Question Full RGB and Limited reversed???

Phazoner

Distinguished
Good morning,

I just got a Benq EW3270U for my Xbox One X and I'm having trouble trying to properly configurate it.

I'm setting One X to PC RGB and the monitor lets me pick between 0-255 and 16-235. 0-255 is Full RGB, but... if I pick that, I'm getting a washed out image, blacks are grey, everything looks "foggy" and the contrast is just awful. BUT, if I put it to 16-235.. Blacks are truly black and contrast is much better. This is the nearest I can get to the simulated HDR mode (which doesn't allow me to pick the RGB mode). I'm getting black crush also, but it is totally worth it.

But... Shouldn't be 0-255 just better in everything??? I'm really confused.
 
everything u see on monitor is RGB
rgb full or limited involves black and white, in both cases its same (for human eye), limited just saves bandwith
if your xbox is set to rgb limited (16-235) and your monitor/tv is set to rgb full (0-255) or vice versa,
then you will see errors with black and white color transition (or color banding due to grey color out of place)
both input and ouput devices must use same black/white coding
 
Ok, this was just a misconception by me. Full RGB and Limited were being correctly configured but I was just running into bad calibration among with higher brightness settings being imported in the games from the last Xbox One I had.

"Pro" tip for the Benq EW3270U: If you pick any picture mode and compare with simulated HDR10, the simulated is not HDR (at least I couldn't perceive any real brightness variations in the whole panel and neither in specific areas as it hasn't local dimming) but is still somehow changing the image so the bright zones are brighter and the darks darker showing overall better contrast. The only way you can use this "hidden feature" is using the "M-Book" (Macbook) mode where you are able to adjust some settings, because simulated HDR10 mode looks very good but the saturation is very high.

I've been using this capture I made in Halo 3 in 4K resolution for calibration. The capture is NOT HDR so it is meant to be used to calibrate only screens without HDR or with bad/unworthy HDR (without any kind of local dimming, by FALD, OLED, Direct LED, etc).
 

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