R roope.kankkunen Sep 29, 2018 36 0 30 Oct 2, 2018 #1 Is it normal to have 94% frame buffering while benchmarking GPU?
Solution SkyNetRising Oct 2, 2018 That is frame buffer utilization (not frame buffering). Utilization depends on amount of data in the buffer. Everything is normal there.
That is frame buffer utilization (not frame buffering). Utilization depends on amount of data in the buffer. Everything is normal there.
SkyNetRising Titan Jan 4, 2016 31,681 4,462 126,640 Oct 2, 2018 #2 Can you provide any screenshots? Where exactly did you see this "Frame buffering 94%"? Upvote 0 Downvote
R roope.kankkunen Sep 29, 2018 36 0 30 Oct 2, 2018 #3 SkyNetRising : Can you provide any screenshots? Where exactly did you see this "Frame buffering 94%"? https://imgur.com/a/dmQnwVv Running kombustor, I see it in HWmonitor. Upvote 0 Downvote
SkyNetRising : Can you provide any screenshots? Where exactly did you see this "Frame buffering 94%"? https://imgur.com/a/dmQnwVv Running kombustor, I see it in HWmonitor.
A ARAN_108 Reputable Aug 11, 2016 357 0 5,110 Oct 2, 2018 #4 That must be the area in VRAM where the frames are rendered and kept before displaying, this is also where vsync is executed. Framebuffer 94% should be extremely normal. Upvote 0 Downvote
That must be the area in VRAM where the frames are rendered and kept before displaying, this is also where vsync is executed. Framebuffer 94% should be extremely normal.
SkyNetRising Titan Jan 4, 2016 31,681 4,462 126,640 Oct 2, 2018 Solution #5 That is frame buffer utilization (not frame buffering). Utilization depends on amount of data in the buffer. Everything is normal there. Upvote 0 Downvote Solution
That is frame buffer utilization (not frame buffering). Utilization depends on amount of data in the buffer. Everything is normal there.
R roope.kankkunen Sep 29, 2018 36 0 30 Oct 2, 2018 #6 SkyNetRising : That is frame buffer utilization (not frame buffering). Utilization depends on amount of data in the buffer. Everything is normal there. Thank you mate. Upvote 0 Downvote
SkyNetRising : That is frame buffer utilization (not frame buffering). Utilization depends on amount of data in the buffer. Everything is normal there. Thank you mate.