1024x768 because my video card is
> wimpy though :(
>
> bye, Rick
>
> "DreamMaker" <onesuponatime@yahoo.ca> wrote in message
> news:6aer70h1mp64g0dvck3jjruu1oreqh7s26@4ax.com...
> > What the difference when playing in 1600X1200 mode vs the 1024X768
> > one.
> >
> > I dont get it. I've try it but i could'nt tell any difference.
>
>
 
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On Thu, 15 Apr 2004 02:53:53 GMT, "Rick" <rick@not.here> wrote:

>It depends. I think everybody can see the difference if they are using a 24"
>monitor. On my 21" I can certainly see the difference between 1280x1024 and
>1024x768. I have to run 1/2 my games at 1024x768 because my video card is
>wimpy though :(
>
>bye, Rick


Your ok when sayng that your frame rate goes really down at higher
resolution and it the case with my ati card too. But What are the
tehcnical difference between 1600X1200 vs 1024X768. Here my question
tend to be How muc detail will i be able to see. IE: when i look at a
circle. in lower resolution it might be a polygone ( a mulpiple side
2d object) but in higher resolution it might be the circle that
everyone want to see.

And that is why i did buy the big guns of ati, but as i say i can't
see the difference.

Headheck!!!

.... Hmmm, i can see"read" that there are several people in here that
have the same opinion...
 

Rick

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I think... and therefore this is just an assumption. Increasing the
resolution of the screen only improves the aesthetics of the display and not
necessarily the quality of play (for most games). One example (game) I had
of where you actually had better game play was a game called "Subspace". As
you increased the resolution of the game, you actually had more "playing
area" on the screen at one time. A big advantage for a head to head shooter
game. Like pjp mentioned in the other email, there are some disadvantages to
running at a higher resolution (in some games). I've found several games
that have their status bars at the bottom of the screen, will shrink the
status bar too far to be useful and it's not as easy to notice when your
life or energy runs out.

bye, Rick

"DreamMaker" <onesuponatime@yahoo.ca> wrote in message
news:ulvs70t4s3n757stla0g8kg0jihjnbjutf@4ax.com...
> On Thu, 15 Apr 2004 02:53:53 GMT, "Rick" <rick@not.here> wrote:
>
> >It depends. I think everybody can see the difference if they are using a
24"
> >monitor. On my 21" I can certainly see the difference between 1280x1024
and
> >1024x768. I have to run 1/2 my games at 1024x768 because my video card is
> >wimpy though :(
> >
> >bye, Rick
>
>
> Your ok when sayng that your frame rate goes really down at higher
> resolution and it the case with my ati card too. But What are the
> tehcnical difference between 1600X1200 vs 1024X768. Here my question
> tend to be How muc detail will i be able to see. IE: when i look at a
> circle. in lower resolution it might be a polygone ( a mulpiple side
> 2d object) but in higher resolution it might be the circle that
> everyone want to see.
>
> And that is why i did buy the big guns of ati, but as i say i can't
> see the difference.
>
> Headheck!!!
>
> ... Hmmm, i can see"read" that there are several people in here that
> have the same opinion...
 
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On Thu, 15 Apr 2004 14:05:02 GMT, "Rick" <rick@not.here> wrote:

>I think... and therefore this is just an assumption. Increasing the
>resolution of the screen only improves the aesthetics of the display and not
>necessarily the quality of play (for most games). One example (game) I had
>of where you actually had better game play was a game called "Subspace". As
>you increased the resolution of the game, you actually had more "playing
>area" on the screen at one time. A big advantage for a head to head shooter
>game. Like pjp mentioned in the other email, there are some disadvantages to
>running at a higher resolution (in some games). I've found several games
>that have their status bars at the bottom of the screen, will shrink the
>status bar too far to be useful and it's not as easy to notice when your
>life or energy runs out.
>
>bye, Rick


So higher resolution will benifit only for those particular games.

Plus it as some disavantage like you've sayd..

ok.
thank you every one...
 
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you will only see the effects of higher resolutions on a high resolution screen....


>
> And that is why i did buy the big guns of ati, but as i say i can't
> see the difference.
>
 

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On Thu, 15 Apr 2004 08:31:29 -0400, DreamMaker
<onesuponatime@yahoo.ca> wrote:

>Your ok when sayng that your frame rate goes really down at higher
>resolution and it the case with my ati card too. But What are the
>tehcnical difference between 1600X1200 vs 1024X768. Here my question
>tend to be How muc detail will i be able to see. IE: when i look at a
>circle. in lower resolution it might be a polygone ( a mulpiple side
>2d object) but in higher resolution it might be the circle that
>everyone want to see.
>
>And that is why i did buy the big guns of ati, but as i say i can't
>see the difference.

