Archived from groups: alt.games.unreal.tournament2003 (
More info?)
"Folk" <Folk@folk.com> wrote in message
news:i42je05r3j3r3j4n356aam8ue6845c6sod@4ax.com...
> On Sun, 04 Jul 2004 23:45:15 +0100, Steve <steveo40uk@yahoo.com>
> wrote:
>
> >Folk wrote:
> >
> >> The UT engine is CPU bound, so the normal response is "get a faster
> >> processor", but in your case the problem is the graphics card. A
> >> Ti4200 series card would make the game playable. Anything beyond that
> >> would help some, but by then your CPU would be holding you back.
> >
> >I wonder if the OP has an XP2000+ (actually 1666mhz) or as he says, a 2
> >ghz cpu, which would make it an XP2400+, which ought to be enough.
> >My own cpu is an XP2500+ and all ONS maps play fine, coupled with my
> >xt9600 card.
>
> That's the problem with AMD's "performance rating" numbering system...
> people get confused. Intel is moving to a numbering system too, but
> it's more like BMW's numbering system... 300 series, 500 series, 700
> series. It still conveys the message but no one is likely to confuse
> it with an actual clock speed.
>
> Even in your case, if you upgraded to an X800XT or a 6800 Ultra, your
> wouldn't see some massive increase in performance. Yeah, those cards
> would allow you to play with the highest AA and AF at insane
> resolutions (if your CPU could handle it) but if you kept the same
> resolution and quality settings you have now, it wouldn't really make
> that much of a difference. The UT engine loves a fast processor.
I should have made it clearer. The CPU is an AMD XP2000+
Sorry
Welshman
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