Fortnite will get a ray tracing up this fall for PC gamers.
Fortnite Gets Fully Featured Ray Tracing Support on September 17 : Read more
Fortnite Gets Fully Featured Ray Tracing Support on September 17 : Read more
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I always found it curious they would engage RTX on what most competitive gamers would consider a "twitch fest" and strive for highest frame rates possible. A lot of gamers turn eye candy down just so they can get higher frame rates.
I pondered any sort of tactical advantage having ray tracing on would provide. For exampleI always found it curious they would engage RTX on what most competitive gamers would consider a "twitch fest" and strive for highest frame rates possible. A lot of gamers turn eye candy down just so they can get higher frame rates.
Shadows and global illumination creating situations were someone without ray tracing couldn't see someone in a shadow, but someone with ray tracing can see someone in the shadow.
I'm sure those with high-end graphics cards are going to be thrilled to run the game at sub-60fps frame rates. >_> A lot of Fortnite players are using competitive settings, with most of the graphical options turned down, not only to optimize frame rates, but also to make enemy players easier to spot, so that they're not hidden in the shadows.Fortnite isn't just getting a few ray tracing features here and there; it's getting the full RTX treatment from Nvidia. That includes ambient occlusion, reflections, shadows and global illumination.
I'm pretty sure you can already see the shadows of people landing, so long as shadows are enabled. And when players are gliding in, their gliders make sound to let you know that they're coming. The game offers pretty good positional 3D audio over headphones to make it fairly easy to tell what direction things like footsteps and gunshots are coming from, along with indicators on a compass to show the direction of sound sources. There are contrails behind bullets too, all of which would minimize the usefulness of determining where someone is based on muzzle flashes.In theory, RT would let you to see the shadow of someone parachuting in from behind you. You should also be able to see the muzzle flash of other players.
I'm pretty sure you can already see the shadows of people landing, so long as shadows are enabled. And when players are gliding in, their gliders make sound to let you know that they're coming. The game offers pretty good positional 3D audio over headphones to make it fairly easy to tell what direction things like footsteps and gunshots are coming from, along with indicators on a compass to show the direction of sound sources. There are contrails behind bullets too, all of which would minimize the usefulness of determining where someone is based on muzzle flashes.
I pondered any sort of tactical advantage having ray tracing on would provide. For example
Of course, I don't see Fortnite having situations like this. But it's still something to think about.
- Seeing the reflection of someone around a corner because there was glass at just the right position and angle, but the guy around the corner doesn't have ray tracing on and so they can't see you
- Shadows and global illumination creating situations were someone without ray tracing couldn't see someone in a shadow, but someone with ray tracing can see someone in the shadow.
Sure you can, otherwise you would have shadows suddenly vanishing and reappearing as things move in and out of frame. The main advantage to raytraced shadows is that they can be a bit more realistic, getting softer in a more accurate way the further away they are from the source object. And yes, I checked a video to verify, and you can already see the shadows of other players as they come in for landing, even if they are not in frame.I could be wrong, but I don't think you can see the shadows of characters off screen with standard rasterization.