A circle won't look much different, all that is different is the size
and number of the pixels that make up that circle. FSAA will have more
of an impact to making it appear more circular than just bumping up
the resolution.
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> found several games that have their
> status bars at the bottom of the screen, will shrink the status bar
> too far to be useful and it's not as easy to notice when your life or
> energy runs out.
>

Yeah. Most of the time I just whap up the FSAA to x4 and stay at 1024x768 for this reason. Much
nicer than 1600x1200, although the purists will disagree, saying I an increasing apparent quality,
not actual quality.... but hey, its only a game :)

the great thing about my last card upgrade (9500 pro >> 9800 pro) is the increase in image quality
and maintaining constant fps. I find this is odd, because most of the marketing and geek sites
concentrate on 'max playable resolution' or 3DMarks (my system gets just under 13000 for the
record... if I spent five hundred quid on new everything, I get the impression I might make 17000,
which doesnt seem a big incentive to upgrading!) in whatever the new big game is, both of which are
irrelevant to many gamers (all effects on at a decent rez seems a better bet for enjoyment).

I guess longevity of the hardware is implied by cards that can run at high resolutions, but it seems
like a false economy whatever way you look at it... I bought the 9800 pro because it is cheap
(because it is about to become obsolete), but I expect not to see it mentioned in the minimum specs
on a game for some time to come!

Also, Im finding that many games just do not need the processing power... many posts imply that my
XP2000+ is underpowered, but overclocking it tends to result in no discernable increase in
responsivness for many games... In fact, the only games that tend to really tax the processor
(lock-on and OFP) dont have a hardcore gamehead following at all, so I worder if its all down to
bragging rights. The last two games I have played (Bloodrayne, Battlefield Vietnam) dont seem to
slowdown at all on my pokey old system... well, BV does if I specify 64 'bots, but its fine for up
to 40. I *did* see slowdowns in some games, but upgrading the memory from 512mb to 1024mb seemed to
kill the problem completely (and btw, memory speed seems to be the biggest con of all...
overclocking my memory by 40% seems to gain me 5-10% in realperformance! Slow memory is already
expected and covered in the hardwareby caching, so why bother with super fast memory?).

S
 

blah

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What is the dot pitch of you monitor. It sounds like your monitor can't
display the higher resolution clearly.
What game, or program did you try.

"DreamMaker" <onesuponatime@yahoo.ca> wrote in message
news:6aer70h1mp64g0dvck3jjruu1oreqh7s26@4ax.com...
> What the difference when playing in 1600X1200 mode vs the 1024X768
> one.
>
> I dont get it. I've try it but i could'nt tell any difference.
 
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DreamMaker wrote:
> Your ok when sayng that your frame rate goes really down at higher
> resolution and it the case with my ati card too. But What are the
> tehcnical difference between 1600X1200 vs 1024X768. Here my question
> tend to be How muc detail will i be able to see. IE: when i look at a
> circle. in lower resolution it might be a polygone ( a mulpiple side
> 2d object) but in higher resolution it might be the circle that
> everyone want to see.

The resolution has nothing to do with the detail level of the model. A
square is a square at 640x480 and at 1600x1200. A "circle" which is a 32
sided polygon is still a 32 sided polygon at a higher resolution.

The higher the resolution, the smaller the pixels and the more detail you
can fit in, which means that the pattern or texture on the "circle" might
look better, but the edge of the "circle" will still be made up of the same
straight lines. The straight lines that are not horizontal or vertical will
appear jagged (aliased) - the higher the resolution, the lower this effect.
Additionally you can reduce the aliasing with (wait for it...)
anti-aliasing.

> And that is why i did buy the big guns of ati, but as i say i can't
> see the difference.

Games with more polygons (nearly everything in a 3d computer world is made
up of a mesh of triangles) will work better on a faster video card than
games with fewer polygons. Turning up the detail levels may have this
effect. Essentially a better video card plays the same games with a higher
frame rate, additionally you may be able to up the detail levels, and
general visual quality (using anti-aliasing, anisotropic filtering, lighting
effects, surface effects and many other techniques).

> Headheck!!!
>
> ... Hmmm, i can see"read" that there are several people in here that
> have the same opinion...


