Archived from groups: alt.games.civ3 (
More info?)
"Jeffery S. Jones" <jeffsj@execpc.com> wrote in message
news:vd5vr0hdbsen8phtabc2ioervjd9kqo9rc@4ax.com...
> On Sun, 12 Dec 2004 07:39:01 +0000, Paul Hyett
> <pah@nojunkmailplease.co.uk> wrote:
>
> >In alt.games.civ3 on Sat, 11 Dec 2004, Jeffery S. Jones wrote :
> >>On Sat, 11 Dec 2004 22:17:23 -0000, "William Crighton"
> >><hexic@tiscali.co.uk> wrote:
> >>
> >>>it seems that after a while, there is no effect in clearing forest for
> >>>resource shields. i thought this was a bug, but i think it has to do
with
> >>>using captured workers. has anyone else found this? is there a way
around
> >>>it? i know it doesn't work when you're building WoWs.
> >>
> >> Clearing forests only give shields *once* per square. So if you
> >>plant a forest to replace one cut down, you can't cut the new one down
> >>for shields.
> >
> >Seems odd, since you can do that in the real world (apart from the
> >shields part).
>
> It is the shields part which matters. You can plant and cut down
> forests all you want in Civ3 -- you just don't get a huge boost in
> production for doing so repeatedly.
>
> Before they fixed it, there was a micromanagement-hell method to
> make any city productive: put a stack of workers nearby and order to
> to make forest, one at a time, then cut it down, again, one at a time
> because that is how the orders system works. With good enough workers
> (industrious/democracy/replaceable parts), this makes huge stacks of
> workers amazingly effective at generation production.
>
> Far too good, and it bogs the game down, as well as giving the
> player who does it an edge over those who don't. Which includes the
> AI, because they weren't programmed to exploit this.
>
>
> --
> *-__Jeffery Jones__________| *Starfire* |____________________-*
> ** Muskego WI Access Channel 14/25 <http://www.execpc.com/~jeffsj/mach7/>
> *Starfire Design Studio* <http://www.starfiredesign.com/>
I am playing vanilla CIII 1.07f, and it seems to me that for as long as I
build forest and cut it down I get the 10 shields added to my city
production.
Is this a feature which was removed by a patch? is there a good list of the
features removed / added, on a patch by patch basis?
Thanks
Garrie