Freeing slaves...

G

Guest

Guest
Archived from groups: alt.games.morrowind (More info?)

I've been setting free every slave I find (if I happen to have found the key
for them - I don't go out of the way looking for it), just because it feels
like the right thing to do. So far there doesn't seem to be any benefit to
doing so, however. There also doesn't seem to be any negative effect. I
freed a couple slaves right in front of one of their masters, and they
didn't seem to care. (Of course, the slaves don't seem to care either.
They pretty much just sit around in the same place after I free them. I'd
expect them to run for the nearest exit and enjoy their freedom, but
obviously they're just too set in their ways...) Is there any real reason
to bother with this? Or is it just a waste of time?
 
Archived from groups: alt.games.morrowind (More info?)

Darrel Hoffman wrote:
> Is there any real reason to bother with this? Or is it just a waste of time?

Keep freeing slaves, they will turn a little more talkative with time.
And some more quests will open. There are some special slave related quests.

On the other hand, freeing slaves is relatively pointless and dumb in
unmodded Morrowind. Get some mod like Brother Junipers Twinlamps,
Nevenars Twinlamps & Slavehunters, Give your orders etc. which offer
some more story or possibilities for the slave business like bring them
to a safe place or sell them for cash if you feel nasty.

With my current character I brought a couple of "found" slaves in my
Telvanni tower. After all, someone has to do the cleaning and cooking.
Yes, Telvanni are swines. :)


Peter
 
Archived from groups: alt.games.morrowind (More info?)

On Wed, 20 Oct 2004 08:13:19 +0200, Peter Strempel
<peterstrempel@yahoo.com> wrote:

>Darrel Hoffman wrote:
>> Is there any real reason to bother with this? Or is it just a waste of time?
>
>Keep freeing slaves, they will turn a little more talkative with time.
>And some more quests will open. There are some special slave related quests.
>
>On the other hand, freeing slaves is relatively pointless and dumb in
>unmodded Morrowind. Get some mod like Brother Junipers Twinlamps..
Ah, that's a mod is it?? A slightly earlier post didn't mention that.



Palindrome
 
Archived from groups: alt.games.morrowind (More info?)

Palindrome wrote:

> Ah, that's a mod is it?? A slightly earlier post didn't mention that.

There are two mods which enhance the slaves storyline I am aware of:

* Nevenars Twinlamps and Slavehunters
* Brother Junipers Twinlamps

Both are good and very entertaining, but for Nevenars mod you need to
start a new character. So unless you plan to do it now anyways, you can
install the second one in your ongoing game, and then play the first
with your next character. You can not play both of those two mods at the
same time.

Two mods allowing you to turn a slave into a companion:

* Give your orders
This is a general companion mod, and slaves are one part of it. Those
are *owned* slaves. You can buy them, and then have them with you.
This mod is _not_ compatible with Nevenars Twinlamps (unless you go and
fix the problem yourself in the editor which is possible)

* Nevenars ExSlaves & Partners
This can turn a *freed* slave into a companion.
This mod is compatible with Nevenars Twinlamps. It is not compatible
with Give your orders.

Both mods can be added to an ongoing game.

Depending on your taste, wether you prefer an owned slave or a freed
ex-slave, one of those two mods should make a fine addition. It doesn't
make much of a difference technically, but I personally like to pay
attention to those details. That doesn't mean, you have as well. :)

There are tons of other good companion mods available. My current one is
"Grumpys Companion Project 3" which is so far the best companion mod
I've seen - but I don't know them all, so there might be other opinions.
However, it does not add any storyline, it's mainly a resource to build
yourself a companion. You need a little knowledge about the construction
set, but it's not overly difficult.


Sidenote about bedrolls in your other post:

There are a couple of various bedroll mods. I personally use the one
from "Necessities of Morrowind", which adds the requirement (!) to sleep
and eat/drink regulary. This is a pretty cool mod and I'd generally
recommand it.

If you are somewhat new to Morrowind mods, have a look at
http://thelys.org, which hosts a couple of high-quality mods. A general
rule to use mods in Morrowind is to make (and keep) a backup savegame
*before* activating a mod, so you can go back in case something bad
happens (which unfortunately is occasionaly the case) or you simply
don't like a mod. You can usually remove a mod again from an ongoing
game, but the solution to go back to a savegame before the certain mod
was used is usually a cleaner and better way and often avoids problems.


Peter
 
Archived from groups: alt.games.morrowind (More info?)

