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Archived from groups: alt.games.doom (More info?)
From: "deli" <deli@shaw.ca>
To: "Stevie Ray Vaughan" <nospam@all.com>
Subject: Re: stuck in the labs
Date: Monday, October 18, 2004 7:29 PM
Its the part where i have to reach the main portal and power up the
teleporter and terminate lockdown
i've been thru 1-4 labs also is there any rhyme or reason for the storage
bins 1-9 where you move em???......this is getting ****ing nuts.....
----- Original Message -----
From: "Stevie Ray Vaughan" <nospam@all.com>
Newsgroups: alt.games.doom
Sent: Monday, October 18, 2004 7:06 PM
Subject: Re: stuck in the labs
> On Mon, 18 Oct 2004 19:50:30 GMT, "deli" <deli@shaw.ca> wrote:
>
>>Been wandering arround forever in the labs,,,got in the one area by locker
>>112 but otherwise no luck.....don"t want to cheet..........any ideas ???
>>
> Well.......there are LOTS of labs in Doom 3. I don't know the game
> well enough to guess where you are, but a guess would be to look for
> ladders or cubby holes that you can crawl in. Both can be hard to see
> if you aren't looking for them.
> SRV
From: "deli" <deli@shaw.ca>
To: "Stevie Ray Vaughan" <nospam@all.com>
Subject: Re: stuck in the labs
Date: Monday, October 18, 2004 7:29 PM
Its the part where i have to reach the main portal and power up the
teleporter and terminate lockdown
i've been thru 1-4 labs also is there any rhyme or reason for the storage
bins 1-9 where you move em???......this is getting ****ing nuts.....
----- Original Message -----
From: "Stevie Ray Vaughan" <nospam@all.com>
Newsgroups: alt.games.doom
Sent: Monday, October 18, 2004 7:06 PM
Subject: Re: stuck in the labs
> On Mon, 18 Oct 2004 19:50:30 GMT, "deli" <deli@shaw.ca> wrote:
>
>>Been wandering arround forever in the labs,,,got in the one area by locker
>>112 but otherwise no luck.....don"t want to cheet..........any ideas ???
>>
> Well.......there are LOTS of labs in Doom 3. I don't know the game
> well enough to guess where you are, but a guess would be to look for
> ladders or cubby holes that you can crawl in. Both can be hard to see
> if you aren't looking for them.
> SRV
