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News Franken-CrossFire: Radeon RX 5600 XT Joins Radeon RX 5700

Being that this is supported in DX12, one would assume this could be done on nVidia hardware. I wonder if they'll try to benchmark this on nVidia hardware. nVidia still technically "supports" SLI, but not many games support it, especially new titles. I just wonder how the scaling compares between SLI and mGPU?

As for the article, scaling isn't terrible. I like the uplift in the .1% in Rise of the Tomb Raider, because this is where gains are the most important.

I wonder if they were looking for micro-stuttering? As this seemed to plague multi-GPU systems, especially CrossFire, that's why we got FCAT from nVidia which exposed this.
 

cusbrar2

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I wonder if they were looking for micro-stuttering? As this seemed to plague multi-GPU systems, especially CrossFire, that's why we got FCAT from nVidia which exposed this.
The stuttering exhibits on Navi hardware even with 1 GPU so I don't think that is part of it, once it is fixed for single GPUs it should also go away for mGPU setups... Note that SLI almost always fails to impove 1% lows or min frametimes, while a very good increase is seen here. You'll see games in SLI configurations with 40FPS 1% lows pushing 160FPS etc...
 

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