A video card doesn't change the game. The game still needs to have the
higher polygon count for your circles to appear more circular, resolution
alone will not change that. The point is that most games have different
detail levels in the graphics options to account for fast and slow cards.
Try looking for the graphics opions in your games and having a play - you
may find that your circles can be more circular without adversely affecting
your frame rate.

Ben
--
A7N8X FAQ: www.ben.pope.name/a7n8x_faq.html
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On Thu, 15 Apr 2004 20:11:00 +0100, "Ben Pope" <spam@hotmail.com>
wrote:

>DreamMaker wrote:
>> Your ok when sayng that your frame rate goes really down at higher
>> resolution and it the case with my ati card too. But What are the
>> tehcnical difference between 1600X1200 vs 1024X768. Here my question
>> tend to be How muc detail will i be able to see. IE: when i look at a
>> circle. in lower resolution it might be a polygone ( a mulpiple side
>> 2d object) but in higher resolution it might be the circle that
>> everyone want to see.
>
>The resolution has nothing to do with the detail level of the model. A
>square is a square at 640x480 and at 1600x1200. A "circle" which is a 32
>sided polygon is still a 32 sided polygon at a higher resolution.
>
>The higher the resolution, the smaller the pixels and the more detail you
>can fit in, which means that the pattern or texture on the "circle" might
>look better, but the edge of the "circle" will still be made up of the same
>straight lines. The straight lines that are not horizontal or vertical will
>appear jagged (aliased) - the higher the resolution, the lower this effect.
>Additionally you can reduce the aliasing with (wait for it...)
>anti-aliasing.
>
>> And that is why i did buy the big guns of ati, but as i say i can't
>> see the difference.
>
>Games with more polygons (nearly everything in a 3d computer world is made
>up of a mesh of triangles) will work better on a faster video card than
>games with fewer polygons. Turning up the detail levels may have this
>effect. Essentially a better video card plays the same games with a higher
>frame rate, additionally you may be able to up the detail levels, and
>general visual quality (using anti-aliasing, anisotropic filtering, lighting
>effects, surface effects and many other techniques).
>
>> Headheck!!!
>>
>> ... Hmmm, i can see"read" that there are several people in here that
>> have the same opinion...
>
>
>A video card doesn't change the game. The game still needs to have the
>higher polygon count for your circles to appear more circular, resolution
>alone will not change that. The point is that most games have different
>detail levels in the graphics options to account for fast and slow cards.
>Try looking for the graphics opions in your games and having a play - you
>may find that your circles can be more circular without adversely affecting
>your frame rate.
>
>Ben


Dhaa come on i think i know that getting a bigger video card will help
me getting the most out of the game. Maybe i was confuse about how to
put thing around... anyway big sellers like ati or nvidia tend to
promot their vcard, in a way that they posses supposedly new feature
that will make the game more realystic and faster than ever. I felt
for it yep,



Ps: i play all of my game at full detail. 1024x768. as it the most
commun and relliable size of screen that support high resolution
texture. IE: halo, splinter sell 2, and tron 2.

.... to those who want spliter sell 2 . pff the first one is the better
that in clude the addon too. the (2) is just a chain factory made up
video game...
 
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Sham B wrote:
> Yeah. Most of the time I just whap up the FSAA to x4 and stay at
> 1024x768 for this reason. Much nicer than 1600x1200, although the
> purists will disagree, saying I an increasing apparent quality, not
> actual quality.... but hey, its only a game :)

I tend to play my games at 1600x1200 on a19" Trinitron without AA. To be
honest I haven't played with AA that much, but have found that the best way
to do AA is game dependant. Essentially it is usually worth turning it onto
2x for ATI cards and 4x for GeForce (since 2x on a GeForce has next to no
effect). This helps with edges that appear to creep - usually long straight
edges that are at a low angle (close to horizontal or vertical) and are
moving slowly. AA is essentially a "blur", but I'm under the impression
it's a blur on an oversampled original in order to downsample it to your
actual resolution - in that sense it is better than a simple blur.

There are benefits to both a higher res and AA, I'd say run at the highest
res you can, with 2x AA on - that's gonna be a good starting point.

> Also, Im finding that many games just do not need the processing power...
> many posts imply that my XP2000+ is underpowered, but overclocking it
> tends to result in no discernable increase in responsivness for many
> games...

Well that's game dependant!

