Archived from groups: alt.games.morrowind (
More info?)
Peter Strempel wrote:
>> How exactly do you adjust the framerate?
>
>
> Edit Morrowind.ini in a text editor. Right on the top of the file there
> is a line like
>
> Max FPS=60
>
> 60 was edited by me. I think the default is 240. As another poster
> already pointed out, it makes little sense to have a higher framerate
> than your monitor synch frequency, which is 75Hz in my case. Consult
> your monitor documentation for this value.
> Besides, what monster hardware would be required for a framerate of 240
> fps?

>
>
> Another edit in Morrowind.ini which _seems_ to make the game more stable
> on my box is a bit further below:
>
> Interior Cell Buffer=8
> Exterior Cell Buffer=16
>
> This keeps less cells in memory than the default values. I am not sure
> if this is just wishful thinking on my side or a real effect on
> stability. Less cells means less memory usage and less swapping, but
> also more often cell reloads which seems to be one trigger for crashes.
> Feel free to experiment.

>
> You can edit a hell of options in this ini file. Especially finetuning
> Light can result in better framerates on the cost of graphics quality or
> much improved quality on the cost of framerates. Changing
> LightAttenuation to Quadratic improves quality significantly, but you
> need a really good videocard for this or you get a slideshow.
> This doesn't seem to affect the frequency of crashes, though.
Hmmm the default of 240 FPS seems rather coincidental to me, as if I
recall correctly the maximum Refresh Rate, vsync rate...etc..etc.. at
640x480 (Which morrowind supports) is 120 (240/2), as Direct3D drawing
is done first on the Back Buffer before it is is swapped to the front
buffer would it be best having a max of 120 fps if the back buffer
drawing is taken into account because possibly the actual on screen fps
with a Max of 60 would be 30.*
~Cameron
*Of course there is a high possibility I could be COMPLETELY wrong