Palindrome wrote:
>
> On Wed, 20 Oct 2004 08:13:19 +0200, Peter Strempel
> <peterstrempel@yahoo.com> wrote:
>
> >Darrel Hoffman wrote:
> >> Is there any real reason to bother with this? Or is it just a waste of time?
> >
> >Keep freeing slaves, they will turn a little more talkative with time.
> >And some more quests will open. There are some special slave related quests.
> >
> >On the other hand, freeing slaves is relatively pointless and dumb in
> >unmodded Morrowind. Get some mod like Brother Junipers Twinlamps..
> Ah, that's a mod is it?? A slightly earlier post didn't mention that.

Yes and no, these are mods that improve the existing Twinlamps
storyline. What the previous poster described will happen in un-modded
Morrowind but its not a very deep storyline and feels a little
unfinnished. Not tried these mods myself but they're very popular.
 
Archived from groups: alt.games.morrowind (More info?)

On Wed, 20 Oct 2004 13:32:54 +0200, Peter Strempel
<peterstrempel@yahoo.com> wrote:

>There are two mods which enhance the slaves storyline I am aware of:
>
>* Nevenars Twinlamps and Slavehunters
>* Brother Junipers Twinlamps
>
>Both are good and very entertaining...

[snip]

>Depending on your taste, wether you prefer an owned slave or a freed
>ex-slave, one of those two mods should make a fine addition. It doesn't
>make much of a difference technically, but I personally like to pay
>attention to those details. That doesn't mean, you have as well. :)
No, I understand you completely - I seem to have this thing about
freeing slaves, so Nevenars' sounds good to me :)

>Sidenote about bedrolls in your other post:
>
>There are a couple of various bedroll mods. I personally use the one
>from "Necessities of Morrowind", which adds the requirement (!) to sleep
>and eat/drink regulary. This is a pretty cool mod and I'd generally
>recommand it.
I'll give that a try, too :) I'm used to characters having to sleep
and eat...

>If you are somewhat new to Morrowind mods, have a look at
>http://thelys.org, which hosts a couple of high-quality mods...
I shall do so forthwith - thanks for the very informative post, too.



Palindrome
 
Archived from groups: alt.games.morrowind (More info?)

> Depending on your taste, wether you prefer an owned slave or a freed
> ex-slave, one of those two mods should make a fine addition. It doesn't
> make much of a difference technically, but I personally like to pay
> attention to those details. That doesn't mean, you have as well. :)

awesoem - I like the sound of nevenar's thingy as a companion 'by
choice' sounds cool :)


> There are a couple of various bedroll mods. I personally use the one
> from "Necessities of Morrowind", which adds the requirement (!) to sleep
> and eat/drink regulary. This is a pretty cool mod and I'd generally
> recommand it.

I do to - it adds an extra depth - and you learn how to cook stuff by
your campfire when you're lost in the grazelands 😉
 
Archived from groups: alt.games.morrowind (More info?)

Palindrome wrote:

> Are all Peters in this newsgroup naturally intelligent and helpful?

As I am a Peter, I can safely state that not all are intelligent.

I generally find this group quite calm, helpful and polite. I posted
first here some months ago with a nasty technical problem and got helped
instantly. Such leaves a good impression. I havn't seen flames or
trolling here, which is a rare thing today.

There are a dozen popular Morrowind forums out there, but I prefer
Usenet (old school, somewhat) and generally it seems the less
intelligent articles are written on the forums. One can only speculate
if people using Usenet are more adult. I don't know. But when I ask the
15 year old kid around the corner who knows more about hardware than me,
he never heard about such a thing as "Usenet". Must be something used in
the stone age or so.
On the other hand, there are probably much more people using Morrowind
webforums than this relatively tiny usenet group, so if you cannot find
the answer here or just want to look a bit further, you need to dive
into some forums. Their audience is simply much larger.

Overall the Morrowind community is still very alive and kicking, thanks
to the modding support. It's a positive surprise to see that even 2
years after release new mods are regulary created. I guess that will
stay this way until TES IV is released and <rant> people upgraded their
hardware to be able to play it </rant>.


peter
 
Archived from groups: alt.games.morrowind (More info?)

On Wed, 20 Oct 2004 18:42:56 +0200, Peter Strempel
<peterstrempel@yahoo.com> wrote:

>There are a dozen popular Morrowind forums out there, but I prefer
>Usenet (old school, somewhat) and generally it seems the less
>intelligent articles are written on the forums. One can only speculate
>if people using Usenet are more adult. I don't know. But when I ask the
>15 year old kid around the corner who knows more about hardware than me,
>he never heard about such a thing as "Usenet". Must be something used in
>the stone age or so.
Not far from the truth, very likely :) I sent my first message many,
many years ago, and only go to forums if driven by necessity. As you
say, the forums seem (for the most part) relatively juvenile. Thank
god they can't find Usenet!


Palindrome