> In fact, the only games that tend to really tax the processor
> (lock-on and OFP) dont have a hardcore gamehead following at all, so I
> worder if its all down to bragging rights. The last two games I have
> played (Bloodrayne, Battlefield Vietnam) dont seem to slowdown at all on
> my pokey old system... well, BV does if I specify 64 'bots, but its fine
> for up to 40.

Many games (and modern benchmarks) will top out at your CPU, way before your
9800 Pro is the bottleneck. Other games won't. It seems that unless you
have a 3000+ processor, there's little point in upgrading from a 9800 Pro.

> I *did* see slowdowns in some games, but upgrading the
> memory from 512mb to 1024mb seemed to kill the problem completely

Good.

> (and btw, memory speed seems to be the biggest con of all... overclocking
my
> memory by 40% seems to gain me 5-10% in realperformance!

Did you up your FSB with the memory? If not, how do you expect to get that
extra bandwidth to the CPU? And what exactly is "realperformance" are we
talking in MS Office? Gaming? Video Encoding? Whether or not memory
bandwidth is a concern is highly dependant on your application. Again,
whether or not your CPU is the bottleneck, or your video card, or indeed,
your memory bandwidth is the bottleneck in any situation, depends on that
situation.

> Slow memory is
> already expected and covered in the hardwareby caching, so why bother
> with super fast memory?).


Err... it is offset a bit by caching, not "covered". Well, not unless your
cache is bigger than 512MB, as you have already said that adding more than
that helped. And what exactly IS cache? Fast memory with low latency, and
if that helps, then why not propagate those properties to your system RAM.
Yes it's expensive, but it can, and in many cases does, help.

If you're talking about gaming, then you are chucking a huge amount of data
about, and not all of it can live in the cache.

Ben
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On Thu, 15 Apr 2004 17:01:39 -0400, DreamMaker
<onesuponatime@yahoo.ca> wrote:

>Dhaa come on i think i know that getting a bigger video card will help
>me getting the most out of the game. Maybe i was confuse about how to
>put thing around... anyway big sellers like ati or nvidia tend to
>promot their vcard, in a way that they posses supposedly new feature
>that will make the game more realystic and faster than ever. I felt
>for it yep,

Maybe if you bothered to read some reviews of video card on the net
rather than just reading the marketing hype on the video card box you
would make better informed buying decisions.
--
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Help make Usenet a better place: English is read downwards,
please don't top post. Trim messages to quote only relevent text.
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>Maybe if you bothered to read some reviews of video card on the net
>rather than just reading the marketing hype on the video card box you
>would make better informed buying decisions.


I'm assuming that where you live the 9800pro is still at 300 us dollar
or so ( that was an exemple) for my experience. i did purshase this
video card because it was only 20$ over the leadtek fx5900xt that is
in can dollars at 280$

i did read allot of good stuff on this card but it was a few notch
under the ati 9800pro.

so i figure that it was a bargain on that one and i did'nt had much
time to buy it, so is the reason why, i did buy the card.

i can not say that i'm disapointed with it, huh!

but i still want to figure out what are the improuvment that i gain,
like video encoding... it did'nt change much the encoding speed. Maybe
i should use the encoding programs that come with it, without that
maybe there is no way i will be able to use my hardware features
(vcard)???

Do you have some experience in this particular field...
 
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On Thu, 15 Apr 2004 20:38:42 +0100, "Ben Pope" <spam@hotmail.com>
wrote/replied to:

>I tend to play my games at 1600x1200 on a19" Trinitron without AA. To be
>honest I haven't played with AA that much, but have found that the best way
>to do AA is game dependant. Essentially it is usually worth turning it onto
>2x for ATI cards and 4x for GeForce (since 2x on a GeForce has next to no
>effect). This helps with edges that appear to creep - usually long straight
>edges that are at a low angle (close to horizontal or vertical) and are
>moving slowly. AA is essentially a "blur", but I'm under the impression
>it's a blur on an oversampled original in order to downsample it to your
>actual resolution - in that sense it is better than a simple blur.

personally I like to see things far off, and blurring them doesn't
help. Like sniping in BFV. Besides, I'm usually moving quickly and
worried about getting shot, so admiring the way lines don't stair step
doesn't come into it.

>There are benefits to both a higher res and AA, I'd say run at the highest
>res you can, with 2x AA on - that's gonna be a good starting point.

Here's the thing. A 19 inch monitor is optimized for 1024 res. This
keeps graphics crisp and you can spot individual pixels better. There
is no shame in playing in this res.